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topFILTER FILTERThere are 14869 productsSort
Translation missing: en.sections.collection_template.product_count
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Devour in Shadow [Fifth Dawn]$1.30 CADSet: Fifth Dawn Type: Instant Rarity: Uncommon Cost: {B}{B} Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness. "Feel the burn of the mists. Master them. They will devour your enemies." —Geth, keeper of the Vault
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Birchlore Rangers [Onslaught]$19.30 CADSet: Onslaught Type: Creature — Elf Druid Ranger Rarity: Common Cost: {G} Tap two untapped Elves you control: Add one mana of any color.Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Long-Term Plans [Scourge]$4.20 CADSet: Scourge Type: Instant Rarity: Uncommon Cost: {2}{U} Search your library for a card, then shuffle and put that card third from the top. "Wait, it'll come to me in a minute."
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Rites of Initiation [Odyssey]$5.90 CADSet: Odyssey Type: Instant Rarity: Common Cost: {R} Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
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Grab the Reins [Mirrodin]$3.60 CADSet: Mirrodin Type: Instant Rarity: Uncommon Cost: {3}{R} Choose one —• Until end of turn, you gain control of target creature and it gains haste.• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.Entwine {2}{R} (Choose both if you pay the entwine cost.)
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Mana Breach [Exodus]$1.30 CADSet: Exodus Type: Enchantment Rarity: Uncommon Cost: {2}{U} Whenever a player casts a spell, that player returns a land they control to its owner's hand. The wizard had it all—until she tried to use it.
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Aether Charge [Onslaught]$2.70 CADSet: Onslaught Type: Enchantment Rarity: Uncommon Cost: {4}{R} Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker. "Is it just me, or does that meteor have teeth?"
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Mana Geyser [Fifth Dawn]$42.80 CADSet: Fifth Dawn Type: Sorcery Rarity: Common Cost: {3}{R}{R} Add {R} for each tapped land your opponents control. The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.
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Tendrils of Agony [Scourge]$36.70 CADSet: Scourge Type: Sorcery Rarity: Uncommon Cost: {2}{B}{B} Target player loses 2 life and you gain 2 life.Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Ageless Entity [Darksteel]$4.70 CADSet: Darksteel Type: Creature — Elemental Rarity: Rare Cost: {3}{G}{G} Whenever you gain life, put that many +1/+1 counters on Ageless Entity. Tel-Jilad's sworn protectors are the trolls, yet more fearsome protectors were created by the Tangle itself.
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Grid Monitor [Mirrodin]$12.60 CADSet: Mirrodin Type: Artifact Creature — Construct Rarity: Rare Cost: {4} You can't cast creature spells. The vedalken protect the Knowledge Pool at any cost.
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Whirlpool Warrior [Apocalypse]$1.80 CADSet: Apocalypse Type: Creature — Merfolk Warrior Rarity: Rare Cost: {2}{U} When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards. ...
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Upwelling [Scourge]$1.50 CADSet: Scourge Type: Enchantment Rarity: Rare Cost: {3}{G} Players don't lose unspent mana as steps and phases end. Once again, Kamahl felt the full force of the Mirari's pull, but he had learned much since the last time.
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Myr Servitor [Fifth Dawn]$2.50 CADSet: Fifth Dawn Type: Artifact Creature — Myr Rarity: Common Cost: {1} At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield. The Krark Clan enjoys pulling them apart just to watch them reassemble o...
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Sway of Illusion [Invasion]$1.10 CADSet: Invasion Type: Instant Rarity: Uncommon Cost: {1}{U} Any number of target creatures become the color of your choice until end of turn.Draw a card. "I suggest you take a closer look." —Tidal visionary
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Aphetto Alchemist [Onslaught]$4.30 CADSet: Onslaught Type: Creature — Human Wizard Rarity: Uncommon Cost: {1}{U} {T}: Untap target artifact or creature.Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) He brews trouble.
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Meteoric Mace [Modern Horizons 3]$0.30 CADSet: Modern Horizons 3 Type: Artifact — Equipment Rarity: Uncommon Cost: {4}{R}{R} Equipped creature gets +4/+0 and has trample.Equip 4Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bo...
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Fledgling Dragon [Modern Horizons 3]$0.30 CADSet: Modern Horizons 3 Type: Creature — Dragon Rarity: Uncommon Cost: {2}{R}{R} FlyingThreshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "R: Fledgling Dragon gets +1/+0 until end of turn."
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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