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POKEMON
- Booster Box And Pack
- Elite Trainer Box
- Build and Battle/Deck Préconstruit
- Produits Japonais
- Tins et Boites de Collection
- Cartes à l'unité
- Pré-Commande
DISNEY LORCANA
- Boites et Paquets
- Boites de Rangements et Pochettes
- Tapis
- Deck Préconstruit
- Cartes à l'unité
- Pré-Commande
DRAGON BALL
MAGIC THE GATHERING
- Boites et Paquets
- Ensembles et Boites de Collection
- Commander Deck / Deck Préconstruit
- Cartes à l'unité
- Pré-Commande
UNION ARENA
YUGIOH
FLESH AND BLOOD
ONE PIECE
AUTRES TCG ...
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Baseball Scellé
Basketball Scellé
Football Scellé
Hockey Scellé
- Hockey 16-17
- Hockey 17-18
- Hockey 18-19
- Hockey 20-21
- Hockey 21-22
- Hockey 22-23
- Hockey 23-24
- Hockey 24-25
Soccer Scellé
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DRAGON SHIELD
GAMEGENIC
MAKE IT SHINE
MONSTER
ULTIMATE GUARD
ULTRA PRO
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FILTER FILTERThere are 186423 productsSort
Translation missing: en.sections.collection_template.product_count
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Agile Windup (Red) [RNR008] (Rhinar Hero Deck)$0.50 CADSet: Rhinar Hero Deck Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Brute;Warrior Cost: 3 Power: 7 Instant -- Discard this: Create an Agility token.
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Agile Windup (Yellow) [HVY164] (Heavy Hitters)$0.20 CADSet: Heavy Hitters Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Brute / Warrior Cost: 3 Power: 6 Instant -- Discard this: Create an Agility token.
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Agile Windup (Yellow) [HVY164] (Heavy Hitters) Rainbow Foil$0.60 CADSet: Heavy Hitters Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Brute / Warrior Cost: 3 Power: 6 Instant -- Discard this: Create an Agility token.
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Agile Windup (Yellow) [KYO016] (Heavy Hitters Kayo Blitz Deck)$14.90 CADSet: Heavy Hitters Kayo Blitz Deck Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Brute;Warrior Cost: 3 Power: 6 Instant -- Discard this: Create an Agility token.
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Agile Windup (Yellow) [RNR017] (Rhinar Hero Deck)$4.00 CADSet: Rhinar Hero Deck Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Brute;Warrior Cost: 3 Power: 6 Instant -- Discard this: Create an Agility token.
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Agility (Cold Foil) [FAB204] (Promo) Cold Foil$186.10 CADSet: Promo Finish: Cold Foil Type: Token Subtype: Aura Rarity: Token Class: Generic At the start of your turn, destroy this, then your next attack this turn gets Go again.
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Agility // Gold // Might // Vigor (Regular) [HVY255] (Heavy Hitters)$0.30 CADSet: Heavy Hitters Finish: Regular Type: Token Subtype: Aura Rarity: Token Class: Generic At the start of your turn, destroy this, then your next attack this turn gets Go again. Action — [2 Resources], destroy this: Draw a card. Go again At the start of your turn, ...
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Agility // Gold [HVY240 // HVY243] (Heavy Hitters)$0.40 CADSet: Heavy Hitters Finish: Regular Type: Token Subtype: Item Rarity: Token Class: Generic At the start of your turn, destroy this, then your next attack this turn gets Go again. Action -- {2 - Resource}, destroy Gold: Draw a card. G...
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Agility // Gold [LGS229] (Promo) Rainbow Foil$4.50 CADSet: Promo Finish: Rainbow Foil Type: Token Subtype: Aura Rarity: Promo Class: Generic At the start of your turn, destroy this, then your next attack this turn gets Go again.
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Agility Bobblehead (Serial Numbered) [Fallout]$748.50 CADSet: Fallout Type: Artifact — Bobblehead Rarity: Uncommon Cost: {3} {T}: Add one mana of any color.{3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. ...
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Agility Bobblehead (Surge Foil) [Fallout]$32.00 CADSet: Fallout Type: Artifact — Bobblehead Rarity: Uncommon Cost: {3} T: Add one mana of any color.3, T: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
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Agility Bobblehead [Fallout]$2.10 CADSet: Fallout Type: Artifact — Bobblehead Rarity: Uncommon Cost: {3} T: Add one mana of any color.3, T: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
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Agility [AKO027] (Armory Deck: Kayo)$0.50 CADSet: Armory Deck: Kayo Finish: Regular Type: Token Subtype: Aura Rarity: Token Class: Generic At the start of your turn, destroy this, then your next attack this turn gets Go again.
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Agility [KSI028] (Heavy Hitters Kassai Blitz Deck)$0.30 CADSet: Heavy Hitters Kassai Blitz Deck Finish: Regular Type: Token Subtype: Aura Rarity: Token Class: Generic At the start of your turn, destroy this, then your next attack this turn gets Go again.
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Agility [KYO027] (Heavy Hitters Kayo Blitz Deck)$0.30 CADSet: Heavy Hitters Kayo Blitz Deck Finish: Regular Type: Token Subtype: Aura Rarity: Token Class: Generic At the start of your turn, destroy this, then your next attack this turn gets Go again.
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Agility [Mirage]$0.30 CADSet: Mirage Type: Enchantment — Aura Rarity: Common Cost: {1}{R} Enchant creatureEnchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Agility [RNR029] (Rhinar Hero Deck)$4.00 CADSet: Rhinar Hero Deck Finish: Regular Type: Token Subtype: Aura Rarity: Token Class: Generic At the start of your turn, destroy this, then your next attack this turn gets Go again.
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Agitator Ant [Commander 2020]$0.50 CADSet: Commander 2020 Type: Creature — Insect Rarity: Rare Cost: {2}{R} At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if ab...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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