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POKEMON
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DISNEY LORCANA
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DRAGON BALL
MAGIC THE GATHERING
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UNION ARENA
YUGIOH
FLESH AND BLOOD
ONE PIECE
AUTRES TCG ...
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Baseball Scellé
Basketball Scellé
Football Scellé
Hockey Scellé
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Soccer Scellé
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DRAGON SHIELD
GAMEGENIC
MAKE IT SHINE
MONSTER
ULTIMATE GUARD
ULTRA PRO
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FILTER FILTERThere are 186422 productsSort
Translation missing: en.sections.collection_template.product_count
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Wildsear, Scouring Maw (Extended Art) [Bloomburrow Commander]$2.80 CADSet: Bloomburrow Commander Type: Legendary Creature — Elemental Wolf Rarity: Mythic Cost: {3}{R}{G} TrampleEnchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without pa...
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Wildsear, Scouring Maw [Bloomburrow Commander]$2.00 CADSet: Bloomburrow Commander Type: Legendary Creature — Elemental Wolf Rarity: Mythic Cost: {3}{R}{G} TrampleEnchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without pa...
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Wildsize (Elves vs. Goblins) [Duel Decks Anthology]$0.40 CADSet: Duel Decks Anthology Type: Instant Rarity: Common Cost: {2}{G} Target creature gets +2/+2 and gains trample until end of turn.Draw a card. Two times the size, four times the smell.
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Wildsize [Commander Legends]$0.20 CADSet: Commander Legends Type: Instant Rarity: Common Cost: {2}{G} Target creature gets +2/+2 and gains trample until end of turn.Draw a card. Two times the size, four times the smell.
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Wildsize [Duel Decks: Elves vs. Goblins]$0.50 CADSet: Duel Decks: Elves vs. Goblins Type: Instant Rarity: Common Cost: {2}{G} Target creature gets +2/+2 and gains trample until end of turn.Draw a card. Two times the size, four times the smell.
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Wildsize [Guildpact]$0.30 CADSet: Guildpact Type: Instant Rarity: Common Cost: {2}{G} Target creature gets +2/+2 and gains trample until end of turn.Draw a card. Two times the size, four times the smell.
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Wildsize [Iconic Masters]$0.30 CADSet: Iconic Masters Type: Instant Rarity: Common Cost: {2}{G} Target creature gets +2/+2 and gains trample until end of turn.Draw a card. Two times the size, four times the smell.
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Wildsize [Jumpstart]$0.30 CADSet: Jumpstart Type: Instant Rarity: Common Cost: {2}{G} Target creature gets +2/+2 and gains trample until end of turn.Draw a card. Two times the size, four times the smell.
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Wildsize [Mystery Booster]$0.30 CADSet: Mystery Booster Type: Instant Rarity: Common Cost: {2}{G} Target creature gets +2/+2 and gains trample until end of turn.Draw a card. Two times the size, four times the smell.
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Wildsize [Ravnica: Clue Edition]$0.20 CADSet: Ravnica: Clue Edition Type: Instant Rarity: Common Cost: {2}{G} Target creature gets +2/+2 and gains trample until end of turn.Draw a card. Two times the size, four times the smell.
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Wildslayer Elves [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Elf Warrior Rarity: Common Cost: {3}{G} Wither (This deals damage to creatures in the form of -1/-1 counters.) Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood.
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Wildwood Escort [March of the Machine]$0.20 CADSet: March of the Machine Type: Creature — Elf Warrior Rarity: Common Cost: {4}{G} When Wildwood Escort enters the battlefield, return target creature or battle card from your graveyard to your hand.If Wildwood Escort would die, exile it instead. With Eldraine's human knights called away to defend the co...
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Wildwood Geist [Avacyn Restored]$0.30 CADSet: Avacyn Restored Type: Creature — Spirit Rarity: Common Cost: {4}{G} Wildwood Geist gets +2/+2 as long as it's your turn. The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
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Wildwood Mentor [Wilds of Eldraine]$0.70 CADSet: Wilds of Eldraine Type: Creature — Treefolk Rarity: Rare Cost: {2}{G} Whenever a token enters the battlefield under your control, put a +1/+1 counter on Wildwood Mentor.Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power. ...
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Wildwood Patrol [Core Set 2021]$0.50 CADSet: Core Set 2021 Type: Creature — Centaur Scout Rarity: Common Cost: {2}{G} Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If you're lucky, the centaurs will give a single warning to leave their territory before driving a spear into you. If you're un...
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Wildwood Patrol [Ravnica: Clue Edition]$0.30 CADSet: Ravnica: Clue Edition Type: Creature — Centaur Scout Rarity: Common Cost: {2}{G} Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If you're lucky, the centaurs will give a single warning to leave their territory before driving a spear into you. If y...
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Wildwood Rebirth [Gatecrash]$0.30 CADSet: Gatecrash Type: Instant Rarity: Common Cost: {1}{G} Return target creature card from your graveyard to your hand. In Ravnica, there are maladies far more difficult to treat than death.
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Wildwood Scourge [Commander Masters]$0.40 CADSet: Commander Masters Type: Creature — Hydra Rarity: Uncommon Cost: {X}{G} Wildwood Scourge enters the battlefield with X +1/+1 counters.Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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