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topFILTER FILTERThere are 14840 productsSort
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Rally Maneuver [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Instant Rarity: Uncommon Cost: {2}{W} Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn. "Don't give up! You are steel and fire, and vic...
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Potion of Healing [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Artifact Rarity: Common Cost: {1}{W} When Potion of Healing enters the battlefield, draw a card.{W}, {T}, Sacrifice Potion of Healing: You gain 3 life. Magic can knit the body back together, but the courage to fight on comes only from ...
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Planar Ally [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Angel Rarity: Common Cost: {3}{W}{W} FlyingWhenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Her light touches every corner and her wings brush either wall, leaving n...
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Paladin's Shield [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Artifact — Equipment Rarity: Common Cost: {1}{W} FlashWhen Paladin's Shield enters the battlefield, attach it to target creature you control.Equipped creature gets +0/+2.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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Monk of the Open Hand [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Elf Monk Rarity: Uncommon Cost: {W} Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand. His mind is a tranquil meadow, his fists a raging storm.
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Minimus Containment [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Enchantment — Aura Rarity: Common Cost: {2}{W} Enchant nonland permanentEnchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.) ...
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Keen-Eared Sentry [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Human Soldier Rarity: Uncommon Cost: {1}{W} You have hexproof. (You can't be the target of spells or abilities your opponents control.)Each opponent can't venture into the dungeon more than once each turn. "You're not the fi...
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Ingenious Smith [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.40 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Human Artificer Rarity: Uncommon Cost: {1}{W} When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library i...
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Half-Elf Monk [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Human Elf Monk Rarity: Common Cost: {3}{W} VigilanceStunning Strike — {1}{W}, {T}: Tap target creature. This fight was over the moment you picked up that clumsy cleaver of a sword.
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Gloom Stalker [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Dwarf Ranger Rarity: Common Cost: {2}{W} As long as you've completed a dungeon, Gloom Stalker has double strike. "I'll make sure you never mistake a roper for a stalagmite again."
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Dwarfhold Champion [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Dwarf Warrior Rarity: Common Cost: {1}{W} As long as Dwarfhold Champion is equipped, it gets +0/+2. Courage is neither a shield nor an axe, but the will to wield both in defense of the innocent.
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Dragon's Disciple [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Human Monk Rarity: Uncommon Cost: {1}{W} As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it.Dragons you contr...
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Divine Smite [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Instant Rarity: Uncommon Cost: {1}{W} Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn....
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Devoted Paladin [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Orc Knight Rarity: Common Cost: {4}{W} Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. "I swore a sacred oath to protect the weak and punish...
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Delver's Torch [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Artifact — Equipment Rarity: Common Cost: {1}{W} Equipped creature gets +1/+1.Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)Equip {3} ({3}: Attach to target creature you control. Equip only as a sor...
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Dawnbringer Cleric [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Human Cleric Rarity: Common Cost: {1}{W} When Dawnbringer Cleric enters the battlefield, choose one —• Cure Wounds — You gain 2 life.• Dispel Magic — Destroy target enchantment.• Gentle Repose — Exile target card from a graveyard.
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Cloister Gargoyle [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Artifact Creature — Gargoyle Rarity: Uncommon Cost: {2}{W} When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying...
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Celestial Unicorn [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.40 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Unicorn Rarity: Common Cost: {2}{W} Whenever you gain life, put a +1/+1 counter on Celestial Unicorn. When all hope fails, its light remains.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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