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There are 37 productsSort
Translation missing: en.sections.collection_template.product_count
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Sword of Fire and Ice [Double Masters]$63.20 CADSet: Double Masters Type: Artifact — Equipment Rarity: Mythic Cost: {3} Equipped creature gets +2/+2 and has protection from red and from blue.Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.Equip {2}
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Stoneforge Mystic [Double Masters]$27.80 CADSet: Double Masters Type: Creature — Kor Artificer Rarity: Rare Cost: {1}{W} When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
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Vengevine [Double Masters]$26.50 CADSet: Double Masters Type: Creature — Elemental Rarity: Mythic Cost: {2}{G}{G} HasteWhenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. Leave but a shred of root and it will return, bursting with vigor. ...
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Jace, the Mind Sculptor [Double Masters]$29.70 CADSet: Double Masters Type: Legendary Planeswalker — Jace Rarity: Mythic Cost: {2}{U}{U} +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.0: Draw three cards, then put two cards from your hand on top of your library in any order.−1: Return target creature to its owner's h...
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Academy Ruins [Double Masters]$23.20 CADSet: Double Masters Type: Legendary Land Rarity: Rare {T}: Add {C}.{1}{U}, {T}: Put target artifact card from your graveyard on top of your library. Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.
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Ensnaring Bridge [Double Masters]$19.10 CADSet: Double Masters Type: Artifact Rarity: Mythic Cost: {3} Creatures with power greater than the number of cards in your hand can't attack. "When I said I needed a hand, I didn't mean this." —Gerrard Capashen
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Sword of Light and Shadow [Double Masters]$31.30 CADSet: Double Masters Type: Artifact — Equipment Rarity: Mythic Cost: {3} Equipped creature gets +2/+2 and has protection from white and from black.Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.Equip {2}
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The Scarab God [Double Masters]$16.70 CADSet: Double Masters Type: Legendary Creature — God Rarity: Mythic Cost: {3}{U}{B} At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.When The ...
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Jhoira, Weatherlight Captain [Double Masters]$19.70 CADSet: Double Masters Type: Legendary Creature — Human Artificer Rarity: Rare Cost: {2}{U}{R} Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.) As she took the wheel of the *Weatherlight* for the first time in a millennium, Jhoira knew she'd been right to re...
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Noble Hierarch [Double Masters]$16.90 CADSet: Double Masters Type: Creature — Human Druid Rarity: Rare Cost: {G} Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.){T}: Add {G}, {W}, or {U}. She protects the sacred groves from blight, drought, and the Unbeholden.
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Sneak Attack (Toppers) [Double Masters]$12.80 CADSet: Double Masters Type: Enchantment Rarity: Mythic Cost: {3}{R} {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. "Keep watch? Why? Nothing going to mess with us. We too big and scary." ...
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Thoughtseize [Double Masters]$21.20 CADSet: Double Masters Type: Sorcery Rarity: Rare Cost: {B} Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. "Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind." ...
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Graven Cairns [Double Masters]$12.00 CADSet: Double Masters Type: Land Rarity: Rare {T}: Add {C}.{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}. "Here did the Extinguisher steal the light from the world. Here will we sacrifice her to bring the Great Rekindling to our people." —Illulia of Nighthearth
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Stonehewer Giant [Double Masters]$8.80 CADSet: Double Masters Type: Creature — Giant Warrior Rarity: Rare Cost: {3}{W}{W} Vigilance{1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle. "No matter how strong, an unarmed fighter is no more than a fool." ...
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Phyrexian Metamorph [Double Masters]$17.00 CADSet: Double Masters Type: Artifact Creature — Phyrexian Shapeshifter Rarity: Rare Cost: {3}{U/P} ({U/P} can be paid with either {U} or 2 life.)You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
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Lightning Greaves [Double Masters]$9.50 CADSet: Double Masters Type: Artifact — Equipment Rarity: Uncommon Cost: {2} Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)Equip {0} After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left...
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Karn Liberated [Double Masters]$13.10 CADSet: Double Masters Type: Legendary Planeswalker — Karn Rarity: Mythic Cost: {7} +4: Target player exiles a card from their hand.−3: Exile target permanent.−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
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Mana Reflection [Double Masters]$5.80 CADSet: Double Masters Type: Enchantment Rarity: Rare Cost: {4}{G}{G} If you tap a permanent for mana, it produces twice as much of that mana instead. The greatest wonders of nature are found in the smallest saplings straining toward the canopy.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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