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There are 60 productsSort
Translation missing: en.sections.collection_template.product_count
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Diluvian Primordial [Gatecrash]$0.70 CADSet: Gatecrash Type: Creature — Avatar Rarity: Rare Cost: {5}{U}{U} FlyingWhen Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. ...
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Luminate Primordial [Gatecrash]$0.70 CADSet: Gatecrash Type: Creature — Avatar Rarity: Rare Cost: {5}{W}{W} VigilanceWhen Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
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Boros Reckoner [Gatecrash]$0.70 CADSet: Gatecrash Type: Creature — Minotaur Wizard Rarity: Rare Cost: {R/W}{R/W}{R/W} Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.{R/W}: Boros Reckoner gains first strike until end of turn. "Imagine a thunderstorm that's also a tactical genius. That's him." —Dars Gostok,...
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Biomass Mutation [Gatecrash]$0.50 CADSet: Gatecrash Type: Instant Rarity: Rare Cost: {X}{G/U}{G/U} Creatures you control have base power and toughness X/X until end of turn. "A regression to ancient forms? A glimpse of future evolutions? Or a fleeting alteration of the present?" —Vorel of the Hull Clade
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Treasury Thrull [Gatecrash]$0.50 CADSet: Gatecrash Type: Creature — Thrull Rarity: Rare Cost: {4}{W}{B} Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
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Spark Trooper [Gatecrash]$0.50 CADSet: Gatecrash Type: Creature — Elemental Soldier Rarity: Rare Cost: {1}{R}{R}{W} Trample, lifelink, hasteAt the beginning of the end step, sacrifice Spark Trooper. Izzet-designed conductors atop Sunhome charge empty sets of armor that give form to the fluctuating elementals.
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Soul Ransom [Gatecrash]$0.50 CADSet: Gatecrash Type: Enchantment — Aura Rarity: Rare Cost: {2}{U}{B} Enchant creatureYou control enchanted creature.Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.
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Rubblehulk [Gatecrash]$0.50 CADSet: Gatecrash Type: Creature — Elemental Rarity: Rare Cost: {4}{R}{G} Rubblehulk's power and toughness are each equal to the number of lands you control.Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
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High Priest of Penance [Gatecrash]$0.60 CADSet: Gatecrash Type: Creature — Human Cleric Rarity: Rare Cost: {W}{B} Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. "All I require is faith, loyalty, obedience, trust, and complete and utter devotion."
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Clan Defiance [Gatecrash]$0.50 CADSet: Gatecrash Type: Sorcery Rarity: Rare Cost: {X}{R}{G} Choose one or more —• Clan Defiance deals X damage to target creature with flying.• Clan Defiance deals X damage to target creature without flying.• Clan Defiance deals X damage to target player or planeswalker.
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Skarrg Goliath [Gatecrash]$0.50 CADSet: Gatecrash Type: Creature — Beast Rarity: Rare Cost: {6}{G}{G} TrampleBloodrush — {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn. "They bind us with their laws. We free ourselves with nature's fist." —Nikya of the Old Ways
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Ooze Flux [Gatecrash]$0.60 CADSet: Gatecrash Type: Enchantment Rarity: Rare Cost: {3}{G} {1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.
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Five-Alarm Fire [Gatecrash]$0.50 CADSet: Gatecrash Type: Enchantment Rarity: Rare Cost: {1}{R}{R} Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target.
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Realmwright [Gatecrash]$0.50 CADSet: Gatecrash Type: Creature — Vedalken Wizard Rarity: Rare Cost: {U} As Realmwright enters the battlefield, choose a basic land type.Lands you control are the chosen type in addition to their other types. There is not a single inch of Ravnica that hasn't been altered at one point or another to fit some...
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Frontline Medic [Gatecrash]$0.50 CADSet: Gatecrash Type: Creature — Human Cleric Rarity: Rare Cost: {2}{W} Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.
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Zameck Guildmage [Gatecrash]$1.10 CADSet: Gatecrash Type: Creature — Elf Wizard Rarity: Uncommon Cost: {G}{U} {G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
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Rubblebelt Raiders [Gatecrash]$0.50 CADSet: Gatecrash Type: Creature — Human Warrior Rarity: Rare Cost: {1}{R/G}{R/G}{R/G} Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control. "This city will perish, and the Gruul will cheer as the boar-god crushes the last bricks into dust." —Nikya of the Ol...
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Orzhov Charm [Gatecrash]$0.40 CADSet: Gatecrash Type: Instant Rarity: Uncommon Cost: {W}{B} Choose one —• Return target creature you control and all Auras you control attached to it to their owner's hand.• Destroy target creature and you lose life equal to its toughness.• Return target creature card with mana value 1 or less from your graveyard to the battlefield. ...
Showing 37 -54 of 60 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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