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topFILTER FILTERThere are 15219 productsSort
Translation missing: en.sections.collection_template.product_count
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Helm of the Ghastlord [Shadowmoor]$13.30 CADSet: Shadowmoor Type: Enchantment — Aura Rarity: Common Cost: {3}{U/B} Enchant creatureAs long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that p...
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Dream Salvage [Shadowmoor]$0.90 CADSet: Shadowmoor Type: Instant Rarity: Uncommon Cost: {U/B} Draw cards equal to the number of cards target opponent discarded this turn. Awylla tried hard to forget the horrors she had seen, but someone else had developed a keen interest in them.
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Howl of the Night Pack [Shadowmoor]$0.50 CADSet: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {6}{G} Create a 2/2 green Wolf creature token for each Forest you control. The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.
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Aphotic Wisps [Shadowmoor]$0.80 CADSet: Shadowmoor Type: Instant Rarity: Common Cost: {B} Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)Draw a card. Merrows skulk the silty bogs around the Wanderbrine, their very thoughts stained with evil. ...
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River Kelpie [Shadowmoor]$2.20 CADSet: Shadowmoor Type: Creature — Beast Rarity: Rare Cost: {3}{U}{U} Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.Whenever a player casts a spell from a graveyard, draw a card.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its o...
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Ghastly Discovery [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Sorcery Rarity: Common Cost: {2}{U} Draw two cards, then discard a card.Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) Korrigans, spirits bound to sources of water, shriek when they come upon their ...
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Flow of Ideas [Shadowmoor]$0.70 CADSet: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {5}{U} Draw a card for each Island you control. "Beware the merrows, whose envy and covetousness surpasses even that of the ravenous whirlpools where they dwell." —*The Book of Other Folk*
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Drowner Initiate [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Merfolk Wizard Rarity: Common Cost: {U} Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards. Nothing satisfies a merrow as much as drowning what it cannot have.
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Cerulean Wisps [Shadowmoor]$2.30 CADSet: Shadowmoor Type: Instant Rarity: Common Cost: {U} Target creature becomes blue until end of turn. Untap that creature.Draw a card. "If you see ghostly lights by the river, eat three twigs of marshroot to ward off kelpies." —Kithkin superstition
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Last Breath [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Instant Rarity: Common Cost: {1}{W} Exile target creature with power 2 or less. Its controller gains 4 life. "Tsk. You'd think those nasty merrows would know how to hold their breath." —Olka, mistmeadow witch
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Pyromantic Pilgrim [Dominaria]$0.30 CADSet: Dominaria Type: Creature — Human Wizard Rarity: Common Cost: {2}{R} Haste (This creature can attack and {T} as soon as it comes under your control.) "From the volcanoes of Shiv to the Balduvian steppes, I have sought a worthy teacher. At last, I have found one."
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Karplusan Hound [Dominaria]$0.40 CADSet: Dominaria Type: Creature — Dog Rarity: Uncommon Cost: {3}{R} Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target. "Don't worry, they don't bite. They much prefer setting people on fire." —Jaya Ballard, to Chandra
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Chandra's Outburst [Dominaria]$0.50 CADSet: Dominaria Type: Sorcery Rarity: Rare Cost: {3}{R}{R} Chandra's Outburst deals 4 damage to target player or planeswalker.Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Meandering River [Dominaria]$0.30 CADSet: Dominaria Type: Land Rarity: Common Meandering River enters the battlefield tapped.{T}: Add {W} or {U}. "Everywhere you look, this world is healing from its wounds. Aren't you ready to do the same?" —Jhoira, to Teferi
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Teferi's Sentinel [Dominaria]$0.40 CADSet: Dominaria Type: Artifact Creature — Golem Rarity: Uncommon Cost: {5} As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0. "Long ago, I enchanted an army of statues to guard Zhalfir. My homeland is gone, but its protectors remain." —Teferi
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Zhalfirin Void [Dominaria]$0.60 CADSet: Dominaria Type: Land Rarity: Uncommon When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.){T}: Add {C}. "The wind whispers, 'come home,' but I cannot." —Teferi
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Memorial to Unity [Dominaria]$0.40 CADSet: Dominaria Type: Land Rarity: Uncommon Memorial to Unity enters the battlefield tapped.{T}: Add {G}.{2}{G}, {T}, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
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Voltaic Servant [Dominaria]$0.30 CADSet: Dominaria Type: Artifact Creature — Construct Rarity: Common Cost: {2} At the beginning of your end step, untap target artifact. A missing piece in search of a puzzle.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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