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FILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Brutalizer Exarch [Planechase 2012]$0.50 CADSet: Planechase 2012 Type: Creature — Phyrexian Cleric Rarity: Uncommon Cost: {5}{G} When Brutalizer Exarch enters the battlefield, choose one —• Search your library for a creature card, reveal it, then shuffle and put that card on top.• Put target noncreature permanent on the bottom of its owner's library.
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Brutalizer Exarch [Planechase Anthology]$0.80 CADSet: Planechase Anthology Type: Creature — Phyrexian Cleric Rarity: Uncommon Cost: {5}{G} When Brutalizer Exarch enters the battlefield, choose one —• Search your library for a creature card, reveal it, then shuffle and put that card on top.• Put target noncreature permanent on the bottom of its owner's library.
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Brute Bonnet (118/167) [Scarlet & Violet: Twilight Masquerade]$0.20 CADSet: Scarlet & Violet: Twilight Masquerade Type: Darkness Rarity: Uncommon Retreat cost: Colorless,Colorless,Colorless
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Brute Bonnet (123/182) (Cosmos Holo) [Scarlet & Violet: Paradox Rift]$0.60 CADSet: Scarlet & Violet: Paradox Rift Type: Darkness Rarity: Rare Retreat cost: Colorless,Colorless,Colorless
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Brute Bonnet (123/182) [Prize Pack Series Five]$0.70 CADSet: Prize Pack Series Five Type: Darkness Rarity: Rare Retreat cost: Colorless,Colorless,Colorless
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Brute Bonnet (123/182) [Scarlet & Violet: Paradox Rift]$0.40 CADSet: Scarlet & Violet: Paradox Rift Type: Darkness Rarity: Rare
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Brute Bonnet (207/182) [Scarlet & Violet: Paradox Rift]$16.80 CADSet: Scarlet & Violet: Paradox Rift Type: Darkness Rarity: Illustration Rare
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Brute Enforcer [GFP2-EN026] Ultra Rare$0.40 CADSet: Ghosts From the Past: The 2nd Haunting Card type: Link/Effect Monster Rarity: Ultra Rare Attack: 1600 2 Effect Monsters You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original type (Monster/Spell/Trap) as that face-up card to negate this effect, otherwise...
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Brute Force [Modern Masters 2015]$0.40 CADSet: Modern Masters 2015 Type: Instant Rarity: Common Cost: {R} Target creature gets +3/+3 until end of turn. Blood, bone, and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.
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Brute Force [Modern Masters]$0.40 CADSet: Modern Masters Type: Instant Rarity: Common Cost: {R} Target creature gets +3/+3 until end of turn. Blood, bone, and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.
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Brute Force [Planar Chaos]$0.50 CADSet: Planar Chaos Type: Instant Rarity: Common Cost: {R} Target creature gets +3/+3 until end of turn. Blood, bone, and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.
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Brute Force [The List]$0.10 CADSet: The List Type: Instant Rarity: Common Cost: {R} Target creature gets +3/+3 until end of turn. Blood, bone, and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.
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Brute Force [Time Spiral Remastered]$0.40 CADSet: Time Spiral Remastered Type: Instant Rarity: Common Cost: {R} Target creature gets +3/+3 until end of turn. Blood, bone, and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.
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Brute Strength [Amonkhet]$0.30 CADSet: Amonkhet Type: Instant Rarity: Common Cost: {1}{R} Target creature gets +3/+1 and gains trample until end of turn. "Oketra had our crop build an obelisk to prove the power of working together. But I am stronger without the weak."
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Brute Strength [Duel Decks: Merfolk vs. Goblins]$0.30 CADSet: Duel Decks: Merfolk vs. Goblins Type: Instant Rarity: Common Cost: {1}{R} Target creature gets +3/+1 and gains trample until end of turn. It's not the size of the rock. It's how badly you want to lift it.
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Brute Strength [Foundations Jumpstart]$0.30 CADSet: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{R} Target creature gets +3/+1 and gains trample until end of turn. "Oketra had our crop build an obelisk to prove the power of working together. But I am stronger without the weak."
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Brute Strength [Game Night 2019]$0.40 CADSet: Game Night 2019 Type: Instant Rarity: Common Cost: {1}{R} Target creature gets +3/+1 and gains trample until end of turn. It's not the size of the rock. It's how badly you want to lift it.
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Brute Strength [Mystery Booster]$0.30 CADSet: Mystery Booster Type: Instant Rarity: Common Cost: {1}{R} Target creature gets +3/+1 and gains trample until end of turn. It's not the size of the rock. It's how badly you want to lift it.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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