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There are 57 productsSort
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Shambling Vent [Battle for Zendikar]$0.80 CADSet: Battle for Zendikar Type: Land Rarity: Rare Shambling Vent enters the battlefield tapped.{T}: Add {W} or {B}.{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
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Cinder Glade [Battle for Zendikar]$0.70 CADSet: Battle for Zendikar Type: Land — Mountain Forest Rarity: Rare ({T}: Add {R} or {G}.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands. On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
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Defiant Bloodlord [Battle for Zendikar]$0.60 CADSet: Battle for Zendikar Type: Creature — Vampire Rarity: Rare Cost: {5}{B}{B} FlyingWhenever you gain life, target opponent loses that much life. "Despite their bravado, mortals are fragile. If Zendikar is to endure, its lords must save it." —Drana, Kalastria bloodchief
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Gruesome Slaughter [Battle for Zendikar]$0.70 CADSet: Battle for Zendikar Type: Sorcery Rarity: Rare Cost: {6} Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature." Though Gideon arrived at Sea Gate too late to prevent the massacre, he still had enough time to lead its survivors...
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Bring to Light [Battle for Zendikar]$0.80 CADSet: Battle for Zendikar Type: Sorcery Rarity: Rare Cost: {3}{G}{U} Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
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Quarantine Field [Battle for Zendikar]$0.80 CADSet: Battle for Zendikar Type: Enchantment Rarity: Mythic Cost: {X}{X}{W}{W} Quarantine Field enters the battlefield with X isolation counters on it.When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefiel...
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Painful Truths [Battle for Zendikar]$0.70 CADSet: Battle for Zendikar Type: Sorcery Rarity: Rare Cost: {2}{B} Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell. As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek. ...
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Prairie Stream [Battle for Zendikar]$0.70 CADSet: Battle for Zendikar Type: Land — Plains Island Rarity: Rare ({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more basic lands. The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.
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Lumbering Falls [Battle for Zendikar]$0.60 CADSet: Battle for Zendikar Type: Land Rarity: Rare Lumbering Falls enters the battlefield tapped.{T}: Add {G} or {U}.{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
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Ally Encampment [Battle for Zendikar]$0.50 CADSet: Battle for Zendikar Type: Land Rarity: Rare {T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
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Aligned Hedron Network [Battle for Zendikar]$0.60 CADSet: Battle for Zendikar Type: Artifact Rarity: Rare Cost: {4} When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) The last hedron slotted into place, loc...
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Dust Stalker [Battle for Zendikar]$0.60 CADSet: Battle for Zendikar Type: Creature — Eldrazi Rarity: Rare Cost: {2}{B}{R} Devoid (This card has no color.)HasteAt the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand. The only traces it leaves are silent gusts and prodigious amounts of...
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Zada, Hedron Grinder [Battle for Zendikar]$0.50 CADSet: Battle for Zendikar Type: Legendary Creature — Goblin Ally Rarity: Rare Cost: {3}{R} Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures. ...
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Akoum Hellkite [Battle for Zendikar]$0.60 CADSet: Battle for Zendikar Type: Creature — Dragon Rarity: Rare Cost: {4}{R}{R} FlyingLandfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to any target. If that land is a Mountain, Akoum Hellkite deals 2 damage instead.
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Barrage Tyrant [Battle for Zendikar]$0.50 CADSet: Battle for Zendikar Type: Creature — Eldrazi Rarity: Rare Cost: {4}{R} Devoid (This card has no color.){2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to any target. Terrible fury. Excellent aim.
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Guardian of Tazeem [Battle for Zendikar]$0.50 CADSet: Battle for Zendikar Type: Creature — Sphinx Rarity: Rare Cost: {3}{U}{U} FlyingLandfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
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Blight Herder [Battle for Zendikar]$0.60 CADSet: Battle for Zendikar Type: Creature — Eldrazi Processor Rarity: Rare Cost: {5} When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
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Fathom Feeder [Battle for Zendikar]$0.60 CADSet: Battle for Zendikar Type: Creature — Eldrazi Drone Rarity: Rare Cost: {U}{B} Devoid (This card has no color.)DeathtouchIngest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.){3}{U}{B}: Draw a card. Each opponent exiles the top card of their library.
Showing 19 -36 of 57 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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