-
POKEMON
- Booster Box And Pack
- Elite Trainer Box
- Build and Battle/Deck Préconstruit
- Produits Japonais
- Tins et Boites de Collection
- Singles
- Pré-Commande
DISNEY LORCANA
DRAGON BALL
MAGIC THE GATHERING
- Booster Box And Pack
- Ensembles et Boites de Collection
- Commander Deck / Deck Préconstruit
- Singles
- Pré-Commande
UNION ARENA
YUGIOH
FLESH AND BLOOD
ONE PIECE
AUTRES TCG ...
-
Baseball Scellé
Basketball Scellé
Football Scellé
Hockey Scellé
- Hockey 16-17
- Hockey 17-18
- Hockey 18-19
- Hockey 20-21
- Hockey 21-22
- Hockey 22-23
- Hockey 23-24
- Hockey 24-25
Soccer Scellé
-
DRAGON SHIELD
GAMEGENIC
MAKE IT SHINE
MONSTER
ULTIMATE GUARD
ULTRA PRO
-
DUNGEONS & DRAGONS
Warhammer
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
There are 479 productsSort
Translation missing: en.sections.collection_template.product_count
-
PARACHUTE PANDA$24.99 CADNumber of Players: 2-6 Playing Time: 20-40 Minutes Recommended Ages: 8+ Parachute Panda is a fun and fast tactical game of out-maneuvering your fellow Pandas in a race to not get to the bottom first! Use balloons, leaf blowers, falling pianos and more to keep your fluffy Panda aloft while sending your opponents crashing to their doom!
-
Ahoy! Kitten$19.99 CADIn Ahoy! Kitten, you are one of the Cat Pirates of the Open Sea! As a Cat, shiny little coins do not interest you. What you want is Fish! You want to collect more fish than your opponents through bluffing and cunning. However, it is not that easy because other Cats are eyeing those fish too! To do this, you place a set of Sea tiles side by side on the table, with each tile featuring a varying number of fish. Each player simultaneously places a finger on one of the tiles when signaled. Yo...
-
GEMINI GAUNTLET$49.99 CADWelcome to the most dangerous and exciting racing league in the known universe: the Gemini Gauntlet! As a one of ten diverse race teams from across the galaxy, each player controls a unique ship with two crew members. Every round, players simultaneously program their flight path. They must navigate an ever-changing course, avoid collisions with asteroids, and outmaneuver their rivals to be the first to cross the finish line!
-
WORMINATORS: INSIDE JOB$36.99 CADNumber of Players: 1-4 Playing Time: 30-60 Minutes Recommended Ages: 14+ Welcome to the Big Apple, a city rotten to its core. A high-profile politician has just been murdered, and only the Worminators can solve the case. You’re one of the hotshot detectives that have earned the title of Worminator, and you’ve been ordered by the chief to investigate this murder. If the media frenzy around the case weren’t enough to throw you off your game, the mayor’s office seems to be blocking you at every...
-
SHELL COMPANY: DON'T WRITE ME OFF$36.99 CADNumber of Players: 2-6 Playing Time: 30-60 Minutes Recommended Ages: 14+ Welcome to the high-paced world of turtle dating! Your goal is to run the most successful turtle dating company, helping to romance turtles and sweep them right out of their shells. But you’re not the only one vying for their attention; you might find yourself at odds with a rival company as you attempt to woo these reptiles. You better make sure you have just the right gifts to make the best impression. If that doesn’t...
-
MINDBUG: FIRST CONTACT CORE SET$23.99 CADNumber of Players: 2 Playing Time: 15-25 Minutes Recommended Ages: 8+ In Mindbug, you summon hybrid creatures and send them to battle against your opponent — but when you summon a creature, the opponent may use one of their Mindbugs to take control of it. Outwit your opponent in a fascinating tactical duel in which having the best cards and playing them at the wrong time can be deadly for yourself. Cards in Mindbug represent weird creatures that all come with unique and powerful abilities s...
-
DUNE ARRAKIS: DAWN OF THE FREMEN$52.99 CADNumber of Players: 2-4 Playing Time: 60-90 Minutes Recommended Ages: 14+ Dune ARRAKIS: Dawn of the Fremen is the brutal, cutthroat game for 2 to 4 players ages 14+. Arrakis is about tribal control of the planet Dune and takes place long before the events of the novel Dune. Each player controls a tribe of Fremen warriors, struggling to gather the scarce resources of Arrakis, developing the weapons and sietches they’ll need to survive, and harnessing the power of sandworms for battle. Will yo...
-
FIREFLY MISBEHAVIN' FACTIONS DECKBUILDING GAME$57.99 CADNumber of Players: 2-4 Playing Time: 60+ Minutes Recommended Ages: 14+ Someone ever tries to kill you, you try to kill 'em right back! In Firefly: Misbehavin’, players get to control different factions of the Firefly ‘Verse, from the criminal enterprises of Badger or Niska, to the self-righteous Alliance, and even Serenity as Mal attempts to find a crew and keep flyin’. This deckbuilding card game gives each player a unique starting deck of cards, and access to characters, items, and locat...
