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topFILTER FILTERThere are 14840 productsSort
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Basilica Shepherd [Phyrexia: All Will Be One]$0.30 CADSet: Phyrexia: All Will Be One Type: Creature — Phyrexian Angel Rarity: Common Cost: {3}{W}{W} FlyingWhen Basilica Shepherd enters the battlefield, create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and “This creature can't block.” (Players dealt combat damage by them also get a poison counter.) ...
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Transguild Promenade [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Land Rarity: Common Transguild Promenade enters the battlefield tapped.When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.{T}: Add one mana of any color.
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Grove of the Guardian [Return to Ravnica]$0.50 CADSet: Return to Ravnica Type: Land Rarity: Rare {T}: Add {C}.{3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance.
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Volatile Rig [Return to Ravnica]$0.50 CADSet: Return to Ravnica Type: Artifact Creature — Construct Rarity: Rare Cost: {4} TrampleVolatile Rig attacks each combat if able.Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each playe...
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Rakdos Keyrune [Return to Ravnica]$0.40 CADSet: Return to Ravnica Type: Artifact Rarity: Uncommon Cost: {3} {T}: Add {B} or {R}.{B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn. The Rakdos use it for everything you can think of and plenty more than that.
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Selesnya Keyrune [Return to Ravnica]$0.40 CADSet: Return to Ravnica Type: Artifact Rarity: Uncommon Cost: {3} {T}: Add {G} or {W}.{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn. A mark of unity when you want one; a fierce guardian when you need one.
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Golgari Keyrune [Return to Ravnica]$0.40 CADSet: Return to Ravnica Type: Artifact Rarity: Uncommon Cost: {3} {T}: Add {B} or {G}.{B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn. Like a single ant, it only hints at the colony below.
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Azorius Keyrune [Return to Ravnica]$0.40 CADSet: Return to Ravnica Type: Artifact Rarity: Uncommon Cost: {3} {T}: Add {W} or {U}.{W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn. "The higher the mind soars, the greater its understanding of the law." —Isperia
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Vassal Soul [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Spirit Rarity: Common Cost: {1}{W/U}{W/U} Flying For the Azorius, the opportunity to serve the law is too great an honor for death to interrupt.
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Rakdos Shred-Freak [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Human Berserker Rarity: Common Cost: {B/R}{B/R} Haste "If there were such a thing as a soul, I think it would be behind the gallbladder but above the kidneys."
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Rakdos Cackler [Return to Ravnica]$0.40 CADSet: Return to Ravnica Type: Creature — Devil Rarity: Uncommon Cost: {B/R} Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Devil-blades and dripping blood make music Rakdos never tires of hearing. ...
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Nivmagus Elemental [Return to Ravnica]$0.50 CADSet: Return to Ravnica Type: Creature — Elemental Rarity: Rare Cost: {U/R} Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.) When it escaped, the experimenters hesitated. It would cause untold havoc, yet they wished to see it in actio...
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Golgari Longlegs [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Insect Rarity: Common Cost: {3}{B/G}{B/G} Despite its enormous stature, it can fold itself into a tunnel with startling quickness, vanishing back into the undercity.
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Frostburn Weird [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Weird Rarity: Common Cost: {U/R}{U/R} {U/R}: Frostburn Weird gets +1/-1 until end of turn. Many chemisters are oblivious to the innumerable machinations of their guild, instead focusing obsessively on creating the perfect weird.
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Cryptborn Horror [Return to Ravnica]$0.50 CADSet: Return to Ravnica Type: Creature — Horror Rarity: Rare Cost: {1}{B/R}{B/R} TrampleCryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn. Although Cryptwitch Merree vanished after a spat with Rakdos, her playthings lingered. ...
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Wayfaring Temple [Return to Ravnica]$0.40 CADSet: Return to Ravnica Type: Creature — Elemental Rarity: Rare Cost: {1}{G}{W} Wayfaring Temple's power and toughness are each equal to the number of creatures you control.Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
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Vitu-Ghazi Guildmage [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Dryad Shaman Rarity: Uncommon Cost: {G}{W} {4}{G}{W}: Create a 3/3 green Centaur creature token.{2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.) "Preachers of freedom forget that conformity can be beautiful."
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Trestle Troll [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Troll Rarity: Common Cost: {1}{B}{G} DefenderReach (This creature can block creatures with flying.){1}{B}{G}: Regenerate Trestle Troll. Unwelcome in Golgari colonies, he found his own dark place from which to represent the Swarm.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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