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There are 270 productsSort
Translation missing: en.sections.collection_template.product_count
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Skyclave Plunder [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Sorcery Rarity: Uncommon Cost: {4}{U} Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, ...
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Shell Shield [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {U} Kicker {1} (You may pay an additional {1} as you cast this spell.)Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) ...
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Seafloor Stalker [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Merfolk Rogue Rarity: Common Cost: {2}{U} {4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) ...
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Sea Gate Stormcaller [Zendikar Rising]$0.70 CADSet: Zendikar Rising Type: Creature — Human Wizard Rarity: Mythic Cost: {1}{U} Kicker {4}{U}When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targe...
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Risen Riptide [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Elemental Rarity: Common Cost: {2}{U} Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn. "Most days the sea is my friend. But only most days." —Jori En, expedition leader
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Nimble Trapfinder [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Human Rogue Rarity: Rare Cost: {1}{U} Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature de...
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Master of Winds [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Sphinx Wizard Rarity: Rare Cost: {2}{U}{U} FlyingWhen Master of Winds enters the battlefield, draw two cards, then discard a card.Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
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Lullmage's Domination [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Sorcery Rarity: Uncommon Cost: {X}{U}{U}{U} This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard.Gain control of target creature with mana value X. "One spell to quiet the Roil, one to quash the will. The princip...
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Living Tempest [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Elemental Rarity: Common Cost: {4}{U} FlashFlying "If you don't like the weather, just wait a few minutes and it'll change ... probably for the worse." —Amandi, kitesail expert
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Into the Roil [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {1}{U} Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. In theory, the death of the Eldrazi should have stilled the Roil. It did not. ...
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Inscription of Insight [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Sorcery Rarity: Rare Cost: {3}{U} Kicker {2}{U}{U}Choose one. If this spell was kicked, choose any number instead.• Return up to two target creatures to their owners' hands.• Scry 2, then draw two cards.• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand...
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Glacial Grasp [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {2}{U} Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.)Draw a card.
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Field Research [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Sorcery Rarity: Common Cost: {2}{U} Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)Draw two cards. If this spell was kicked, draw three cards instead. "In the field, speed-reading is a survival skill."
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Expedition Diviner [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Merfolk Wizard Rarity: Common Cost: {3}{U} FlyingAs long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card." Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the R...
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Deliberate [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {1}{U} Scry 2, then draw a card. "I can't see all that the future holds, but I can keep us one step ahead of death."
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Cunning Geysermage [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Human Wizard Rarity: Common Cost: {2}{U} Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand. "Come on, Skitch, we'll lose...
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Coralhelm Chronicler [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Merfolk Wizard Rarity: Rare Cost: {2}{U} Whenever you cast a kicked spell, draw a card, then discard a card.When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the ...
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Confounding Conundrum [Zendikar Rising]$0.50 CADSet: Zendikar Rising Type: Enchantment Rarity: Rare Cost: {1}{U} When Confounding Conundrum enters the battlefield, draw a card.Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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