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topFILTER FILTERThere are 15200 productsSort
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Pouncing Lynx [War of the Spark]$0.20 CADSet: War of the Spark Type: Creature — Cat Rarity: Common Cost: {1}{W} As long as it's your turn, Pouncing Lynx has first strike. "I don't understand. He's normally so well behaved!"
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Grateful Apparition [War of the Spark]$0.40 CADSet: War of the Spark Type: Creature — Spirit Rarity: Uncommon Cost: {1}{W} FlyingWhenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Divine Arrow [War of the Spark]$0.20 CADSet: War of the Spark Type: Instant Rarity: Common Cost: {1}{W} Divine Arrow deals 4 damage to target attacking or blocking creature. Ravnica's defenders watched in horror as Oketra's shot pierced the body of the pegasus. Gideon tumbled through the air, Blackblade in hand.
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Charmed Stray [War of the Spark]$0.30 CADSet: War of the Spark Type: Creature — Cat Rarity: Common Cost: {W} LifelinkWhen Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray. "There's something peculiar about the cats today." —Janoc, Tin Street tinker
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Bond of Discipline [War of the Spark]$0.40 CADSet: War of the Spark Type: Sorcery Rarity: Uncommon Cost: {4}{W} Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn. "We agree that order benefits everyone, but not until you enforce it."
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Wake to Slaughter (Extended Art) [Innistrad: Midnight Hunt]$0.60 CADSet: Innistrad: Midnight Hunt Type: Sorcery Rarity: Rare Cost: {3}{B}{R} Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.Flashback {4}{B}{R} (...
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Malevolent Hermit // Benevolent Geist (Extended Art) [Innistrad: Midnight Hunt]$2.80 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Wizard Rarity: Rare Cost: {1}{U} {U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.Disturb {2}{U} Reverse Type: Creature — Spirit Wizard Flying Noncreature spells y...
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Candlegrove Witch (Showcase Equinox) [Innistrad: Midnight Hunt]$0.20 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Warlock Rarity: Common Cost: {1}{W} Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
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Swamp (273) [Innistrad: Midnight Hunt]$1.00 CADSet: Innistrad: Midnight Hunt Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Field of Ruin [Innistrad: Midnight Hunt]$0.40 CADSet: Innistrad: Midnight Hunt Type: Land Rarity: Uncommon {T}: Add {C}.{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
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Unnatural Moonrise [Innistrad: Midnight Hunt]$0.40 CADSet: Innistrad: Midnight Hunt Type: Sorcery Rarity: Uncommon Cost: {R}{G} It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card."Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ...
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Faithful Mending [Innistrad: Midnight Hunt]$1.30 CADSet: Innistrad: Midnight Hunt Type: Instant Rarity: Uncommon Cost: {W}{U} You gain 2 life, draw two cards, then discard two cards.Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) "What has been looted can be restored. The church lives on within us." ...
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Bladestitched Skaab [Innistrad: Midnight Hunt]$0.40 CADSet: Innistrad: Midnight Hunt Type: Creature — Zombie Soldier Rarity: Uncommon Cost: {U}{B} Other Zombies you control get +1/+0. The surviving militia members reunited with their fallen comrades sooner than they'd hoped.
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Eccentric Farmer [Innistrad: Midnight Hunt]$0.20 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Peasant Rarity: Common Cost: {2}{G} When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) "Careful now. ...
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Brood Weaver [Innistrad: Midnight Hunt]$0.40 CADSet: Innistrad: Midnight Hunt Type: Creature — Spider Rarity: Uncommon Cost: {3}{G} ReachWhen Brood Weaver dies, create a 1/2 green Spider creature token with reach. Travelers in the Somberwald scan the ground for werewolves and other threats, unaware of what lurks above.
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Curse of Shaken Faith [Innistrad: Midnight Hunt]$0.70 CADSet: Innistrad: Midnight Hunt Type: Enchantment — Aura Curse Rarity: Rare Cost: {1}{R} Enchant playerWhenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. Even within the chapel's hallowed halls, the devils'...
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Olivia's Midnight Ambush [Innistrad: Midnight Hunt]$0.20 CADSet: Innistrad: Midnight Hunt Type: Instant Rarity: Common Cost: {1}{B} Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead. "And you were almost finished with that ritual, weren't you, darling? How very rude of me. To make it up to you, I'll ...
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No Way Out [Innistrad: Midnight Hunt]$0.20 CADSet: Innistrad: Midnight Hunt Type: Sorcery Rarity: Common Cost: {2}{B} Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) In the maze-like passages of the Erdwal, a wrong turn can be fatal. ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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