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topFILTER FILTERThere are 14883 productsSort
Translation missing: en.sections.collection_template.product_count
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Boulderborn Dragon (Showcase) [Tarkir: Dragonstorm]$0.30 CADSet: Tarkir: Dragonstorm Type: Artifact Creature — Dragon Rarity: Common Cost: {5} Flying, vigilanceWhenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Dragon scholars flock to understand the innumerable species across Tarkir, but the que...
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Whirlwing Stormbrood (Showcase) [Tarkir: Dragonstorm]$0.60 CADSet: Tarkir: Dragonstorm Type: Creature — Dragon Rarity: Uncommon Cost: {4}{U} FlashFlyingYou may cast sorcery spells and Dragon spells as though they had flash.Dynamic Soar 2GSorcery — OmenPut three +1/+1 counters on target creature you control.
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Sonic Shrieker (Showcase) [Tarkir: Dragonstorm]$0.40 CADSet: Tarkir: Dragonstorm Type: Creature — Dragon Rarity: Uncommon Cost: {2}{R}{W}{B} FlyingWhen this creature enters, it deals 2 damage to any target and you gain 2 life. If a player is dealt damage this way, they discard a card. "When we first saw her exulting in the storm's thunder, we knew she belonge...
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Runescale Stormbrood (Showcase) [Tarkir: Dragonstorm]$0.40 CADSet: Tarkir: Dragonstorm Rarity: Uncommon FlyingWhenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.Chilling Screech 1UInstant — Omen Counter target spell with mana value 2 or less.
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Sagu Wildling (Showcase) [Tarkir: Dragonstorm]$0.30 CADSet: Tarkir: Dragonstorm Type: Creature — Dragon // Sorcery Rarity: Common Cost: {4}{G} // {G} FlyingWhen this creature enters, you gain 3 life.Roost Seek GSorcery — OmenSearch your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Feral Deathgorger (Showcase) [Tarkir: Dragonstorm]$0.30 CADSet: Tarkir: Dragonstorm Type: Creature — Dragon // Sorcery Rarity: Common Cost: {5}{B} // {1}{B} Flying, deathtouchWhen this creature enters, exile up to two target cards from a single graveyard.Dusk Sight 1BSorcery — OmenPut a +1/+1 counter on up to one target creature. Draw a card.
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Roiling Dragonstorm (Showcase) [Tarkir: Dragonstorm]$0.70 CADSet: Tarkir: Dragonstorm Type: Enchantment Rarity: Uncommon Cost: {1}{U} When this enchantment enters, draw two cards, then discard a card.When a Dragon you control enters, return this enchantment to its owner's hand. In every biome of Tarkir, the storms spew forth dragons well suited to dominate. ...
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Tranquil Cove [Tarkir: Dragonstorm]$0.30 CADSet: Tarkir: Dragonstorm Type: Land Rarity: Common This land enters tapped.When this land enters, you gain 1 life.{T}: Add {W} or {U}. "Abzan vintages are nice, but the sorghum wine made in Riverwheel Village is beyond compare." —Iramaz, Abzan trader
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Thornwood Falls [Tarkir: Dragonstorm]$0.30 CADSet: Tarkir: Dragonstorm Type: Land Rarity: Common This land enters tapped.When this land enters, you gain 1 life.{T}: Add {G} or {U}. By morning the only evidence of conflict between Temur hunters and Sultai scouts were abandoned banners in the freshly fallen snow.
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Swiftwater Cliffs [Tarkir: Dragonstorm]$0.30 CADSet: Tarkir: Dragonstorm Type: Land Rarity: Common This land enters tapped.When this land enters, you gain 1 life.{T}: Add {U} or {R}. When spring melted the snow, fishers downstream of the Qadat Fire Rim learned of conflict between Temur and Jeskai from the gruesome flotsam.
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Scoured Barrens [Tarkir: Dragonstorm]$0.30 CADSet: Tarkir: Dragonstorm Type: Land Rarity: Common This land enters tapped.When this land enters, you gain 1 life.{T}: Add {W} or {B}. By the codes of Mardu and Abzan alike, both sides allowed their enemies time to grieve after a battle.
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Rugged Highlands [Tarkir: Dragonstorm]$0.30 CADSet: Tarkir: Dragonstorm Type: Land Rarity: Common This land enters tapped.When this land enters, you gain 1 life.{T}: Add {R} or {G}. "We may fight the Temur when territory demands it, but we've no desire to profane their sacred places." —Taklai, Mardu convoy
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Jungle Hollow [Tarkir: Dragonstorm]$0.30 CADSet: Tarkir: Dragonstorm Type: Land Rarity: Common This land enters tapped.When this land enters, you gain 1 life.{T}: Add {B} or {G}. Long-standing disagreements between the Sultai and Abzan about how to honor their dead have led to rare but fierce skirmishes.
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Great Arashin City [Tarkir: Dragonstorm]$0.50 CADSet: Tarkir: Dragonstorm Type: Land Rarity: Rare This land enters tapped unless you control a Forest or a Plains.{T}: Add {B}{1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
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Dismal Backwater [Tarkir: Dragonstorm]$0.30 CADSet: Tarkir: Dragonstorm Type: Land Rarity: Common This land enters tapped.When this land enters, you gain 1 life.{T}: Add {U} or {B}. "I ask only that the winds return you to me as swiftly as they bear you and the Storm Crane away." —Samthar, Sultai merchant, to Jialing, Jeskai
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Dalkovan Encampment [Tarkir: Dragonstorm]$0.50 CADSet: Tarkir: Dragonstorm Type: Land Rarity: Rare This land enters tapped unless you control a Swamp or a Mountain.{T}: Add {W}.{2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
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Blossoming Sands [Tarkir: Dragonstorm]$0.30 CADSet: Tarkir: Dragonstorm Type: Land Rarity: Common This land enters tapped.When this land enters, you gain 1 life.{T}: Add {G} or {W}. "It's rare to see Temur so far from their own lands. I see no reason to interfere, but keep an eye on them nonetheless." —Hamza of House Fenzala
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Bloodfell Caves [Tarkir: Dragonstorm]$0.30 CADSet: Tarkir: Dragonstorm Type: Land Rarity: Common This land enters tapped.When this land enters, you gain 1 life.{T}: Add {B} or {R}. "These caves hide beasts above and below their waters. For safe passage, the Sultai agree a small cargo trade is fair for risking our necks." —Samor, Mardu border guard
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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