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There are 243 productsSort
Translation missing: en.sections.collection_template.product_count
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Demon's Disciple [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Human Cleric Rarity: Uncommon Cost: {2}{B} When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. Taborax's cultists are the latest in a long history of beings who have desired to see Zendikar torn to pieces.
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Bloodchief's Thirst [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Sorcery Rarity: Uncommon Cost: {B} Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker. "We are free. It is our duty ...
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Blackbloom Rogue // Blackbloom Bog [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Human Rogue Rarity: Uncommon Cost: {2}{B} Menace (This creature can't be blocked except by two or more creatures.)Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard. "If you ever want to get back up, do what I say." —Exena, ...
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Nimble Trapfinder [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Human Rogue Rarity: Rare Cost: {1}{U} Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature de...
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Negate [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {1}{U} Counter target noncreature spell. "The ancient kor were a clever bunch with a taste for nasty traps. Spikes, poison, fire pouring forth with no warning . . . I've seen and disabled them all. If you intend to raid a Skyclave, you'd be wise to ...
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Master of Winds [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Sphinx Wizard Rarity: Rare Cost: {2}{U}{U} FlyingWhen Master of Winds enters the battlefield, draw two cards, then discard a card.Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
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Inscription of Insight [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Sorcery Rarity: Rare Cost: {3}{U} Kicker {2}{U}{U}Choose one. If this spell was kicked, choose any number instead.• Return up to two target creatures to their owners' hands.• Scry 2, then draw two cards.• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand...
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Coralhelm Chronicler [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Merfolk Wizard Rarity: Rare Cost: {2}{U} Whenever you cast a kicked spell, draw a card, then discard a card.When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the ...
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Confounding Conundrum [Zendikar Rising]$0.50 CADSet: Zendikar Rising Type: Enchantment Rarity: Rare Cost: {1}{U} When Confounding Conundrum enters the battlefield, draw a card.Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. ...
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Beyeen Veil // Beyeen Coast [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Instant // Land Rarity: Uncommon Cost: {1}{U} Creatures your opponents control get -2/-0 until end of turn. "All you minnows in the murk, come to my light." —Jejenar, Silundi lullmage Reverse Type: Land Beyeen...
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Squad Commander [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Kor Warrior Rarity: Rare Cost: {3}{W} When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)At the beginning of combat on your turn, if you have a fu...
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Skyclave Cleric // Skyclave Basilica [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Kor Cleric Rarity: Uncommon Cost: {1}{W} When Skyclave Cleric enters the battlefield, you gain 2 life. "Well, she can jump farther than I can." —Aelah, expedition cleric Reverse Type: Land — Kor Cleric // Land ...
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Legion Angel [Zendikar Rising]$0.50 CADSet: Zendikar Rising Type: Creature — Angel Warrior Rarity: Rare Cost: {2}{W}{W} FlyingWhen Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. "We are many, and righteous."
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Kabira Takedown // Kabira Plateau [Zendikar Rising]$0.50 CADSet: Zendikar Rising Type: Instant // Land Rarity: Uncommon Cost: {1}{W} Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker. "Down below's where things go to die." —Kreq of Sunder Bay Reverse Type: Land ...
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Canyon Jerboa [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Mouse Rarity: Uncommon Cost: {2}{W} Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. "Move, you wretched thing! You're scaring the hurdas!" —Bruse Tarl, Goma Fada nomad
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Archpriest of Iona [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Human Cleric Rarity: Rare Cost: {W} Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains f...
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Brushfire Elemental (Showcase) [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Elemental Rarity: Uncommon Cost: {R}{G} HasteBrushfire Elemental can't be blocked by creatures with power 2 or less.Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
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Territorial Scythecat (Showcase) [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Cat Rarity: Common Cost: {2}{G} TrampleLandfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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