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topFILTER FILTERThere are 15252 productsSort
Translation missing: en.sections.collection_template.product_count
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Tilonalli's Summoner [Rivals of Ixalan]$0.80 CADSet: Rivals of Ixalan Type: Creature — Human Shaman Rarity: Rare Cost: {1}{R} Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the begin...
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Dire Fleet Poisoner [Rivals of Ixalan]$0.80 CADSet: Rivals of Ixalan Type: Creature — Human Pirate Rarity: Rare Cost: {1}{B} FlashDeathtouchWhen Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
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Dead Man's Chest [Rivals of Ixalan]$0.70 CADSet: Rivals of Ixalan Type: Enchantment — Aura Rarity: Rare Cost: {1}{B} Enchant creature an opponent controlsWhen enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and you may spend mana as though it were mana of ...
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Champion of Dusk [Rivals of Ixalan]$0.60 CADSet: Rivals of Ixalan Type: Creature — Vampire Knight Rarity: Rare Cost: {3}{B}{B} When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control. "Drench these golden streets in the blood of our enemies."
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Release to the Wind [Rivals of Ixalan]$0.90 CADSet: Rivals of Ixalan Type: Instant Rarity: Rare Cost: {2}{U} Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost. "Here and gone like a fleeting breeze."
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Kumena's Awakening [Rivals of Ixalan]$0.70 CADSet: Rivals of Ixalan Type: Enchantment Rarity: Rare Cost: {2}{U}{U} Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
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Induced Amnesia [Rivals of Ixalan]$0.60 CADSet: Rivals of Ixalan Type: Enchantment Rarity: Rare Cost: {2}{U} When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
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Zetalpa, Primal Dawn [Rivals of Ixalan]$0.60 CADSet: Rivals of Ixalan Type: Legendary Creature — Elder Dinosaur Rarity: Rare Cost: {6}{W}{W} Flying, double strike, vigilance, trample, indestructible The sky takes flight and the earth trembles.
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Slaughter the Strong [Rivals of Ixalan]$0.60 CADSet: Rivals of Ixalan Type: Sorcery Rarity: Rare Cost: {1}{W}{W} Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. "Cut the beasts out from under them and their strength is nothing." —Vona of Iedo, Butcher of Magan ...
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Radiant Destiny [Rivals of Ixalan]$0.70 CADSet: Rivals of Ixalan Type: Enchantment Rarity: Rare Cost: {2}{W} Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)As Radiant Destiny enters the battlefield, choose a creature type.Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also...
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Paladin of Atonement [Rivals of Ixalan]$0.50 CADSet: Rivals of Ixalan Type: Creature — Vampire Knight Rarity: Rare Cost: {1}{W} At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.When Paladin of Atonement dies, you gain life equal to its toughness. For every wound there is a blessing; for every dea...
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Thespian's Stage [Gatecrash]$1.20 CADSet: Gatecrash Type: Land Rarity: Rare {T}: Add {C}.{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability. Amid rumors of war, the third act of *The Absolution of the Guildpact* was quickly rewritten as a tragedy.
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Whispering Madness [Gatecrash]$2.70 CADSet: Gatecrash Type: Sorcery Rarity: Rare Cost: {2}{U}{B} Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a c...
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Unexpected Results [Gatecrash]$0.70 CADSet: Gatecrash Type: Sorcery Rarity: Rare Cost: {2}{G}{U} Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
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Mystic Genesis [Gatecrash]$0.50 CADSet: Gatecrash Type: Instant Rarity: Rare Cost: {2}{G}{U}{U} Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value. "The Simic can grow anything out of a puddle of sludge. I just hope they never join forces with the Golgari." —Teysa Karlov, Grand Envoy of Orzho...
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Gruul Ragebeast [Gatecrash]$0.70 CADSet: Gatecrash Type: Creature — Beast Rarity: Rare Cost: {5}{R}{G} Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls. "If the other guilds want a war, they should know we've been ready the whole time." —Ruric ...
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Aurelia's Fury [Gatecrash]$2.10 CADSet: Gatecrash Type: Instant Rarity: Mythic Cost: {X}{R}{W} Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
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Assemble the Legion [Gatecrash]$0.70 CADSet: Gatecrash Type: Enchantment Rarity: Rare Cost: {3}{R}{W} At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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