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There are 5 productsSort
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Hydroelectric Specimen [Modern Horizons 3]$1.60 CADSet: Modern Horizons 3 Type: Creature — Weird Rarity: Uncommon Cost: {2}{U} FlashWhen Hydroelectric Specimen enters the battlefield, you may change the target of target instant or sorcery spell with a single target to Hydroelectric Specimen. Whenever the research team stepped out, the specimen emerged to...
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Captive Weird // Compleated Conjurer [March of the Machine]$0.30 CADSet: March of the Machine Type: Creature — Weird Rarity: Uncommon Cost: {U} Defender{3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with {R} or 2 life.) Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers. ...
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Frostburn Weird [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Weird Rarity: Common Cost: {U/R}{U/R} {U/R}: Frostburn Weird gets +1/-1 until end of turn. Many chemisters are oblivious to the innumerable machinations of their guild, instead focusing obsessively on creating the perfect weird.
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Spellgorger Weird [War of the Spark]$0.30 CADSet: War of the Spark Type: Creature — Weird Rarity: Common Cost: {2}{R} Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war.
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Spellkeeper Weird [War of the Spark]$0.30 CADSet: War of the Spark Type: Creature — Weird Rarity: Common Cost: {2}{U} {2}, {T}, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand. They worked well as a team, but they knew it couldn't last forever.
Showing 1 -5 of 5 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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