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There are 41 productsSort
Translation missing: en.sections.collection_template.product_count
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Instigator Gang // Wildblood Pack [Innistrad]$1.50 CADSet: Innistrad Type: Creature — Human Werewolf Rarity: Rare Cost: {3}{R} Attacking creatures you control get +1/+0.At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. Reverse Type: Creature — Werewolf Trample Attacking creat...
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Reckless Stormseeker // Storm-Charged Slasher [Innistrad: Midnight Hunt]$1.10 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Werewolf Rarity: Rare Cost: {2}{R} At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.Daybound (If a player casts no spell during their own turn, it becomes night next turn.) Reverse Type: ...
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Graveyard Trespasser // Graveyard Glutton [Innistrad: Midnight Hunt]$0.90 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Werewolf Rarity: Rare Cost: {2}{B} Ward—Discard a cardWhenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.Daybound (If a player casts no...
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Geier Reach Bandit // Vildin-Pack Alpha [Shadows over Innistrad]$0.80 CADSet: Shadows over Innistrad Type: Creature — Human Rogue Werewolf Rarity: Rare Cost: {2}{R} HasteAt the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. The cathars realized they had not tracked her—she had led them here. Reverse Type: ...
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Brutal Cathar // Moonrage Brute (Showcase Equinox) [Innistrad: Midnight Hunt]$0.80 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Soldier Werewolf Rarity: Rare Cost: {2}{W} When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.Daybound Reverse Type: Creature — Werew...
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Tovolar, Dire Overlord // Tovolar, the Midnight Scourge [Innistrad: Midnight Hunt]$0.80 CADSet: Innistrad: Midnight Hunt Type: Legendary Creature — Human Werewolf Rarity: Rare Cost: {1}{R}{G} Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolv...
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Suspicious Stowaway // Seafaring Werewolf (Showcase Equinox) [Innistrad: Midnight Hunt]$0.60 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Rogue Werewolf Rarity: Rare Cost: {1}{U} Suspicious Stowaway can't be blocked.Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.Daybound Reverse Type: Creature — Werewolf ...
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Tovolar's Huntmaster // Tovolar's Packleader [Innistrad: Midnight Hunt]$0.60 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Werewolf Rarity: Rare Cost: {4}{R}{R} Whenever Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) “Do you smell that, friends?...
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Outland Liberator // Frenzied Trapbreaker [Innistrad: Midnight Hunt]$0.60 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Werewolf Rarity: Uncommon Cost: {1}{G} {1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) “Just hold still, I'll help you.” ...
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Suspicious Stowaway // Seafaring Werewolf [Innistrad: Midnight Hunt]$0.50 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Rogue Werewolf Rarity: Rare Cost: {1}{U} Suspicious Stowaway can't be blocked.Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) ...
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Ulvenwald Mystics // Ulvenwald Primordials [Innistrad]$0.40 CADSet: Innistrad Type: Creature — Human Shaman Werewolf Rarity: Uncommon Cost: {2}{G}{G} At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. "With this ritual, we cast aside our fragile humanity . . ." Reverse Type: Creature ...
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Gatstaf Shepherd // Gatstaf Howler [Innistrad]$0.40 CADSet: Innistrad Type: Creature — Human Werewolf Rarity: Uncommon Cost: {1}{G} At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd. "What is worse than a wolf in sheep's clothing?" —Wolfhunter's riddle Reverse Type: Creature — ...
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Reckless Waif // Merciless Predator [Innistrad]$0.40 CADSet: Innistrad Type: Creature — Human Rogue Werewolf Rarity: Uncommon Cost: {R} At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif. "Yes, I'm alone. No, I'm not worried." Reverse Type: Creature — Werewolf ...
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Hanweir Watchkeep // Bane of Hanweir [Innistrad]$0.40 CADSet: Innistrad Type: Creature — Human Warrior Werewolf Rarity: Uncommon Cost: {2}{R} DefenderAt the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep. He scans for wolves, knowing there's one he can never anticipate. Reverse Type: ...
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Kessig Naturalist // Lord of the Ulvenwald (Showcase Equinox) [Innistrad: Midnight Hunt]$0.40 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Werewolf Rarity: Uncommon Cost: {R}{G} Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.Daybound Reverse Type: Creature — Werewolf Other Wolve...
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Kessig Naturalist // Lord of the Ulvenwald [Innistrad: Midnight Hunt]$0.40 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Werewolf Rarity: Uncommon Cost: {R}{G} Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) “Fa...
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Hound Tamer // Untamed Pup [Innistrad: Midnight Hunt]$0.40 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Werewolf Rarity: Uncommon Cost: {2}{G} Trample{3}{G}: Put a +1/+1 counter on target creature.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) "You and me, we're not built for captivity." ...
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Village Watch // Village Reavers [Innistrad: Midnight Hunt]$0.40 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Werewolf Rarity: Uncommon Cost: {4}{R} HasteDaybound (If a player casts no spells during their own turn, it becomes night next turn.) “You have my word! You'll see no wolf attacks while we're around!” Reverse Type: ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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