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topFILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Brambleguard Captain [Bloomburrow]$0.30 CADSet: Bloomburrow Type: Creature — Mouse Soldier Rarity: Uncommon Cost: {3}{R} At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is Brambleguard Captain's power. We sought adventure and found calamity. Forward, so we may meet both with courage! ...
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Brambleguard Veteran [Bloomburrow]$0.30 CADSet: Bloomburrow Type: Creature — Raccoon Warrior Rarity: Uncommon Cost: {1}{G}{G} Whenever you expend 4, Raccoons you control get +1/+1 and gain vigilance until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) Why should the birdfolk get the best view? ...
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Bramblesnap [Rise of the Eldrazi]$0.40 CADSet: Rise of the Eldrazi Type: Creature — Elemental Rarity: Uncommon Cost: {1}{G} TrampleTap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn. A bramblesnap is formed by grafting together thirteen different plants that already hunger for meat.
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Brambleweft Behemoth [Hour of Devastation]$0.30 CADSet: Hour of Devastation Type: Creature — Elemental Rarity: Common Cost: {4}{G}{G} Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Life will find a way, or it will make one.
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Bramblewood Paragon [Champs and States]$57.70 CADSet: Champs and States Type: Creature — Elf Warrior Rarity: Rare Cost: {1}{G} Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.Each creature you control with a +1/+1 counter on it has trample.
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Bramblewood Paragon [Morningtide]$3.50 CADSet: Morningtide Type: Creature — Elf Warrior Rarity: Uncommon Cost: {1}{G} Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.Each creature you control with a +1/+1 counter on it has trample. Those who seek to escape her blades succeed only in dying on ...
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Bramblewood Paragon [Mystery Booster]$6.30 CADSet: Mystery Booster Type: Creature — Elf Warrior Rarity: Uncommon Cost: {1}{G} Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.Each creature you control with a +1/+1 counter on it has trample. Those who seek to escape her blades succeed only in dying...
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Bramblin (020/162) [Scarlet & Violet: Temporal Forces]$0.20 CADSet: Scarlet & Violet: Temporal Forces Type: Grass Rarity: Common Retreat cost: Colorless
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Bramblin (022/193) [Scarlet & Violet: Paldea Evolved]$0.20 CADSet: Scarlet & Violet: Paldea Evolved Type: Grass Rarity: Common Retreat cost: Colorless
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Bramblin (023/193) [Scarlet & Violet: Paldea Evolved]$0.20 CADSet: Scarlet & Violet: Paldea Evolved Type: Grass Rarity: Common Retreat cost: Colorless
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Bramblin (198/193) [Scarlet & Violet: Paldea Evolved]$9.80 CADSet: Scarlet & Violet: Paldea Evolved Type: Grass Rarity: Illustration Rare Retreat cost: Colorless
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Branch of Vitu-Ghazi Art Card (Gold-Stamped Signature) [Murders at Karlov Manor Art Series]$0.50 CADSet: Murders at Karlov Manor Art Series Rarity: Special
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Branch of Vitu-Ghazi Art Card [Murders at Karlov Manor Art Series]$0.30 CADSet: Murders at Karlov Manor Art Series Rarity: Special
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Branch of Vitu-Ghazi [Murders at Karlov Manor Commander]$0.60 CADSet: Murders at Karlov Manor Commander Type: Land Rarity: Uncommon T: Add C.Disguise 3 (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
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Branch of Vitu-Ghazi [Murders at Karlov Manor]$0.30 CADSet: Murders at Karlov Manor Type: Land Rarity: Uncommon T: Add C.Disguise 3 (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
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Branch! [DR04-EN106] Common$0.70 CADSet: Dark Revelation Volume 4 Card type: Continuous Spell Rarity: Common Attack: 0 Defense: 0 When a Fusion Monster on the field is destroyed and sent to the Graveyard, you can Special Summon from your Graveyard 1 of the Fusion Material Monsters that you used for the Fusion Summon of that Fusion Mons...
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Branch! [EEN-EN046] Common$0.30 CADSet: Elemental Energy Card type: Continuous Spell Rarity: Common Attack: 0 Defense: 0 When a Fusion Monster on the field is destroyed and sent to the Graveyard, you can Special Summon from your Graveyard 1 of the Fusion Material Monsters that you used for the Fusion Summon of that Fusion Monster. ...
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Branch! [FUEN-EN052] Super Rare$0.40 CADSet: Fusion Enforcers Card type: Continuous Spell Rarity: Super Rare When a Fusion Monster(s) on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of the Fusion Materials in your Graveyard that was used for its Fusion Summon; Special Summon it.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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