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topFILTER FILTERThere are 14928 productsSort
Translation missing: en.sections.collection_template.product_count
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Persistent Constrictor (Extended Art) [Duskmourn: House of Horror Commander]$2.50 CADSet: Duskmourn: House of Horror Commander Type: Creature — Zombie Snake Rarity: Rare Cost: {4}{B} At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under it...
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Hushwood Verge [Duskmourn: House of Horror]$7.30 CADSet: Duskmourn: House of Horror Type: Land Rarity: Rare {T}: Add {G}.{T}: Add {W}. Activate only if you control a Forest or a Plains. Here, the Hauntwoods churn like a viper's nest, as monstrous creatures prowl hungrily toward the ghostly light.
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Valgavoth's Lair [Duskmourn: House of Horror]$1.20 CADSet: Duskmourn: House of Horror Type: Enchantment Land Rarity: Rare HexproofValgavoth's Lair enters tapped. As it enters, choose a color.{T}: Add one mana of the chosen color. It is the one chamber whose location never changes, the rotten, rancorous heart of Duskmourn itself.
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Forest (276) - Full Art [Duskmourn: House of Horror]$0.70 CADSet: Duskmourn: House of Horror Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Mountain (275) - Full Art [Duskmourn: House of Horror]$0.70 CADSet: Duskmourn: House of Horror Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Swamp (274) - Full Art [Duskmourn: House of Horror]$1.10 CADSet: Duskmourn: House of Horror Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Island (273) - Full Art [Duskmourn: House of Horror]$0.70 CADSet: Duskmourn: House of Horror Type: Basic Land — Island Rarity: Common ({T}: Add {U}.)
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Plains (272) - Full Art [Duskmourn: House of Horror]$0.60 CADSet: Duskmourn: House of Horror Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Exhume (Borderless) [Duskmourn: House of Horror Commander]$7.10 CADSet: Duskmourn: House of Horror Commander Type: Sorcery Rarity: Mythic Cost: {1}{B} Each player puts a creature card from their graveyard onto the battlefield. Those who try to rob a grave claimed by a necromancer rarely make the same mistake twice.
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Living Death (Showcase) [Duskmourn: House of Horror Commander]$11.70 CADSet: Duskmourn: House of Horror Commander Type: Sorcery Rarity: Mythic Cost: {3}{B}{B} Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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Hydroblast [Ice Age]$4.30 CADSet: Ice Age Type: Instant Rarity: Common Cost: {U} Choose one —• Counter target spell if it's red.• Destroy target permanent if it's red. "Heed the lessons of our time: the forms of water may move the land itself and hold captive the fires within." —Gustha Ebbasdotter, Kjeldoran Royal Mage ...
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Null Brooch [Exodus]$5.20 CADSet: Exodus Type: Artifact Rarity: Rare Cost: {4} {2}, {T}, Discard your hand: Counter target noncreature spell. Give away everything so others have nothing. —Brooch inscription
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Null Rod [Weatherlight]$182.30 CADSet: Weatherlight Type: Artifact Rarity: Rare Cost: {2} Activated abilities of artifacts can't be activated. Gerrard: "But it doesn't *do* anything!" Hanna: "No—it *does* nothing."
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Recycle [Tempest]$5.50 CADSet: Tempest Type: Enchantment Rarity: Rare Cost: {4}{G}{G} Skip your draw step.Whenever you play a card, draw a card.Your maximum hand size is two.
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Liu Bei, Lord of Shu [Portal Three Kingdoms]$42.90 CADSet: Portal Three Kingdoms Type: Legendary Creature — Human Soldier Rarity: Rare Cost: {3}{W}{W} Horsemanship (This creature can't be blocked except by creatures with horsemanship.)Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. ...
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Natural Balance [Mirage]$3.70 CADSet: Mirage Type: Sorcery Rarity: Rare Cost: {2}{G}{G} Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they...
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Seedtime [Judgment]$18.40 CADSet: Judgment Type: Instant Rarity: Rare Cost: {1}{G} Cast this spell only during your turn.Take an extra turn after this one if an opponent cast a blue spell this turn. The hippo grows wings to fight the condor. —Nantuko teaching
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Mana Confluence [Journey into Nyx]$36.40 CADSet: Journey into Nyx Type: Land Rarity: Rare {T}, Pay 1 life: Add one mana of any color. Five rivers encircle Theros, flowing with waters more ancient than the world itself.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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