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There are 47 productsSort
Translation missing: en.sections.collection_template.product_count
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Cosi's Trickster [Zendikar]$0.80 CADSet: Zendikar Type: Creature — Merfolk Wizard Rarity: Rare Cost: {U} Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster. She watches the chaos created by the Roil, seeking strength in the patterns of anarchy.
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Kabira Evangel [Zendikar]$0.80 CADSet: Zendikar Type: Creature — Human Cleric Ally Rarity: Rare Cost: {2}{W} Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
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Predatory Urge [Zendikar]$0.50 CADSet: Zendikar Type: Enchantment — Aura Rarity: Rare Cost: {3}{G} Enchant creatureEnchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
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Gigantiform [Zendikar]$0.60 CADSet: Zendikar Type: Enchantment — Aura Rarity: Rare Cost: {3}{G}{G} Kicker {4}Enchant creatureEnchanted creature has base power and toughness 8/8 and has trample.When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle. ...
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Lavaball Trap [Zendikar]$0.60 CADSet: Zendikar Type: Instant — Trap Rarity: Rare Cost: {6}{R}{R} If an opponent had two or more lands enter the battlefield under their control this turn, you may pay {3}{R}{R} rather than pay this spell's mana cost.Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
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Elemental Appeal [Zendikar]$0.60 CADSet: Zendikar Type: Sorcery Rarity: Rare Cost: {R}{R}{R}{R} Kicker {5} (You may pay an additional {5} as you cast this spell.)Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.
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Sphinx of Jwar Isle [Zendikar]$0.50 CADSet: Zendikar Type: Creature — Sphinx Rarity: Rare Cost: {4}{U}{U} FlyingShroud (This creature can't be the target of spells or abilities.)You may look at the top card of your library any time. "Even if the sphinxes do know the location of every relic, getting one to talk is harder than just searching yo...
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Devout Lightcaster [Zendikar]$0.60 CADSet: Zendikar Type: Creature — Kor Cleric Rarity: Rare Cost: {W}{W}{W} Protection from blackWhen Devout Lightcaster enters the battlefield, exile target black permanent. "Goddess, grant us light to banish the world's shadows." —Prayer to Kamsa
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Conqueror's Pledge [Zendikar]$0.60 CADSet: Zendikar Type: Sorcery Rarity: Rare Cost: {2}{W}{W}{W} Kicker {6} (You may pay an additional {6} as you cast this spell.)Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.
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Armament Master [Zendikar]$0.60 CADSet: Zendikar Type: Creature — Kor Soldier Rarity: Rare Cost: {W}{W} Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. "We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron ch...
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World Queller [Zendikar]$0.60 CADSet: Zendikar Type: Creature — Avatar Rarity: Rare Cost: {3}{W}{W} At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. "Why fight the world when you know who will win?" —Nissa Revane
Showing 37 -47 of 47 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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