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topFILTER FILTERThere are 14908 productsSort
Translation missing: en.sections.collection_template.product_count
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Falkenrath Forebear (Showcase Fang Frame) [Innistrad: Crimson Vow]$0.40 CADSet: Innistrad: Crimson Vow Type: Creature — Vampire Rarity: Rare Cost: {2}{B} FlyingFalkenrath Forebear can't block.Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token.{B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.
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Dying to Serve [Innistrad: Crimson Vow]$0.60 CADSet: Innistrad: Crimson Vow Type: Enchantment Rarity: Rare Cost: {2}{B} Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn. "I used to have hired hands, but I discovered they make better waitstaff with the rest of the body at...
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Demonic Bargain [Innistrad: Crimson Vow]$0.50 CADSet: Innistrad: Crimson Vow Type: Sorcery Rarity: Rare Cost: {2}{B} Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle. "Do not try to negotiate with me, human. You want power? This is the price." —Ormendahl
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Dreadfeast Demon [Innistrad: Crimson Vow]$0.50 CADSet: Innistrad: Crimson Vow Type: Creature — Demon Rarity: Rare Cost: {5}{B}{B} FlyingAt the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon. By the sixth day of darkness, the lake was more blood than water.
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Bloodvial Purveyor [Innistrad: Crimson Vow]$0.40 CADSet: Innistrad: Crimson Vow Type: Creature — Vampire Rarity: Rare Cost: {2}{B}{B} Flying, trampleWhenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each ...
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Bloodvial Purveyor (Showcase Fang Frame) [Innistrad: Crimson Vow]$0.50 CADSet: Innistrad: Crimson Vow Type: Creature — Vampire Rarity: Rare Cost: {2}{B}{B} Flying, trampleWhenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each ...
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Cemetery Desecrator [Innistrad: Crimson Vow]$0.70 CADSet: Innistrad: Crimson Vow Type: Creature — Zombie Rarity: Mythic Cost: {4}{B}{B} MenaceWhen Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one —• Remove X counters from target permanent, where X is the mana value of the exiled card.• Target creature an opponent controls ...
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Hiveheart Shaman (Extended Art) [Innistrad: Crimson Vow]$0.70 CADSet: Innistrad: Crimson Vow Type: Creature — Human Shaman Rarity: Rare Cost: {3}{G} Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.{5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1...
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Howling Moon [Innistrad: Crimson Vow]$1.20 CADSet: Innistrad: Crimson Vow Type: Enchantment Rarity: Rare Cost: {2}{G} At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
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Hamlet Vanguard [Innistrad: Crimson Vow]$0.40 CADSet: Innistrad: Crimson Vow Type: Creature — Human Warrior Rarity: Rare Cost: {2}{G} Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control. ...
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Howlpack Piper // Wildsong Howler [Innistrad: Crimson Vow]$1.10 CADSet: Innistrad: Crimson Vow Type: Creature — Human Werewolf Rarity: Rare Cost: {3}{G} This spell can't be countered.{1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.Daybound (If a player casts no spells during their own turn, it ...
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Glorious Sunrise (Extended Art) [Innistrad: Crimson Vow]$4.80 CADSet: Innistrad: Crimson Vow Type: Enchantment Rarity: Rare Cost: {3}{G}{G} At the beginning of combat on your turn, choose one —• Creatures you control get +1/+1 and gain trample until end of turn.• Target land gains "{T}: Add {G}{G}{G}" until end of turn.• Draw a card if you control a creature with power 3 or greater.• You gain 3 li...
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Dig Up [Innistrad: Crimson Vow]$0.70 CADSet: Innistrad: Crimson Vow Type: Sorcery Rarity: Rare Cost: {G} Cleave {1}{B}{B}{G} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle. Things buried on Innistrad rare...
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Ascendant Packleader (Extended Art) [Innistrad: Crimson Vow]$0.80 CADSet: Innistrad: Crimson Vow Type: Creature — Wolf Rarity: Rare Cost: {G} Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.
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Ascendant Packleader [Innistrad: Crimson Vow]$0.50 CADSet: Innistrad: Crimson Vow Type: Creature — Wolf Rarity: Rare Cost: {G} Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.
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Faithbound Judge // Sinner's Judgment [Innistrad: Crimson Vow]$1.10 CADSet: Innistrad: Crimson Vow Type: Creature — Spirit Soldier Rarity: Mythic Cost: {1}{W}{W} Defender, flying, vigilanceAt the beginning of your upkeep, if Faithbound Judge has two or fewer jdugment counters on it, put a judgdment counter on it.As long as Faithbound Judge has three or more judgment counters on it, it can atack as thoug...
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Katilda, Dawnhart Martyr // Katilda's Rising Dawn (Showcase Eternal Night) [Innistrad: Crimson Vow]$0.90 CADSet: Innistrad: Crimson Vow Type: Legendary Creature — Spirit Warlock Rarity: Rare Cost: {1}{W}{W} Flying, lifelink, protection from VampiresKatilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.Disturb {3}{W}{W} Reverse T...
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Lantern Flare [Innistrad: Crimson Vow]$0.40 CADSet: Innistrad: Crimson Vow Type: Instant Rarity: Rare Cost: {1}{W} Cleave {X}{R}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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