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There are 57 productsSort
Translation missing: en.sections.collection_template.product_count
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Drowner of Hope [Battle for Zendikar]$0.50 CADSet: Battle for Zendikar Type: Creature — Eldrazi Rarity: Rare Cost: {5}{U} Devoid (This card has no color.)When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."Sacrifice an Eldrazi Scion: Tap target creature.
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Wasteland Strangler [Battle for Zendikar]$0.50 CADSet: Battle for Zendikar Type: Creature — Eldrazi Processor Rarity: Rare Cost: {2}{B} Devoid (This card has no color.)When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
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Nissa's Renewal [Battle for Zendikar]$0.50 CADSet: Battle for Zendikar Type: Sorcery Rarity: Rare Cost: {5}{G} Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life. Her connection to the plane restored, Nissa felt the power of Zendikar surge through her.
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Veteran Warleader [Battle for Zendikar]$0.40 CADSet: Battle for Zendikar Type: Creature — Human Soldier Ally Rarity: Rare Cost: {1}{G}{W} Veteran Warleader's power and toughness are each equal to the number of creatures you control.Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.
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Noyan Dar, Roil Shaper [Battle for Zendikar]$0.50 CADSet: Battle for Zendikar Type: Legendary Creature — Merfolk Ally Rarity: Rare Cost: {3}{W}{U} Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. After many years ...
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Munda, Ambush Leader [Battle for Zendikar]$0.40 CADSet: Battle for Zendikar Type: Legendary Creature — Kor Ally Rarity: Rare Cost: {2}{R}{W} HasteRally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of ...
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March from the Tomb [Battle for Zendikar]$0.40 CADSet: Battle for Zendikar Type: Sorcery Rarity: Rare Cost: {3}{W}{B} Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield. They came from all walks of life, from every part of Zendikar, and they returned with one unifying cause. ...
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Angelic Captain [Battle for Zendikar]$0.50 CADSet: Battle for Zendikar Type: Creature — Angel Ally Rarity: Rare Cost: {3}{R}{W} FlyingWhenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally. As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky. ...
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Brutal Expulsion [Battle for Zendikar]$0.40 CADSet: Battle for Zendikar Type: Instant Rarity: Rare Cost: {2}{U}{R} Devoid (This card has no color.)Choose one or both —• Return target spell or creature to its owner's hand.• Brutal Expulsion deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
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Radiant Flames [Battle for Zendikar]$0.40 CADSet: Battle for Zendikar Type: Sorcery Rarity: Rare Cost: {2}{R} Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell. The fires of Zendikar are always hungry, and there is much on which they can feed.
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Serpentine Spike [Battle for Zendikar]$0.40 CADSet: Battle for Zendikar Type: Sorcery Rarity: Rare Cost: {5}{R}{R} Devoid (This card has no color.)Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
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Guul Draz Overseer [Battle for Zendikar]$0.40 CADSet: Battle for Zendikar Type: Creature — Vampire Rarity: Rare Cost: {4}{B}{B} FlyingLandfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
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Ugin's Insight [Battle for Zendikar]$0.50 CADSet: Battle for Zendikar Type: Sorcery Rarity: Rare Cost: {3}{U}{U} Scry X, where X is the highest mana value among permanents you control, then draw three cards. "You speak to me of the threat of Ulamog. But do not forget: they came as three." —Ugin, to Jace Beleren
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Scatter to the Winds [Battle for Zendikar]$0.50 CADSet: Battle for Zendikar Type: Instant Rarity: Rare Cost: {1}{U}{U} Counter target spell.Awaken 3—{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Prism Array [Battle for Zendikar]$0.40 CADSet: Battle for Zendikar Type: Enchantment Rarity: Rare Cost: {4}{U} Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.Remove a crystal counter from Prism Array: Tap target creature.{W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any numb...
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Lantern Scout [Battle for Zendikar]$0.40 CADSet: Battle for Zendikar Type: Creature — Human Scout Ally Rarity: Rare Cost: {2}{W} Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn. Hedron lanterns fend off more than just the darkness.
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Brood Butcher [Battle for Zendikar]$0.50 CADSet: Battle for Zendikar Type: Creature — Eldrazi Drone Rarity: Rare Cost: {3}{B}{G} Devoid (This card has no color.)When Brood Butcher enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."{B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. ...
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Planar Outburst [Battle for Zendikar]$0.50 CADSet: Battle for Zendikar Type: Sorcery Rarity: Rare Cost: {3}{W}{W} Destroy all nonland creatures.Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Showing 37 -54 of 57 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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