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topFILTER FILTERThere are 15222 productsSort
Translation missing: en.sections.collection_template.product_count
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Tuktuk Rubblefort [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Wall Rarity: Common Cost: {2}{R} Defender, reachCreatures you control have haste. As with everything else, goblins believe fortifications benefit from as many spiky bits as possible.
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Thundering Rebuke [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Sorcery Rarity: Uncommon Cost: {1}{R} Thundering Rebuke deals 4 damage to target creature or planeswalker. "Fire is too imprecise for my tastes. I'd rather rely on a single, well-placed bolt of lightning." —Lyrus, Sea Gate wizard
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Shatterskull Minotaur [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Minotaur Warrior Rarity: Uncommon Cost: {4}{R}{R} This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)Haste "We just pay him and point him at problems." —Aro, Sea Gate advent...
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Scavenged Blade [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Artifact — Equipment Rarity: Common Cost: {1}{R} When Scavenged Blade enters the battlefield, attach it to target creature you control.Equipped creature gets +2/+0.Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)
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Goma Fada Vanguard [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Human Warrior Rarity: Uncommon Cost: {1}{R} Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn. "Her weapon's impressive, sure. But you should see her wie...
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Thwart the Grave [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Sorcery Rarity: Uncommon Cost: {4}{B}{B} This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to th...
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Scion of the Swarm [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Vampire Cleric Rarity: Uncommon Cost: {3}{B}{B} FlyingWhenever you gain life, put a +1/+1 counter on Scion of the Swarm. Vampires are now masters of their own fates, commanders of their own legions.
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Pelakka Predation // Pelakka Caverns [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Sorcery // Land Rarity: Uncommon Cost: {2}{B} Target opponent reveals their hand. You may choose a card from it with converted mana cost 3 or greater. That player discards that card. "I knew we shouldn't have come this way." —Sneeflebrix, expedition rogue ...
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Oblivion's Hunger [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {1}{B} Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.) "Indulge the void. Become the void. Consume all yo...
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Malakir Blood-Priest [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Vampire Cleric Rarity: Common Cost: {1}{B} When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) ...
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Guul Draz Mucklord [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Crocodile Rarity: Common Cost: {2}{B} When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control. Death comes in many forms on Guul Draz, most of them slow, subtle, and agonizing. At least a monstrous crocodile offers a swift death. ...
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Expedition Skulker [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Vampire Rogue Rarity: Common Cost: {1}{B} Expedition Skulker has deathtouch as long as you control another Rogue. Rogues bring an array of useful skills to the work of an adventuring party: stealth, agility, the ability to locate and disarm traps, and a subtle, deadl...
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Coveted Prize [Zendikar Rising]$0.60 CADSet: Zendikar Rising Type: Sorcery Rarity: Rare Cost: {4}{B} This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana val...
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Blackbloom Rogue // Blackbloom Bog [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Human Rogue Rarity: Uncommon Cost: {2}{B} Menace (This creature can't be blocked except by two or more creatures.)Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard. "If you ever want to get back up, do what I say." —Exena, ...
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Silundi Vision // Silundi Isle [Zendikar Rising]$0.70 CADSet: Zendikar Rising Type: Instant // Land Rarity: Uncommon Cost: {2}{U} Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. "Feel the current? Rough waters lie ahead....
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Ruin Crab [Zendikar Rising]$2.10 CADSet: Zendikar Rising Type: Creature — Crab Rarity: Uncommon Cost: {U} Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) To an explorer, a priceless treasure. To the cra...
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Merfolk Windrobber [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Merfolk Rogue Rarity: Uncommon Cost: {U} FlyingWhenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in th...
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Merfolk Falconer [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Merfolk Wizard Rarity: Uncommon Cost: {3}{U}{U} FlyingWhenever you cast a kicked spell, scry 2. "For generations, we have bred and trained falcons for expeditions into Emeria. Now more sky ruins open themselves to those with the means to reach the heights!" ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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