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There are 22 productsSort
Translation missing: en.sections.collection_template.product_count
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Hollowhenge Overlord [Innistrad: Crimson Vow Commander]$11.30 CADSet: Innistrad: Crimson Vow Commander Type: Creature — Wolf Rarity: Rare Cost: {4}{G}{G} FlashAt the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token. The ruins of the town were a notable upgrade from the wolves' forest den. ...
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Primal Adversary [Innistrad: Midnight Hunt]$1.10 CADSet: Innistrad: Midnight Hunt Type: Creature — Wolf Rarity: Mythic Cost: {2}{G} TrampleWhen Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creature...
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Ascendant Packleader (Extended Art) [Innistrad: Crimson Vow]$0.90 CADSet: Innistrad: Crimson Vow Type: Creature — Wolf Rarity: Rare Cost: {G} Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.
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Assembled Alphas [Eldritch Moon]$0.50 CADSet: Eldritch Moon Type: Creature — Wolf Rarity: Rare Cost: {5}{R} Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller. There is always a toll to pay for passage.
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Wicked Wolf [Throne of Eldraine]$0.60 CADSet: Throne of Eldraine Type: Creature — Wolf Rarity: Rare Cost: {2}{G}{G} When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control.Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.
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Hungry Ridgewolf [Innistrad Remastered]$0.30 CADSet: Innistrad Remastered Type: Creature — Wolf Rarity: Common Cost: {1}{R} As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample. Even vampires know to travel faster when they hear howling in the Geier Reach passes.
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Timberpack Wolf [Masters 25]$0.30 CADSet: Masters 25 Type: Creature — Wolf Rarity: Common Cost: {1}{G} Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf. "The need for the pack is bred in their bones. Their true strength will not show itself for any other purpose." —Garruk Wildspeaker
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Dire Wolf Prowler (Showcase) [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Wolf Rarity: Common Cost: {2}{G} {1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.
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Dire Wolf Prowler [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Wolf Rarity: Common Cost: {2}{G} {1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn. Large as horses, dire wolves must hunt often to satisfy thier ravenous hunger. A mere hum...
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Thornhide Wolves [Core Set 2019]$0.30 CADSet: Core Set 2019 Type: Creature — Wolf Rarity: Common Cost: {4}{G} "Halana grew brambles to create a barricade around our camp, hoping that it would keep the wolves out. That was a mistake for which we almost paid dearly." —Alena, trapper of Kessig
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Fierce Witchstalker [Throne of Eldraine]$0.30 CADSet: Throne of Eldraine Type: Creature — Wolf Rarity: Common Cost: {2}{G}{G} TrampleWhen Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") While the realm has laws, in the wilds there are other ways of balancing ...
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Darkthicket Wolf [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Wolf Rarity: Common Cost: {1}{G} {2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn. Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe.
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Kessig Wolf [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Wolf Rarity: Common Cost: {2}{R} {1}{R}: Kessig Wolf gains first strike until end of turn. "Don't be afraid when you hear the wolves howl. Be afraid when you don't hear them at all." —Saint Trogen, the Slayer
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Feral Ridgewolf [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Wolf Rarity: Common Cost: {2}{R} Trample{1}{R}: Feral Ridgewolf gets +2/+0 until end of turn. "The wolves no longer hunt just to feed. They kill for sport, or for some madness behind their eyes." —Elmut, crossway watcher
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Arlinn's Wolf [War of the Spark]$0.30 CADSet: War of the Spark Type: Creature — Wolf Rarity: Common Cost: {2}{G} Arlinn's Wolf can't be blocked by creatures with power 2 or less. "If you don't speak wolf, allow me to translate: 'One step closer and I'll rip out your throat.'" —Arlinn Kord
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Snarling Wolf [Innistrad: Midnight Hunt]$0.30 CADSet: Innistrad: Midnight Hunt Type: Creature — Wolf Rarity: Common Cost: {G} {1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. "Oh, thank the angels. It's not a werewolf, just a regular wo—" —Bruno, Ulvenwald guide, last words
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Pestilent Wolf [Innistrad: Midnight Hunt]$0.30 CADSet: Innistrad: Midnight Hunt Type: Creature — Wolf Rarity: Common Cost: {1}{G} {2}{G}: Pestilent Wolf gains deathtouch until end of turn. Wolves that feast on zombie flesh and survive carry the foul diseases of the dead wherever they roam.
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Bounding Wolf [Innistrad: Midnight Hunt]$0.30 CADSet: Innistrad: Midnight Hunt Type: Creature — Wolf Rarity: Common Cost: {2}{G} FlashReach With their usual prey scared off by werewolves, the wolves of the Ulvenwald adopted inventive new hunting techniques.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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