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There are 252 productsSort
Translation missing: en.sections.collection_template.product_count
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Voice of Victory [Tarkir: Dragonstorm]$13.80 CADSet: Tarkir: Dragonstorm Type: Creature — Human Bard Rarity: Rare Cost: {1}{W} Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)Your opponents can't cast spells during your turn. Come crackli...
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Bone-Cairn Butcher [Tarkir: Dragonstorm]$0.40 CADSet: Tarkir: Dragonstorm Type: Creature — Demon Rarity: Uncommon Cost: {1}{R}{W}{B} Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)Attacking tokens you control have deathtouch. In power, in...
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Auroral Procession [Tarkir: Dragonstorm]$0.40 CADSet: Tarkir: Dragonstorm Type: Instant Rarity: Uncommon Cost: {G}{U} Return target card from your graveyard to your hand. The Temur celebrate the end of the Unbroken Night with stories, dances, and feasts. They gather to witness the first light of dawn as the land sings in harmony.
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Glacierwood Siege [Tarkir: Dragonstorm]$0.60 CADSet: Tarkir: Dragonstorm Type: Enchantment Rarity: Rare Cost: {1}{G}{U} As this enchantment enters, choose Temur or Sultai.• Temur — Whenever you cast an instant or sorcery spell, target player mills four cards.• Sultai — You may play lands from your graveyard. The Sultai approach was silent. The Temur r...
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Encroaching Dragonstorm [Tarkir: Dragonstorm]$0.40 CADSet: Tarkir: Dragonstorm Type: Enchantment Rarity: Uncommon Cost: {3}{G} When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.When a Dragon you control enters, return this enchantment to its owner's hand.
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Dragon Sniper [Tarkir: Dragonstorm]$0.40 CADSet: Tarkir: Dragonstorm Type: Creature — Human Archer Rarity: Uncommon Cost: {G} Vigilance, reach, deathtouch During Dromoka's reign, Qatros Karst City was a haven for the Abzan rebellion. Its current residents have not lost their proficiency against their former foes.
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Worthy Cost [Tarkir: Dragonstorm]$0.30 CADSet: Tarkir: Dragonstorm Type: Sorcery Rarity: Common Cost: {B} As an additional cost to cast this spell, sacrifice a creature.Exile target creature or planeswalker. "'Victory is survival' is the tenet that guides us. My love, know that I will always ensure your survivial." —Duvir, Mardu warrior, final l...
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Clarion Conqueror [Tarkir: Dragonstorm]$2.80 CADSet: Tarkir: Dragonstorm Type: Creature — Dragon Rarity: Rare Cost: {2}{W} FlyingActivated abilities of artifacts, creatures, and planeswalkers can't be activated. All challengers were summarily silenced.
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Narset, Jeskai Waymaster [Tarkir: Dragonstorm]$0.40 CADSet: Tarkir: Dragonstorm Type: Legendary Creature — Human Monk Rarity: Rare Cost: {U}{R}{W} At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn. Each step we take is a decision that changes the course of our futures. We m...
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Ugin, Eye of the Storms [Tarkir: Dragonstorm]$42.20 CADSet: Tarkir: Dragonstorm Type: Legendary Planeswalker — Ugin Rarity: Mythic Cost: {7} When you cast this spell, exile up to one target permanent that's one or more colors.Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.+2: You gain 3 life and draw a card.0: Add {C}{C}{C}.−11: Search you...
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Neriv, Heart of the Storm [Tarkir: Dragonstorm]$2.90 CADSet: Tarkir: Dragonstorm Type: Legendary Creature — Spirit Dragon Rarity: Mythic Cost: {1}{R}{W}{B} FlyingIf a creature you control that entered this turn would deal damage, it deals twice that much damage instead. Scales streaked with lightning, trailing thunder in his wake, Neriv is the living banner a...
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Dragonfire Blade [Tarkir: Dragonstorm]$1.60 CADSet: Tarkir: Dragonstorm Type: Artifact — Equipment Rarity: Rare Cost: {1} Equipped creature gets +2/+2 and has hexproof from monocolored.Equip {4}. This ability costs {1} less to activate for each color of the creature it targets. It's as if the metal itself rages.
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Rot-Curse Rakshasa [Tarkir: Dragonstorm]$3.00 CADSet: Tarkir: Dragonstorm Type: Creature — Demon Rarity: Mythic Cost: {1}{B} TrampleDecayed (This creature can't block. When it attacks, sacrifice it at end of combat.)Renew — {X}{B}{B}, Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.
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Nature's Rhythm (Borderless) [Tarkir: Dragonstorm]$12.40 CADSet: Tarkir: Dragonstorm Type: Sorcery Rarity: Rare Cost: {X}{G}{G} Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.Harmonize {X}{G}{G}{G}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amo...
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Anafenza, Unyielding Lineage (Borderless) [Tarkir: Dragonstorm]$0.60 CADSet: Tarkir: Dragonstorm Type: Legendary Creature — Spirit Soldier Rarity: Rare Cost: {2}{W} FlashFirst strikeWhenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
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Sandsteppe Citadel [Tarkir: Dragonstorm]$0.40 CADSet: Tarkir: Dragonstorm Type: Land Rarity: Uncommon This land enters tapped.{T}: Add {W}, {B}, or {G}. "The most important part of a stronghold isn't its armaments or its walls. It's the reason people have to defend it." —Gvar Barzeel, krumar captain
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Mystic Monastery [Tarkir: Dragonstorm]$0.40 CADSet: Tarkir: Dragonstorm Type: Land Rarity: Uncommon This land enters tapped.{T}: Add {U}, {R}, or {W}. Through sun and storm, across steppe and swamp, Storm Crane Monastery flies wherever aid is needed.
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Kishla Village [Tarkir: Dragonstorm]$0.50 CADSet: Tarkir: Dragonstorm Type: Land Rarity: Rare This land enters tapped unless you control an Island or a Swamp.{T}: Add {G}.{3}{G}, {T}: Surveil 2.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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