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topFILTER FILTERThere are 14683 productsSort
Translation missing: en.sections.collection_template.product_count
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Self-Reflection [The Lost Caverns of Ixalan]$0.30 CADSet: The Lost Caverns of Ixalan Type: Sorcery Rarity: Uncommon Cost: {4}{U}{U} Create a token that's a copy of target creature you control.Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Some Echoes remember every moment of their past lives and spend t...
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Sage of Days [The Lost Caverns of Ixalan]$0.30 CADSet: The Lost Caverns of Ixalan Type: Creature — Human Wizard Rarity: Common Cost: {2}{U} When Sage of Days enters the battlefield, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard. After this age, another. ...
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River Herald Scout [The Lost Caverns of Ixalan]$0.30 CADSet: The Lost Caverns of Ixalan Type: Creature — Merfolk Scout Rarity: Common Cost: {1}{U} When River Herald Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyar...
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Inverted Iceberg [The Lost Caverns of Ixalan]$0.30 CADSet: The Lost Caverns of Ixalan Type: Artifact // Artifact Creature — Golem Rarity: Common When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)Craft with artifact 4UU (4UU, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Ret...
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Relic's Roar [The Lost Caverns of Ixalan]$0.30 CADSet: The Lost Caverns of Ixalan Type: Instant Rarity: Common Cost: {U} Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types. "Well, that's one less share to divide up." —Dranach, Dire Fleet boatswain ...
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Pirate Hat [The Lost Caverns of Ixalan]$0.30 CADSet: The Lost Caverns of Ixalan Type: Artifact — Equipment Rarity: Common Cost: {1}{U} Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card."Equip Pirate {1}Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Landlubbers just ...
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Out of Air [The Lost Caverns of Ixalan]$0.30 CADSet: The Lost Caverns of Ixalan Type: Instant Rarity: Common Cost: {2}{U}{U} This spell costs {2} less to cast if it targets a creature spell.Counter target spell. "The Core is not a simple trove to be plundered by intruders from the surface. It will reject those who do not accord it respect." —Akal Paka...
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Orazca Puzzle-Door [The Lost Caverns of Ixalan]$0.30 CADSet: The Lost Caverns of Ixalan Type: Artifact Rarity: Common Cost: {U} {1}, {T}, Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. Between Quintorius's archaeological expertise and Huatli's knowledge of ancie...
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Oaken Siren [The Lost Caverns of Ixalan]$0.30 CADSet: The Lost Caverns of Ixalan Type: Artifact Creature — Siren Pirate Rarity: Common Cost: {1}{U} Flying, vigilance{T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. The ship's carpenter adorned the figurehead with a small cosmium gem, never expect...
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Merfolk Cave-Diver [The Lost Caverns of Ixalan]$0.30 CADSet: The Lost Caverns of Ixalan Type: Creature — Merfolk Scout Rarity: Uncommon Cost: {2}{U} Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn. "Learn all you can of this underground sea. I suspect more secrets of our ancestors lie wa...
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Marauding Brinefang [The Lost Caverns of Ixalan]$0.30 CADSet: The Lost Caverns of Ixalan Type: Creature — Dinosaur Rarity: Common Cost: {5}{U}{U} Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your...
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Lodestone Needle // Guidestone Compass [The Lost Caverns of Ixalan]$0.30 CADSet: The Lost Caverns of Ixalan Type: Artifact Rarity: Uncommon Cost: {1}{U} FlashWhen Lodestone Needle enters the battlefield, tap up to one target artifact or creature and put two stun counters on it.Craft with artifact 2U (2U, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return t...
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Hurl into History [The Lost Caverns of Ixalan]$0.30 CADSet: The Lost Caverns of Ixalan Type: Instant Rarity: Uncommon Cost: {3}{U}{U} Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand....
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Frilled Cave-Wurm [The Lost Caverns of Ixalan]$0.30 CADSet: The Lost Caverns of Ixalan Type: Creature — Salamander Wurm Rarity: Common Cost: {3}{U} Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard. "Remember that weird salamander thing we found in the jungle stream? I think we just met its god." —Ca...
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The Everflowing Well // The Myriad Pools [The Lost Caverns of Ixalan]$0.50 CADSet: The Lost Caverns of Ixalan Type: Legendary Artifact Rarity: Rare Cost: {2}{U} When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well. ...
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The Enigma Jewel // Locus of Enlightenment [The Lost Caverns of Ixalan]$2.10 CADSet: The Lost Caverns of Ixalan Type: Legendary Artifact Rarity: Mythic Cost: {U} The Enigma Jewel enters the battlefield tapped.T: Add CC. Spend this mana only to activate abilities.Craft with four or more nonlands with activated abilities 8U (8U, Exile this artifact, Exile the four or more from among other permanents you control an...
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Didact Echo [The Lost Caverns of Ixalan]$0.30 CADSet: The Lost Caverns of Ixalan Type: Creature — Spirit Cleric Rarity: Common Cost: {4}{U} When Didact Echo enters the battlefield, draw a card.Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard. The folk of the Sun Empire respect their ancestors. The O...
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Council of Echoes [The Lost Caverns of Ixalan]$0.30 CADSet: The Lost Caverns of Ixalan Type: Creature — Spirit Advisor Rarity: Uncommon Cost: {4}{U}{U} FlyingDescend 4 — When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand. ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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