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topFILTER FILTERThere are 25001 productsSort
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Adaptive Automaton (Retro Schematic) [The Brothers' War Retro Artifacts]$1.70 CADSet: The Brothers' War Retro Artifacts Type: Artifact Creature — Construct Rarity: Rare Cost: {3} As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
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Adaptive Automaton (Retro) [The Brothers' War Retro Artifacts]$1.70 CADSet: The Brothers' War Retro Artifacts Type: Artifact Creature — Construct Rarity: Rare Cost: {3} As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
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Adaptive Automaton [Double Masters]$4.70 CADSet: Double Masters Type: Artifact Creature — Construct Rarity: Rare Cost: {3} As Adaptive Automaton enters the battlefield, choose a creature type.Adaptive Automaton is the chosen type in addition to its other types.Other creatures you control of the chosen type get +1/+1. Such loyalty can only be made....
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Adaptive Automaton [Explorers of Ixalan]$3.00 CADSet: Explorers of Ixalan Type: Artifact Creature — Construct Rarity: Rare Cost: {3} As Adaptive Automaton enters the battlefield, choose a creature type.Adaptive Automaton is the chosen type in addition to its other types.Other creatures you control of the chosen type get +1/+1.
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Adaptive Automaton [Foundations]$1.40 CADSet: Foundations Type: Artifact Creature — Construct Rarity: Rare Cost: {3} As Adaptive Automaton enters, choose a creature type.Adaptive Automaton is the chosen type in addition to its other types.Other creatures you control of the chosen type get +1/+1. Such loyalty can only be made.
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Adaptive Automaton [Magic 2012]$2.00 CADSet: Magic 2012 Type: Artifact Creature — Construct Rarity: Rare Cost: {3} As Adaptive Automaton enters the battlefield, choose a creature type.Adaptive Automaton is the chosen type in addition to its other types.Other creatures you control of the chosen type get +1/+1. Such loyalty can only be made. ...
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Adaptive Dissolver [ROS246] (Rosetta)$13.90 CADSet: Rosetta Finish: Regular Type: Equipment Subtype: Base Rarity: Majestic Class: Mechanologist Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action — 0: Equip this to another equipment zone. Arcane Barrier ...
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Adaptive Dissolver [ROS246] (Rosetta) Cold Foil$56.40 CADSet: Rosetta Finish: Cold Foil Type: Equipment Subtype: Base Rarity: Majestic Class: Mechanologist Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action — 0: Equip this to another equipment zone. Arcane Barrie...
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Adaptive Gemguard [The Lost Caverns of Ixalan]$0.30 CADSet: The Lost Caverns of Ixalan Type: Artifact Creature — Gnome Rarity: Common Cost: {3}{W} Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery. Left their own devices, gnomes reengineer their own devices.
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Adaptive Omnitool (Extended Art) [Aetherdrift Commander]$2.70 CADSet: Aetherdrift Commander Type: Artifact — Equipment Rarity: Rare Cost: {2} Equipped creature gets +1/+1 for each artifact you control.Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in...
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Adaptive Omnitool [Aetherdrift Commander]$2.80 CADSet: Aetherdrift Commander Type: Artifact — Equipment Rarity: Rare Cost: {2} Equipped creature gets +1/+1 for each artifact you control.Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in...
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Adaptive Plating [EVO013] (Bright Lights) Cold Foil$103.70 CADSet: Bright Lights Finish: Cold Foil Type: Equipment Rarity: Legendary Class: Mechanologist Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action -- 0: Equip this to another equipment zone. Galvanize - When this defends, you may destroy an item ...
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Adaptive Plating [EVO013] (Bright Lights) Rainbow Foil$81.20 CADSet: Bright Lights Finish: Rainbow Foil Type: Equipment Rarity: Legendary Class: Mechanologist Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action -- 0: Equip this to another equipment zone. Galvanize - When this defends, you may destroy an it...
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Adaptive Shimmerer [Ikoria: Lair of Behemoths]$0.30 CADSet: Ikoria: Lair of Behemoths Type: Creature — Insect Rarity: Common Cost: {5} FlashAdaptive Shimmerer enters the battlefield with three +1/+1 counters on it. "You sure you want to see what emerges? You might not like it. It definitely won't like you." —Kinnan, bonder prodigy
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Adaptive Snapjaw [Gatecrash]$0.30 CADSet: Gatecrash Type: Creature — Lizard Beast Rarity: Common Cost: {4}{G} Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) "Eh, needs more toad." —Gulistan, Simic biomancer ...
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Adaptive Sporesinger [Phyrexia: All Will Be One]$0.30 CADSet: Phyrexia: All Will Be One Type: Creature — Phyrexian Druid Rarity: Common Cost: {2}{G} VigilanceWhen Adaptive Sporesinger enters the battlefield, choose one—• Target creature gets +2/+2 and gains vigilance until end of turn.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kin...
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Adaptive Training Post (Extended Art) [Tarkir: Dragonstorm Commander]$0.70 CADSet: Tarkir: Dragonstorm Commander Type: Artifact Rarity: Rare Cost: {2}{U} Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you m...
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Adaptive Training Post [Tarkir: Dragonstorm Commander]$0.50 CADSet: Tarkir: Dragonstorm Commander Type: Artifact Rarity: Rare Cost: {2}{U} Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you m...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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