-
NIGHTMARE PRODUCTIONS$53.99 CADNumber of Players: 2-5 Playing Time: 60 Minutes Recommended Ages: 10+ Reiner Knizia's auction game about producing movies. In four rounds, players bid on chips representing genuine directors, actors, camera, effects, music, guest stars and agents. These all get placed on players' film-strips, to complete the movie production. So one movie might need 2 actors, but no music or effects and so on. As films are completed, the points value is marked and another film-strip taken. There are two part...
-
PATRICIAN TOWERS OF INFLUENCE$31.99 CADNumber of Players: 2-5 Playing Time: 20-40 Minutes Recommended Ages: 8+ Welcome to 13th Century Italy, a time when wealthy Patrician families build magnificent towers to represent their power and prosperity: the more influential the family, the taller the tower! You are a master builder, ready to profit from the vanity of the Patrician families. You take building orders, adding floor after floor, and when a tower is complete, you’ll be there to take the credit. At the end of the game, the bu...
-
DOCTOR WHO: NEMESIS$57.99 CADNumber of Players: 2-4Playing Time: 45-90 MinutesRecommended Ages: 14+It’s not easy trying to rule space and time, contending with rival Daleks and Cybermen, interfering Time Lords, and predatory Weeping Angels.There are worlds to move, realities to destroy, time wars to win, a cyberium to find and Gallifrey itself for that matter too, paradoxes and the endless schemes of the Doctor and the Master to unravel.In Doctor Who: Nemesis, you play one of the Doctor’s many adversaries seeking to twis...
-
FLASH 10$11.99 CADNumber of Players: 2-5 Playing Time: 20 Minutes Recommended Ages: 8+ If you blink, you might lose! In Flash10 all players play at the same time and try to create a row of 10 cards, from left to right, in ascending order. You have to be lightning fast if you want to finish your row before the rest. But be careful, because some cards give extra points and maybe your opponents will emerge victorious. Features: From the acclaimed designer and winner of multiple awards including 5 Spiel des Jah...
-
MUNCHKIN WARHAMMER AOS DIRE DOMAINS$11.99 CADThis is the fourth expansion to the Munchkin Warhammer Age of Sigmar series, Dire Domains introduces Dungeons and Portals to the mix. You know what happens now . . . Steve Jackson Games will provide new places in the Mortal Realms for Munchkin Warhammer Age of Sigmar in its Dire Domains expansion, adding Ulfenkarn, Hammerhal, and Anvilguard to locations for play in the game. Game elements are designed by Will Schoonover with art by John Kovalic. The expansion includes 20 Dungeon and 16 Por...
-
WE LOVE CATS$9.99 CADNumber of Players: 3-6 Players Playing Time: 15 minutes Recommended Ages: 14+ The purr-fect short game for cat lovers! How many cats can you adopt? Every cat finds a home . . . Includes a cloth bag, 30 cat tokens, and two special dice. For two to five players – and it takes just a few minutes. (Then play again and adopt some more cats!) Key Features: Cat games are popular – everyone loves kitties! Purr-fect price point for impulse and gift purchases. A quick and silly game to play betwee...
-
CAR WARS 6E GONZO GEAR$10.99 CADNumber of Players: 2-4Playing Time: 120 MinutesRecommended Ages: 10+ It’s time to get weird! Very weird . . . with Car Wars Gonzo Gear, a single-player expansion that contains 40 brand-new cards to add to your favorite autoduelling game. Gonzo Gear is a great way to add even more thrills to every turn! This is an expansion for Car Wars 6E and not a stand-alone game.
-
CAR WARS 6E OFFENSIVE ORDNANCE$10.99 CADNumber of Players: 2-4Playing Time: 120 MinutesRecommended Ages: 10+ Enhance your firepower! Car Wars Offensive Ordnance features all the cards from Miniatures Set 2 as well as the hazard cards from Road Tiles. Twists and turns await on the freeways of the future, but Offensive Ordnance will help you come out on top! This is an expansion for Car Wars 6E and not a stand-alone game.
-
DUNE BETRAYAL$27.99 CADNumber of Players: 4-8 Playing Time: 20-40 Minutes Recommended Ages: 14+ Are you loyal to the noble house Atreides or a secret agent for the treacherous House Harkonnen? In this game of tactics and deception you are secret agents amid the sands of Dune. Your goal is to learn the identities of your foes while protecting your nobles. Enact the aid of strange new tools and allies to gain power and knowledge.Be clever, practical and convincing! Hide your true nature while learning theirs! In...
-
PATHFINDER: LEVEL 20$26.99 CADNumber of Players: 2-6 Playing Time: 20-30 Minutes Recommended Ages: 10+ Here you are, minding your own business with some of your best friends, enjoying the leftover scraps buried in the filth of your cave, when you hear a human curse as they knock some rocks free. Hopeful that this newcomer will mean an opportunity for new delicacies, you creep over to the entrance of the cave. And then you hear the most terrifying words you've ever heard. Words spoken of in legend. You thought they were ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'