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FILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Cactus Bouncer [BLLR-EN049] Ultra Rare$0.70 CADSet: Battles of Legend: Light's Revenge Card type: Effect Monster Rarity: Ultra Rare Attack: 1800 Defense: 300 Cannot be Special Summoned. While another Plant monster is on the field, neither player can Special Summon monsters.
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Cactus Fighter [CSOC-EN082] Rare$0.40 CADSet: Crossroads of Chaos Card type: Effect Monster Rarity: Rare Attack: 1900 Defense: 400 If this card destroys an opponent's monster by battle, Special Summon 1 "Needle Token" (Plant-Type/EARTH/Level 1/ATK 500/DEF 500) to your opponent's side of the field in Defense Position.
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Cactus Preserve (Extended Art) [Outlaws of Thunder Junction Commander]$1.30 CADSet: Outlaws of Thunder Junction Commander Type: Land — Desert Rarity: Rare Cactus Preserve enters the battlefield tapped.{T}: Add one mana of any type that a land you control could produce.{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land. ...
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Cactus Preserve [Outlaws of Thunder Junction Commander]$2.50 CADSet: Outlaws of Thunder Junction Commander Type: Land — Desert Rarity: Rare Cactus Preserve enters the battlefield tapped.{T}: Add one mana of any type that a land you control could produce.{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land. ...
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Cactusfolk Sureshot [Outlaws of Thunder Junction]$0.40 CADSet: Outlaws of Thunder Junction Type: Creature — Plant Mercenary Rarity: Uncommon Cost: {2}{R}{G} ReachWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)At the beginning of combat on your turn, other creatures you control with power 4 or greater ga...
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Cadaver Imp [Commander Masters]$0.30 CADSet: Commander Masters Type: Creature — Imp Rarity: Common Cost: {1}{B}{B} Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress. ...
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Cadaver Imp [Duel Decks: Nissa vs. Ob Nixilis]$0.40 CADSet: Duel Decks: Nissa vs. Ob Nixilis Type: Creature — Imp Rarity: Common Cost: {1}{B}{B} FlyingWhen Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no...
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Cadaver Imp [Duel Decks: Zendikar vs. Eldrazi]$0.40 CADSet: Duel Decks: Zendikar vs. Eldrazi Type: Creature — Imp Rarity: Common Cost: {1}{B}{B} FlyingWhen Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no...
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Cadaver Imp [Jumpstart]$0.50 CADSet: Jumpstart Type: Creature — Imp Rarity: Common Cost: {1}{B}{B} FlyingWhen Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress. ...
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Cadaver Imp [Mystery Booster]$0.30 CADSet: Mystery Booster Type: Creature — Imp Rarity: Common Cost: {1}{B}{B} FlyingWhen Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress. ...
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Cadaver Imp [Planechase 2012]$0.80 CADSet: Planechase 2012 Type: Creature — Imp Rarity: Common Cost: {1}{B}{B} FlyingWhen Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress. ...
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Cadaver Imp [Planechase Anthology]$0.70 CADSet: Planechase Anthology Type: Creature — Imp Rarity: Common Cost: {1}{B}{B} FlyingWhen Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress. ...
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Cadaver Imp [Rise of the Eldrazi]$0.40 CADSet: Rise of the Eldrazi Type: Creature — Imp Rarity: Common Cost: {1}{B}{B} FlyingWhen Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress. ...
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Cadaverous Bloom [Mirage]$9.50 CADSet: Mirage Type: Enchantment Rarity: Rare Cost: {3}{B}{G} Exile a card from your hand: Add {B}{B} or {G}{G}. "It's filthy work, planting them." —Kifimbo, Shadow Guildmage
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Cadaverous Contraband (Blue) [ARC181-C] (Arcane Rising) 1st Edition Normal$0.70 CADSet: Arcane Rising Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Generic Cost: 2 Power: 4 If Cadaverous Contraband hits, yo...
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Cadaverous Contraband (Blue) [ARC181-C] (Arcane Rising) 1st Edition Rainbow Foil$7.00 CADSet: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Generic Cost: 2 Power: 4 If Cadaverous Contraband hit...
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Cadaverous Contraband (Blue) [U-ARC181] (Arcane Rising Unlimited) Unlimited Normal$0.30 CADSet: Arcane Rising Unlimited Edition: Unlimited Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Generic Cost: 2 Power: 4 If Cadaverous Contraband ...
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Cadaverous Contraband (Blue) [U-ARC181] (Arcane Rising Unlimited) Unlimited Rainbow Foil$0.40 CADSet: Arcane Rising Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Generic Cost: 2 Power: 4 If Cadaverous Contra...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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