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There are 217 productsSort
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Pili-Pala [Shadowmoor]$3.00 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {2} Flying{2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.) It wasn't really expected to fly. Then again, it wasn't expected to move, either.
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Mossbridge Troll [Shadowmoor]$2.90 CADSet: Shadowmoor Type: Creature — Troll Rarity: Rare Cost: {5}{G}{G} If Mossbridge Troll would be destroyed, regenerate it.Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
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Mercy Killing [Shadowmoor]$2.50 CADSet: Shadowmoor Type: Instant Rarity: Uncommon Cost: {2}{G/W} Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power. "We will give you the peace you seek, though you may not yet know you seek it."
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Grim Poppet [Shadowmoor]$2.40 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Rare Cost: {7} Grim Poppet enters the battlefield with three -1/-1 counters on it.Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. Beware a scarecrow bearing gifts—especially sloshing vessels of acid. ...
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Helm of the Ghastlord [Shadowmoor]$2.10 CADSet: Shadowmoor Type: Enchantment — Aura Rarity: Common Cost: {3}{U/B} Enchant creatureAs long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that p...
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Mirrorweave [Shadowmoor]$2.10 CADSet: Shadowmoor Type: Instant Rarity: Rare Cost: {2}{W/U}{W/U} Each other creature becomes a copy of target nonlegendary creature until end of turn. "Those who are different are untrustworthy, unpredictable. Put your safety in the hands of your own kind." —Bowen, Barrenton guardcaptain
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Thought Reflection [Shadowmoor]$2.10 CADSet: Shadowmoor Type: Enchantment Rarity: Rare Cost: {4}{U}{U}{U} If you would draw a card, draw two cards instead. Knowledge fills the mind of a fool and opens the mind of the sage.
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Elemental Mastery [Shadowmoor]$2.00 CADSet: Shadowmoor Type: Enchantment — Aura Rarity: Rare Cost: {3}{R} Enchant creatureEnchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
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River Kelpie [Shadowmoor]$1.90 CADSet: Shadowmoor Type: Creature — Beast Rarity: Rare Cost: {3}{U}{U} Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.Whenever a player casts a spell from a graveyard, draw a card.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its o...
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Swans of Bryn Argoll [Shadowmoor]$1.80 CADSet: Shadowmoor Type: Creature — Bird Spirit Rarity: Rare Cost: {2}{W/U}{W/U} FlyingIf a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. Any being that harms them quickly learns its lesson.
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Faerie Swarm [Shadowmoor]$1.70 CADSet: Shadowmoor Type: Creature — Faerie Rarity: Uncommon Cost: {3}{U} FlyingFaerie Swarm's power and toughness are each equal to the number of blue permanents you control. Untouched by the Aurora, Oona's faeries greeted the night like any other day.
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Oracle of Nectars [Shadowmoor]$1.40 CADSet: Shadowmoor Type: Creature — Elf Cleric Rarity: Rare Cost: {2}{G/W} {X}, {T}: You gain X life. When elves find a fount of beauty, they protect it. Where there is beauty, there is hope.
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Kulrath Knight [Shadowmoor]$1.40 CADSet: Shadowmoor Type: Creature — Elemental Knight Rarity: Uncommon Cost: {3}{B/R}{B/R} FlyingWither (This deals damage to creatures in the form of -1/-1 counters.)Creatures your opponents control with counters on them can't attack or block. Mounted cinders circle the blasted peak at Kulrath, hunting the ...
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Witherscale Wurm [Shadowmoor]$1.30 CADSet: Shadowmoor Type: Creature — Wurm Rarity: Rare Cost: {4}{G}{G} Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. ...
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Wort, the Raidmother [Shadowmoor]$1.20 CADSet: Shadowmoor Type: Legendary Creature — Goblin Shaman Rarity: Rare Cost: {4}{R/G}{R/G} When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you contro...
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Raking Canopy [Shadowmoor]$1.30 CADSet: Shadowmoor Type: Enchantment Rarity: Uncommon Cost: {1}{G}{G} Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. "Raven's Run has awoken, and ravens will no longer cry in its branches." —Roon Ghastbark
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Inkfathom Infiltrator [Shadowmoor]$1.10 CADSet: Shadowmoor Type: Creature — Merfolk Rogue Rarity: Uncommon Cost: {U/B}{U/B} Inkfathom Infiltrator can't block and can't be blocked. No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal—and to steal away.
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Worldpurge [Shadowmoor]$1.10 CADSet: Shadowmoor Type: Sorcery Rarity: Rare Cost: {4}{W/U}{W/U}{W/U}{W/U} Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana. The Aurora is not the only magic capable of remaking a...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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