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topFILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Ancestral Blade [The List]$0.10 CADSet: The List Type: Artifact — Equipment Rarity: Common Cost: {1}{W} When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.Equipped creature gets +1/+1.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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Ancestral Empowerment [1HP103] (History Pack 1)$15.10 CADSet: History Pack 1 Finish: Regular Type: Attack Reaction Rarity: Majestic Class: Ninja Cost: 0 Target Ninja attack action card gains +1{p}.Draw a card.
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Ancestral Empowerment [U-WTR082] (Welcome to Rathe Unlimited) Unlimited Normal$17.40 CADSet: Welcome to Rathe Unlimited Edition: Unlimited Finish: Regular Type: Attack Reaction Rarity: Majestic Class: Ninja Cost: 0 Target Ninja attack action card gains +1 [Power]. Draw a card.
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Ancestral Empowerment [U-WTR082] (Welcome to Rathe Unlimited) Unlimited Rainbow Foil$45.80 CADSet: Welcome to Rathe Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Attack Reaction Rarity: Majestic Class: Ninja Cost: 0 Target Ninja attack action card gains +1 [Power]. Draw a card.
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Ancestral Empowerment [WTR082-M] (Welcome to Rathe) Alpha Print Normal$90.10 CADSet: Welcome to Rathe Edition: Alpha Print Finish: Regular Type: Attack Reaction Rarity: Majestic Class: Ninja Cost: 0 Target Ninja attack action card gains +1 [Power]. Draw a card.
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Ancestral Empowerment [WTR082-M] (Welcome to Rathe) Alpha Print Rainbow Foil$473.60 CADSet: Welcome to Rathe Edition: Alpha Print Finish: Rainbow Foil Type: Attack Reaction Rarity: Majestic Class: Ninja Cost: 0 Target Ninja attack action card gains +1 [Power]. Draw a card.
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Ancestral Harmony [HVY247] (Heavy Hitters)$26.40 CADSet: Heavy Hitters Finish: Regular Type: Action Rarity: Majestic Class: Ninja Cost: 0 Your attacks with combo get +1POWER this turn. Banish the top card of your deck. If it has combo, you may play it this turn. Go again
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Ancestral Harmony [HVY247] (Heavy Hitters) Rainbow Foil$32.30 CADSet: Heavy Hitters Finish: Rainbow Foil Type: Action Rarity: Majestic Class: Ninja Cost: 0 Your attacks with combo get +1POWER this turn. Banish the top card of your deck. If it has combo, you may play it this turn. Go again
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Ancestral Hot Dog Minotaur [Unfinity Stickers]$2.90 CADSet: Unfinity Stickers Type: Sticker Rarity: Common {TK}{TK} — Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.){TK}{TK}{TK} — Flying{TK}{TK} — 1/4{TK}{TK}{TK}{TK}{TK} — 8/6
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Ancestral Katana [Kamigawa: Neon Dynasty]$0.30 CADSet: Kamigawa: Neon Dynasty Type: Artifact — Equipment Rarity: Common Cost: {1}{W} Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.Equipped creature gets +2/+1.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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Ancestral Knowledge [Weatherlight]$11.80 CADSet: Weatherlight Type: Enchantment Rarity: Rare Cost: {1}{U} Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile...
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Ancestral Mask (MMQ) [The List]$0.10 CADSet: The List Type: Enchantment — Aura Rarity: Common Cost: {2}{G} Enchant creatureEnchanted creature gets +2/+2 for each other enchantment on the battlefield. The masks, like the ancient trees they're grown from, lend strength to the dryads.
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Ancestral Mask [Eternal Masters]$3.20 CADSet: Eternal Masters Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{G} Enchant creatureEnchanted creature gets +2/+2 for each other enchantment on the battlefield. "I pass to you all we have ever been. Go forth and become all we never could."
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Ancestral Mask [Mercadian Masques]$3.90 CADSet: Mercadian Masques Type: Enchantment — Aura Rarity: Common Cost: {2}{G} Enchant creatureEnchanted creature gets +2/+2 for each other enchantment on the battlefield. The masks, like the ancient trees they're grown from, lend strength to the dryads.
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Ancestral Mask [Mystery Booster]$2.60 CADSet: Mystery Booster Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{G} Enchant creatureEnchanted creature gets +2/+2 for each other enchantment on the battlefield. "I pass to you all we have ever been. Go forth and become all we never could."
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Ancestral Mask [Wilds of Eldraine Commander]$4.40 CADSet: Wilds of Eldraine Commander Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{G} Enchant creatureEnchanted creature gets +2/+2 for each other enchantment on the battlefield. "I pass to you all we have ever been. Go forth and become all we never could."
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Ancestral Memories [Classic Sixth Edition]$0.70 CADSet: Classic Sixth Edition Type: Sorcery Rarity: Rare Cost: {2}{U}{U}{U} Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
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Ancestral Memories [Mirage]$0.70 CADSet: Mirage Type: Sorcery Rarity: Rare Cost: {2}{U}{U}{U} Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. "Even the ancient storytellers proclaimed Zhalfir to be dominant over all Jamuraa. Kaervek's invasion shocked us all." —Hakim, Loreweaver...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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