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topFILTER FILTERThere are 14662 productsSort
Translation missing: en.sections.collection_template.product_count
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Summon: G.F. Ifrit (Borderless) [FINAL FANTASY]$0.60 CADSet: FINAL FANTASY Type: Enchantment Creature — Saga Demon Rarity: Common Cost: {2}{R} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I, II — You may discard a card. If you do, draw a card.III, IV — Add {R}. "Hm! Not bad for a human."
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Summon: Anima [FINAL FANTASY]$0.30 CADSet: FINAL FANTASY Type: Enchantment Creature — Saga Horror Rarity: Uncommon Cost: {4}{B}{B} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I, II, III — Pain — You draw a card and you lose 1 life.IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life.Menace ...
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Stuck in Summoner's Sanctum [FINAL FANTASY]$0.30 CADSet: FINAL FANTASY Type: Enchantment — Aura Rarity: Common Cost: {2}{U} FlashEnchant artifact or creatureWhen this Aura enters, tap enchanted permanent.Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
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Snow Villiers [FINAL FANTASY]$0.30 CADSet: FINAL FANTASY Type: Legendary Creature — Human Rebel Monk Rarity: Uncommon Cost: {2}{W} VigilanceSnow Villiers's power is equal to the number of creatures you control. All I can do is go forward. Keep fighting and surviving, until I find the answers I need.
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Summon: Choco/Mog [FINAL FANTASY]$0.30 CADSet: FINAL FANTASY Type: Enchantment Creature — Saga Bird Moogle Rarity: Common Cost: {2}{W} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn. Wark? Kupo!
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Sidequest: Card Collection // Magicked Card [FINAL FANTASY]$0.30 CADSet: FINAL FANTASY Type: Enchantment — Vehicle Rarity: Uncommon When this enchantment enters, draw three cards, then discard two cards.At the beginning of your end step, if eight or more cards are in your graveyard, transform this enchantment.//Magicked CardFlyingCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artif...
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Rydia, Summoner of Mist [FINAL FANTASY]$0.40 CADSet: FINAL FANTASY Type: Legendary Creature — Human Shaman Rarity: Uncommon Cost: {R}{G} Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card.Summon — {X}, {T}: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until ...
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Sabotender [FINAL FANTASY]$0.30 CADSet: FINAL FANTASY Type: Creature — Plant Rarity: Common Cost: {1}{R} ReachLandfall — Whenever a land you control enters, this creature deals 1 damage to each opponent. These strange, ambulatory cacti are commonly found in the Altepa Desert of the Kuzotz Region, and little regarding their way of life is ...
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Samurai's Katana [FINAL FANTASY]$0.30 CADSet: FINAL FANTASY Type: Artifact — Equipment Rarity: Uncommon Cost: {2}{R} Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.Murasame — Equip {5}
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Red Mage's Rapier [FINAL FANTASY]$0.30 CADSet: FINAL FANTASY Type: Artifact — Equipment Rarity: Common Cost: {1}{R} Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types....
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Quistis Trepe [FINAL FANTASY]$0.30 CADSet: FINAL FANTASY Type: Legendary Creature Rarity: Uncommon Cost: {2}{U} Blue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. It's not lik...
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Reach the Horizon [FINAL FANTASY]$0.50 CADSet: FINAL FANTASY Type: Sorcery Rarity: Uncommon Cost: {3}{G} Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle. "Guess this is goodbye, City of Mako." —Tifa Lockhart
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Resentful Revelation [FINAL FANTASY]$0.30 CADSet: FINAL FANTASY Type: Sorcery Rarity: Common Cost: {1}{B} Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) The Jenova Project resulted in my ...
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Omega, Heartless Evolution [FINAL FANTASY]$0.40 CADSet: FINAL FANTASY Type: Legendary Artifact Creature — Robot Rarity: Uncommon Cost: {5}{G}{U} Wave Cannon — When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If ...
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Prishe's Wanderings [FINAL FANTASY]$0.30 CADSet: FINAL FANTASY Type: Instant Rarity: Common Cost: {2}{G} Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control. There's only one reason. They smell an adventur...
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Loporrit Scout [FINAL FANTASY]$0.30 CADSet: FINAL FANTASY Type: Creature — Rabbit Scout Rarity: Common Cost: {2}{G} Whenever another creature you control enters, this creature gets +1/+1 until end of turn. I've come to realize that it's important to put down the book every now and then, and experience some adventures for myself. ...
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Magic Damper [FINAL FANTASY]$0.30 CADSet: FINAL FANTASY Type: Instant Rarity: Common Cost: {U} Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. You're gonna wish you hadn't.
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Locke Cole [FINAL FANTASY]$0.30 CADSet: FINAL FANTASY Type: Legendary Creature — Human Rogue Rarity: Uncommon Cost: {1}{U}{B} Deathtouch, lifelinkWhenever Locke Cole deals combat damage to a player, draw a card, then discard a card. As long as there are people who need to be protected, I'll keep on fighting!
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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