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topFILTER FILTERThere are 25001 productsSort
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Aether Spindle (Yellow) [1HP315] (History Pack 1)$0.30 CADSet: History Pack 1 Finish: Regular Type: Action Rarity: Rare Class: Wizard Cost: 2 Deal 3 arcane damage to target opposing hero.Opt X, where X is the damage dealt by Aether Spindle. (Look at the top X cards of your deck. You may put them on the top and/or bottom in ...
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Aether Spindle (Yellow) [ARC127-R] (Arcane Rising) 1st Edition Normal$0.70 CADSet: Arcane Rising Edition: 1st Edition Finish: Regular Type: Action Rarity: Rare Class: Wizard Cost: 2 Deal 3 arcane damage to target opposing hero.Opt X, where X is the damage dealt by Aether Spindle. (Look at the top X cards of yo...
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Aether Spindle (Yellow) [ARC127-R] (Arcane Rising) 1st Edition Rainbow Foil$16.40 CADSet: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Action Rarity: Rare Class: Wizard Cost: 2 Deal 3 arcane damage to target opposing hero.Opt X, where X is the damage dealt by Aether Spindle.
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Aether Spindle (Yellow) [U-ARC127] (Arcane Rising Unlimited) Unlimited Normal$0.40 CADSet: Arcane Rising Unlimited Edition: Unlimited Finish: Regular Type: Action Rarity: Rare Class: Wizard Cost: 2 Deal 3 arcane damage to target opposing hero.Opt X, where X is the damage dealt by Aether Spindle. (Look at the top X car...
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Aether Spindle (Yellow) [U-ARC127] (Arcane Rising Unlimited) Unlimited Rainbow Foil$0.60 CADSet: Arcane Rising Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Action Rarity: Rare Class: Wizard Cost: 2 Deal 3 arcane damage to target opposing hero.Opt X, where X is the damage dealt by Aether Spindle. (Look at the top ...
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Aether Sting [Urza's Destiny]$0.80 CADSet: Urza's Destiny Type: Enchantment Rarity: Uncommon Cost: {3}{R} Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player. When Gatha fell, he was called to account for each abomination he created.
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Aether Storm [Fifth Edition]$0.50 CADSet: Fifth Edition Type: Enchantment Rarity: Uncommon Cost: {3}{U} Creature spells can't be cast.Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability. Thunder in the wind / no rain / peace mourns its passing.
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Aether Storm [Homelands]$0.40 CADSet: Homelands Type: Enchantment Rarity: Uncommon Cost: {3}{U} Creature spells can't be cast.Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability. "I do love the rain . . . but this storm feels somehow wrong, Taysir." —Daria
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Aether Swooper [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Creature — Vedalken Artificer Rarity: Common Cost: {1}{U} FlyingWhen Aether Swooper enters the battlefield, you get {E}{E} (two energy counters).Whenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
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Aether Syphon [Aetherdrift]$0.30 CADSet: Aetherdrift Type: Artifact Rarity: Uncommon Cost: {1}{U}{U} Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.){2}, {T}: Draw a card.Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two car...
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Aether Theorist [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Vedalken Rogue Rarity: Common Cost: {1}{U} When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters).{T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Aether Tide [Exodus]$0.40 CADSet: Exodus Type: Sorcery Rarity: Common Cost: {X}{U} As an additional cost to cast this spell, discard X creature cards.Return X target creatures to their owners' hands. The tide of magic brought them here. Now it would take them home.
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Aether Tradewinds [Conspiracy]$0.30 CADSet: Conspiracy Type: Instant Rarity: Common Cost: {2}{U} Return target permanent you control and target permanent you don't control to their owners' hands. "The wind smells of misfortune. Check your knots." —Anitan, Ondu cleric
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Aether Tradewinds [Kaladesh]$0.30 CADSet: Kaladesh Type: Instant Rarity: Common Cost: {2}{U} Return target permanent you control and target permanent you don't control to their owners' hands. Consulate engineers have developed safe methods of harvesting aether, but renegades aren't always so careful.
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Aether Tradewinds [Mystery Booster]$0.40 CADSet: Mystery Booster Type: Instant Rarity: Common Cost: {2}{U} Return target permanent you control and target permanent you don't control to their owners' hands. Consulate engineers have developed safe methods of harvesting aether, but renegades aren't always so careful.
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Aether Tradewinds [Worldwake]$0.30 CADSet: Worldwake Type: Instant Rarity: Common Cost: {2}{U} Return target permanent you control and target permanent you don't control to their owners' hands. "The wind smells of misfortune. Check your knots." —Anitan, Ondu cleric
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Aether Tunnel [Core Set 2019]$1.10 CADSet: Core Set 2019 Type: Enchantment — Aura Rarity: Uncommon Cost: {1}{U} Enchant creatureEnchanted creature gets +1/+0 and can't be blocked. If you can't find a doorway, make one.
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Aether Vial (Borderless Alternate Art) [Double Masters 2022]$6.90 CADSet: Double Masters 2022 Type: Artifact Rarity: Rare Cost: {1} At the beginning of your upkeep, you may put a charge counter on Aether Vial.{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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