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FILTER FILTERThere are 11068 productsSort
Translation missing: en.sections.collection_template.product_count
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Giant Growth [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Instant Rarity: Common Cost: {G} Target creature gets +3/+3 until end of turn. “Imagine being scared of pixies. Just smoosh them under your boot!” —Kerish, Urzan mechanist
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Burrowing Razormaw [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Beast Rarity: Common Cost: {2}{G} When Burrowing Razormaw dies, mill four cards. (Put the top four cards of your library into your graveyard.) “That's odd. I don't remember seeing plans to dig a trench near here.” —Lognell, Argivian scout
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Blanchwood Armor [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{G} Enchant creature Enchanted creature gets +1/+1 for each Forest you control. Some armor is forged, some is forested.
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Argothian Opportunist [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Human Scout Rarity: Common Cost: {2}{G} When Argothian Opportunist enters the battlefield, create a tapped Powerstone token. (It's an artifact with “{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.”) “Nature adapts. So should we.”
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Sardian Cliffstomper [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Minotaur Barbarian Rarity: Uncommon Cost: {1}{R} As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control. When Urza betrayed the Sardian dwarves, they called upon the might of...
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Roc Hunter [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Human Soldier Rarity: Common Cost: {1}{R} Reach “Never track the roc itself with your eyes, for it will swoop with the sun at its back and blind you. Instead, track its shadow and, when it's almost upon you, heave your javelin upward with all your might.” ...
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Raze to the Ground [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Sorcery Rarity: Common Cost: {2}{R} This spell can't be countered. Destroy target artifact. If its mana value was 1 or less, draw a card. First one, then a second, then a third of the ivory towers fell to the invaders, who moved in a circle around the city like an apocalypti...
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Giant Cindermaw [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Dinosaur Beast Rarity: Uncommon Cost: {2}{R} Trample Players can't gain life. “Don't excavate too far into those canyons. I promised your parents I'd return you in one piece.” —Tocasia
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Dwarven Forge-Chanter [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Dwarf Wizard Rarity: Common Cost: {1}{R} Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) ...
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Trench Stalker [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Beast Horror Rarity: Common Cost: {4}{B} As long as you've drawn two or more cards this turn, Trench Stalker has deathtouch and lifelink. It can hear a panicked heartbeat from a thousand paces away.
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Thraxodemon [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Demon Rarity: Common Cost: {1}{B} {3}, {T}, Sacrifice a creature or artifact: Draw a card. Urza and Mishra weren't the only denizens of Terisiare to covet the powerstones' energy.
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Moment of Defiance [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Instant Rarity: Common Cost: {2}{B} Target creature gets +2/+1 and gains lifelink until end of turn. Draw a card. “Well? What are you waiting for? Let's not keep the buzzards waiting.”
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Kill-Zone Acrobat [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Human Soldier Rarity: Common Cost: {2}{B} Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn. Her circus training proved surprisingly valuable on the battlefield. ...
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Gix's Caress [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Sorcery Rarity: Common Cost: {2}{B} Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Create a tapped Powerstone token. (It's an artifact with “{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.”) “Show me...
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Emergency Weld [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Sorcery Rarity: Common Cost: {1}{B} Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token. Scurrying repair bots quietly turned the tide of many battles, patching damaged automatons back into fighting ...
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Corrupt [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Sorcery Rarity: Uncommon Cost: {5}{B} Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way. “Most wise, most thoughtful, most powerful qadir,” said the Gixian, “we offer whatever help we may give in you...
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Carrion Locust [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Insect Horror Rarity: Common Cost: {2}{B} Flying When Carrion Locust enters the battlefield, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life. No honor. No glory. No leftovers.
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Battlefield Butcher [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Human Soldier Rarity: Uncommon Cost: {2}{B} {5}, {T}: Each opponent loses 2 life. This ability costs {1} less to activate for each creature card in your graveyard. “Any more giant metal monsters awnt to try their luck? I'm just getting warmed up!”
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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