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topFILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Alchemist's Gambit [Innistrad: Crimson Vow Prerelease Promos]$0.70 CADSet: Innistrad: Crimson Vow Prerelease Promos Type: Sorcery Rarity: Rare Cost: {1}{R}{R} Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose ...
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Alchemist's Gambit [Innistrad: Crimson Vow]$0.50 CADSet: Innistrad: Crimson Vow Type: Sorcery Rarity: Rare Cost: {1}{R}{R} Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]Exile Al...
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Alchemist's Gambit [Innistrad: Double Feature]$0.80 CADSet: Innistrad: Double Feature Type: Sorcery Rarity: Rare Cost: {1}{R}{R} Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]Exile...
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Alchemist's Gift [Core Set 2021]$0.30 CADSet: Core Set 2021 Type: Instant Rarity: Common Cost: {B} Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much lif...
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Alchemist's Gift [Foundations Jumpstart]$0.30 CADSet: Foundations Jumpstart Type: Instant Rarity: Common Cost: {B} Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that ...
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Alchemist's Greeting (Retro Frame) [Innistrad Remastered]$0.30 CADSet: Innistrad Remastered Type: Sorcery Rarity: Common Cost: {4}{R} Alchemist's Greeting deals 4 damage to target creature.Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) "Impressive." —Chandra Nalaar ...
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Alchemist's Greeting [Commander 2019]$0.40 CADSet: Commander 2019 Type: Sorcery Rarity: Common Cost: {4}{R} Alchemist's Greeting deals 4 damage to target creature.Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) "Impressive." —Chandra Nalaar
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Alchemist's Greeting [Eldritch Moon]$0.30 CADSet: Eldritch Moon Type: Sorcery Rarity: Common Cost: {4}{R} Alchemist's Greeting deals 4 damage to target creature.Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) "Impressive." —Chandra Nalaar
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Alchemist's Greeting [Innistrad Remastered]$0.30 CADSet: Innistrad Remastered Type: Sorcery Rarity: Common Cost: {4}{R} Alchemist's Greeting deals 4 damage to target creature.Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) "Impressive." —Chandra Nalaar ...
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Alchemist's Greeting [Mystery Booster]$0.40 CADSet: Mystery Booster Type: Sorcery Rarity: Common Cost: {4}{R} Alchemist's Greeting deals 4 damage to target creature.Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) "Impressive." —Chandra Nalaar
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Alchemist's Refuge (Showcase) [Secret Lair Drop Series]$17.60 CADSet: Secret Lair Drop Series Type: Land Rarity: Rare {T}: Add {C}.{G}{U}, {T}: You may cast spells this turn as though they had flash.
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Alchemist's Refuge [Avacyn Restored]$2.00 CADSet: Avacyn Restored Type: Land Rarity: Rare {T}: Add {C}.{G}{U}, {T}: You may cast spells this turn as though they had flash. Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft.
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Alchemist's Refuge [Mystery Booster]$3.00 CADSet: Mystery Booster Type: Land Rarity: Rare {T}: Add {C}.{G}{U}, {T}: You may cast spells this turn as though they had flash. Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft.
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Alchemist's Refuge [The Lost Caverns of Ixalan Commander]$0.80 CADSet: The Lost Caverns of Ixalan Commander Type: Land Rarity: Rare T: Add C.{U}{G}, T: Until end of turn, you may cast nonland cards as though they had flash. Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft.
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Alchemist's Retrieval [Innistrad: Crimson Vow]$0.30 CADSet: Innistrad: Crimson Vow Type: Instant Rarity: Common Cost: {U} Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Return target nonland permanent [you control] to its owner's hand. To most, a terrifying apparition. To a necro-alchemist, a poten...
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Alchemist's Retrieval [Innistrad: Double Feature]$0.50 CADSet: Innistrad: Double Feature Type: Instant Rarity: Common Cost: {U} Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Return target nonland permanent [you control] to its owner's hand. To most, a terrifying apparition. To a necro-alchemist, a po...
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Alchemist's Retrieval [The List]$0.10 CADSet: The List Type: Instant Rarity: Common Cost: {U} Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Return target nonland permanent [you control] to its owner's hand. To most, a terrifying apparition. To a necro-alchemist, a potent fuel source....
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Alchemist's Talent [Bloomburrow Commander]$5.50 CADSet: Bloomburrow Commander Type: Enchantment — Class Rarity: Rare Cost: {3}{R} (Gain the next level as a sorcery to add it's ability)When Alchemist's Talent enters, create two tapped Treasure tokens.{1}{R}: Level 2Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."{4}{R}: Level 3Whenever you cast...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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