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topFILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Bounce (97/204) [Rise of the Floodborn]$0.30 CADSet Name: Rise of the Floodborn Release Date: 2023-11-17 Rarity: Uncommon Flavor Text: "Are you ready for some bouncing?" —Tigger Cost Ink: 2 Return chosen character of yours to your hand to return another chosen character to their player's hand.
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Bounce Chamber (2-6) [Unfinity]$0.30 CADSet: Unfinity Type: Artifact — Attraction Rarity: Uncommon Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) The Astrotorium bouncing record is three days, though setting it wasn't strictly intentional. ...
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Bounce Chamber (3-6) [Unfinity]$0.30 CADSet: Unfinity Type: Artifact — Attraction Rarity: Uncommon Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) It recreates the peaceful feeling of floating freely in space, just without all that boring peace...
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Bounce Chamber (4-6) [Unfinity]$0.30 CADSet: Unfinity Type: Artifact — Attraction Rarity: Uncommon Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) Anti-gravity. Pro-fun.
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Bounce Chamber (5-6) [Unfinity]$0.40 CADSet: Unfinity Type: Artifact — Attraction Rarity: Uncommon Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) It's a raucous, ricochet-ridden romp, loosely based on the molecular movement inside exploding st...
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Bounce Off [Aetherdrift]$0.30 CADSet: Aetherdrift Type: Instant Rarity: Common Cost: {U} Return target creature or Vehicle to its owner's hand. Control lost is adventure gained. —Keelhauler proverb
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Bouncer's Beatdown [Streets of New Capenna]$0.30 CADSet: Streets of New Capenna Type: Instant Rarity: Uncommon Cost: {2}{G} This spell costs {2} less to cast if it targets a black permanent.Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it inste...
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Bouncing Beebles [Urza's Legacy]$0.40 CADSet: Urza's Legacy Type: Creature — Beeble Rarity: Common Cost: {2}{U} Bouncing Beebles can't be blocked as long as defending player controls an artifact. Beebles are frequently hurled against stone surfaces at high speed but always zing back into the air with a giggle.
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Bound // Determined [Dissension]$0.80 CADSet: Dissension Type: Instant // Instant Rarity: Rare Cost: {3}{B}{G} // {G}{U} Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card. Reverse Type: Instant Other spells you co...
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Bound by Moonsilver (Retro Frame) [Innistrad Remastered]$0.30 CADSet: Innistrad Remastered Type: Enchantment — Aura Rarity: Common Cost: {2}{W} Enchant creatureEnchanted creature can't attack, block, or transform.Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn.
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Bound by Moonsilver [Innistrad Remastered]$0.30 CADSet: Innistrad Remastered Type: Enchantment — Aura Rarity: Common Cost: {2}{W} Enchant creatureEnchanted creature can't attack, block, or transform.Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn.
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Bound by Moonsilver [Shadows over Innistrad]$0.30 CADSet: Shadows over Innistrad Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{W} Enchant creatureEnchanted creature can't attack, block, or transform.Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn.
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Bound in Gold [Kaldheim]$0.30 CADSet: Kaldheim Type: Enchantment — Aura Rarity: Common Cost: {2}{W} Enchant permanentEnchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities. "Trespassers will be smelted." —Axgard inscription
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Bound in Silence [Future Sight]$0.40 CADSet: Future Sight Type: Tribal Enchantment — Rebel Aura Rarity: Uncommon Cost: {2}{W} Enchant creatureEnchanted creature can't attack or block. A fight put off forever is already won.
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Bound in Silence [Modern Masters]$0.40 CADSet: Modern Masters Type: Tribal Enchantment — Rebel Aura Rarity: Common Cost: {2}{W} Enchant creatureEnchanted creature can't attack or block. A fight put off forever is already won.
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Bound in Silence [Time Spiral Remastered]$0.30 CADSet: Time Spiral Remastered Type: Tribal Enchantment — Rebel Aura Rarity: Common Cost: {2}{W} Enchant creatureEnchanted creature can't attack or block. A fight put off forever is already won.
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Bound Wand [BP03-EN175] Common$0.40 CADSet: Battle Pack 3: Monster League Card type: Equip Spell Rarity: Common Attack: 0 Defense: 0 Equip only to a Spellcaster-Type monster that has a Level. It gains ATK equal to its Level × 100. If the equipped monster is destroyed by your opponent's card (by battle or card effect) and sent to the Grave...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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