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There are 38 productsSort
Translation missing: en.sections.collection_template.product_count
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Murktide Regent [The List]$34.70 CADSet: The List Rarity: Common Delve (Each card you exile from your graveyard while casting this spell pays for 1.)FlyingMurktide Regent enters the battlefield with a +1/+1 counter on it for each instant and sorcery card exiled with it.Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent.
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Temporal Manipulation [The List]$28.80 CADSet: The List Type: Sorcery Rarity: Mythic Cost: {3}{U}{U} Take an extra turn after this one. Doing something at the last minute isn't so bad when you can make that minute last.
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Mycosynth Lattice [The List]$20.00 CADSet: The List Type: Artifact Rarity: Mythic Cost: {6} All permanents are artifacts in addition to their other types.All cards that aren't on the battlefield, spells, and permanents are colorless.Players may spend mana as though it were mana of any color.
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Unholy Grotto [The List]$16.40 CADSet: The List Type: Land Rarity: Rare {T}: Add {C}.{B}, {T}: Put target Zombie card from your graveyard on top of your library.
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Acorn Catapult [The List]$14.00 CADSet: The List Type: Artifact Rarity: Rare Cost: {4} {1}, {T}: Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token. The Kalonian word for "ammunition" is the same as the word for "bait."
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Kindred Discovery [The List]$13.20 CADSet: The List Type: Enchantment Rarity: Rare Cost: {3}{U}{U} As Kindred Discovery enters the battlefield, choose a creature type.Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. Few things are truly "lost" at sea.
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Phyrexian Walker [The List]$10.40 CADSet: The List Type: Artifact Creature — Phyrexian Construct Rarity: Common Cost: {0} “I have heard terrible tales of black rains, ashen fields, and metal that screams. I have consoled myself that the tales were a myth of some fevered mind. But today I saw a walker—and now I fear the truth.” —Kasib Ibn Naji, Letters
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Laboratory Maniac [The List]$7.90 CADSet: The List Type: Creature — Human Wizard Rarity: Rare Cost: {2}{U} If you would draw a card while your library has no cards in it, you win the game instead. His mind whirled with grand plans, never thinking of what might happen if he were to succeed.
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Kaldra Compleat [The List]$4.50 CADSet: The List Type: Legendary Artifact — Equipment Rarity: Mythic Cost: {7} Living weaponIndestructibleEquipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and “Whenever this creature deals combat damage to a creature, exile that creature.”Equip {7}
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Obliterate [The List]$4.50 CADSet: The List Type: Sorcery Rarity: Rare Cost: {6}{R}{R} This spell can't be countered.Destroy all artifacts, creatures, and lands. They can't be regenerated. For his family, Barrin made a funeral pyre of Tolaria.
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Praetor's Counsel [The List]$4.40 CADSet: The List Type: Sorcery Rarity: Mythic Cost: {5}{G}{G}{G} Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game. As the Phyrexian contagion corroded Karn's body, the praetors whispered psalms to corrupt his mind. ...
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Second Sunrise [The List]$4.30 CADSet: The List Type: Instant Rarity: Rare Cost: {1}{W}{W} Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn. The bright tunnel sometimes leads back to life.
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Curse of Echoes [The List]$4.20 CADSet: The List Type: Enchantment — Aura Curse Rarity: Rare Cost: {4}{U} Enchant playerWhenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
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Unmask [The List]$3.80 CADSet: The List Type: Sorcery Rarity: Rare Cost: {3}{B} You may exile a black card from your hand rather than pay this spell's mana cost.Target player reveals their hand. You choose a nonland card from it. That player discards that card.
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Nemesis of Reason [The List]$3.10 CADSet: The List Type: Creature — Leviathan Horror Rarity: Rare Cost: {3}{U}{B} Whenever Nemesis of Reason attacks, defending player mills ten cards. Words describing it fail. Pages relating it shrivel. Tales recounting it end.
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Arcane Melee [The List]$3.00 CADSet: The List Type: Enchantment Rarity: Rare Cost: {4}{U} Instant and sorcery spells cost 2 less to cast Debates between wizards are never purely academic.
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Shivan Gorge [The List]$2.90 CADSet: The List Type: Legendary Land Rarity: Rare {T}: Add {C}.{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent. Both forge and pyre.
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Yuriko, the Tiger's Shadow [The List]$2.80 CADSet: The List Type: Legendary Creature — Human Ninja Rarity: Rare Cost: {1}{U}{B} Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)Whenever a Ninja you control deals combat damage to a player, reveal the top...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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