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There are 470 productsSort
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EXPLODING KITTENS GRAB & GAME$9.99 CADNumber of Players: 2-4 Playing Time: 10 Minutes Recommended Ages: 7+ Get ready for explosive laughter and hours of entertainment that you can take anywhere with Exploding Kittens Grab & Game. This kitten-powered version of Russian Roulette started as the most-backed game in Kickstarter history. It features riotously funny artwork and award-winning, highly addictive gameplay that involves drawing cards, playing them strategically, and trying to avoid an Exploding Kitten. Exploding Kittens...
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CIVOLUTION$134.99 CADNumber of Players: 1-4 Playing Time: 90-180 Minutes Recommended Ages: 14+ Dear student beings, The cosmic faculty of the Technical Academy of Creation warmly welcomes you to your Civolution—the most important exam in the field of Civilization Design. Over four eras, you will demonstrate your ability to guide your civilization to prosperity across a randomly generated, secluded continent. Best of luck and remember—you will be graded at the end of the exam! - Agera Civolution is a complex str...
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RISK DUNE$79.99 CADDo you have what it takes to control Arrakis, the Imperium’s most vital planet? Choose your side, Paul Atreides and his Fremen rebels or the Imperial-backed House Harkonnen. In this Head-to-Head Risk game, your fate rests in pivotal moments could easily shift the victory to either side. Each side has a unique win condition. In the end it is up to you to decide who shall claim control of Arrakis and ultimately the fate of the Imperium.Components- Game Board- 35 Harkonnen Figure- 24 Sardaukar F...
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ROOT THE UNDERWORLD EXPANSION$56.00 CADNumber of Players: 2-5Playing Time: 90-120 MinutesRecommended Ages: 14+ New factions and battlefields join the world of Root! The Underworld Expansion includes: The Great Underground Duchy: an imperial faction that mixes the flexibility of the Marquise with the escalating Eyrie Dynasties. The Corvid Conspiracy: a secretive faction that hatches plots directly into the hands of their opponents. Two new maps: dig tunnels on the mountain map or fight to control the ferry on the lake map.
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AXIS AND ALLIES NORTH AFRICA$119.99 CADNumber of Players: 2-4 Playing Time: 180-300 Minutes Recommended Ages: 12+ The fighting in North Africa was unlike any other in World War II. Now you will command the forces of either the Axis (Germany and Italy) or the Allies (the United Kingdom and, eventually, the United States) in a campaign that may again capture the imagination of the entire world. Intercept enemy convoys headed to the ports of North Africa... while protecting your own. Prove your logistical prowess by keeping your for...
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CODENAMES XXL$36.99 CADNumber of Players: 2-8Playing Time: 15 MinutesRecommended Ages: 10+ Codenames, the multiple award winning social word game, is becoming an even "bigger" hit! Introducing Codenames XXL. This double sized version of the Spiel de Jahres 2016 winner is ready to be enjoyed by larger groups, it provides easier visibility with all the fun of the original.
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CODENAMES: DUET XXL$36.99 CADNumber of Players: 2+Playing Time: 15 MinutesRecommended Ages: 10+ Codenames: Duet XXL, the cooperative version of our popular word association game, brings an improvement over its smaller predecessor with more comfortable play. Both players and reviewers positively evaluated the bigger version. "The XXL treatment for Codenames appeals both to function and form, it is both easier and more satisfying to play in its giant configuration."(FarmerLanny from I Slay the Dragon)
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IMPERIUM: HORIZONS$99.99 CADNumber of Players: 1-4 Playing Time: 40-160 Minutes Recommended Ages: 14+ Formidable adversaries are arrayed against you. Your people stand ready. History beckons.In your hands lies the destiny of one of most storied peoples of history. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilization to its knees; build up too slowly, and you ...
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DICE THRONE SANTA VS KRAMPUS$29.99 CADNumber of Players: 2-6 Playing Time: 20-40 Minutes Recommended Ages: 8+ Each year, the Mad King hosts a tournament of champions with the greatest prize a hero could ever want: The Throne. Will you be the one bold enough to take it? Dice Throne is a competitive or team-based dice rolling combat game with variable player powers. A heart-pumping, fast-playing game of skilled card play and dice manipulation. The game is played over a series of rounds where you will be rolling your hero's dice ...
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SANKORE: THE PRIDE OF MANSA MUSA$93.99 CADNumber of Players: 1-4 Playing Time: 150-180 Minutes Recommended Ages: 14+ In Sankoré: The Pride of Mansa Musa, a dynamic, interactive, mid-weight Eurogame, 1-4 players manage the prestigious University of Sankoré in 14th-century Timbuktu, tasked by the emperor Mansa Musa with spreading knowledge throughout West Africa, even as the great university is raised around them. By enrolling and graduating your pupils, teaching classes, adding to your curriculum, and filling the great library with ...
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CROSSBOWS & CATAPULTS FORTRESS WAR$87.99 CADNumber of Players: 2 Playing Time: 20-30 Minutes Recommended Ages: 10+ Crossbows & Catapults: Fortress War is a restoration of Crossbows and Catapults, the 1983 classic game of kinetic warfare. Each player builds their castle, then players take turns using their weapons to fire discs at their opponent’s castle, trying to knock over their warrior figures. This new version features highly engineered weapons, more detailed building bricks, and deeper game play. The new weapons no longer us...
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DICE THRONE S1R BOX 1 BARBARIAN VS MOON ELF$29.99 CADNumber of Players: 2Playing Time: 20-40 MinutesRecommended Ages: 8+ Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's).
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DICE THRONE S1R BOX 3 PYRO VS SHADOW THIEF$29.99 CADNumber of Players: 2Playing Time: 20-40 MinutesRecommended Ages: 8+ Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's).
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DICE THRONE S1R BOX 2 MONK VS PALADIN$29.99 CADNumber of Players: 2Playing Time: 20-40 MinutesRecommended Ages: 8+ Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's).
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BOOP$29.99 CADNumber of Players: 2 Playing Time: 20-30 Minutes Recommended Ages: 10+ A deceptively cute, deceivingly challenging abstract strategy game for two players. Every time you place a kitten on the bed, it goes “boop.” Which is to say that it pushes every other kitten on the board one space away. Line up three kittens in a row to graduate them into cats… and then, get three cats in a row to win. But that isn’t easy with both you AND your opponent constantly “booping” kittens around. It’s like… ...
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RISK 1959$49.99 CADThe classic reproduction of Risk as it was in 1959! Do the "right things" and you will conquer the world! Oversized double-sided game board with original style art, 6 sets of beautiful "army" wooden pieces, all in a clear plastic box with lid The Zone Card Game features original style art, high quality dice and a rule book presenting the history of risk.
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RISK JR$29.99 CADRecommended age: 5 + Recommended Players: 2 - 4 Players Playtime: 15 - 60 minutes Battle for treasure on the high seas! What a great way to introduce kids to the iconic Risk brand. The Risk Jr. board game features easy-to-get gameplay, an engaging pirate theme, and bold, colorful artwork. Kids move their boat token around the game board in search of buried treasure as they battle for control of the islands, aiming to collect the most loot to win. The game requires no reading, is quick to set...
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RISK$36.99 CADRecommended Players: 2 - 5 players Recommended Age: 10 + Playtime: 120 minutes Take over the world in this game of strategy conquest, now with updated figures and improved Mission cards. In the Risk game, the goal is simple: players aim to conquer their enemies’ territories by building an army, moving their troops in, and engaging in battle. Depending on the roll of the dice, a player will either defeat the enemy or be defeated. This exciting game is filled with betrayal, alliances, and sur...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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