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topFILTER FILTERThere are 306 productsSort
Translation missing: en.sections.collection_template.product_count
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Darkfire Soldier #2 [PSV-045] Common$0.30 CADSet: Pharaoh's Servant Card type: Normal Monster Rarity: Common Attack: 1700 Defense: 1100 A warrior who gained immeasurable power from the heart of a volcano.
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Solomon's Lawbook [PSV-013] Common$0.30 CADSet: Pharaoh's Servant Card type: Normal Trap Rarity: Common Attack: 0 Defense: 0 Skip your own Standby Phase.
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Pineapple Blast [MFC-045] Common$0.40 CADSet: Magician's Force Card type: Normal Trap Rarity: Common Attack: 0 Defense: 0 You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent''s side of the field than your side, destroy your opponent''s monsters so that your opponent cont...
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Mystic Probe [PSV-021] Common$0.30 CADSet: Pharaoh's Servant Card type: Normal Trap Rarity: Common Attack: 0 Defense: 0 You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated.
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Metal Detector [PSV-022] Common$0.30 CADSet: Pharaoh's Servant Card type: Normal Trap Rarity: Common Attack: 0 Defense: 0 You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated.
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Major Riot [PSV-029] Common$0.30 CADSet: Pharaoh's Servant Card type: Normal Trap Rarity: Common Attack: 0 Defense: 0 You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon fro...
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Inspection [PSV-038] Common$0.30 CADSet: Pharaoh's Servant Card type: Continuous Spell Rarity: Common Attack: 0 Defense: 0 During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points.
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Darkfire Soldier #1 [PSV-043] Common$0.30 CADSet: Pharaoh's Servant Card type: Normal Monster Rarity: Common Attack: 1700 Defense: 1150 An explosive expert from a special elite force.
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Magical Plant Mandragola [MFC-072] Common$0.30 CADSet: Magician's Force Card type: Effect Monster Rarity: Common Attack: 500 Defense: 200 FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on.
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Dimension Jar [MFC-023] Common$0.60 CADSet: Magician's Force Card type: Effect Monster Rarity: Common Attack: 200 Defense: 200 FLIP: Both players can remove from play up to 3 monsters from your opponent's Graveyard.
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Physical Double [MFC-047] Common$0.40 CADSet: Magician's Force Card type: Normal Trap Rarity: Common Attack: 0 Defense: 0 You can only activate this card during your opponent''s turn. Select 1 monster on your opponent''s side of the field and Special 1 "Mirage Token" in face-up Attack or Defence Position on your side of the field. The "Mira...
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Hidden Book of Spell [MFC-099] Common$0.50 CADSet: Magician's Force Card type: Normal Trap Rarity: Common Attack: 0 Defense: 0 You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your Deck. Your Deck is then shuffled.
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Second Goblin [MFC-013] Common$0.40 CADSet: Magician's Force Card type: Union Monster Rarity: Common Attack: 100 Defense: 100 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped...
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Great Angus [MFC-055] Common$0.40 CADSet: Magician's Force Card type: Normal Monster Rarity: Common Attack: 1800 Defense: 600 A very violent beast, it is always berserk. People say that they have never seen it silent.
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Jar Robber [MFC-091] Common$0.50 CADSet: Magician's Force Card type: Quick Play Spell Rarity: Common Attack: 0 Defense: 0 You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed". You draw 1 card from your Deck.
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Formation Union [MFC-049] Common$0.40 CADSet: Magician's Force Card type: Normal Trap Rarity: Common Attack: 0 Defense: 0 Select and activate 1 of the following effects:•Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card.•Change 1 equipped Union Monster on your side of ...
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Freezing Beast [MFC-017] Common$0.40 CADSet: Magician's Force Card type: Union Monster Rarity: Common Attack: 1500 Defense: 1000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When eq...
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Disarmament [MFC-102] Common$0.40 CADSet: Magician's Force Card type: Normal Trap Rarity: Common Attack: 0 Defense: 0 Destroys all Equip Spell Cards on the field.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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