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There are 217 productsSort
Translation missing: en.sections.collection_template.product_count
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Drove of Elves [Shadowmoor]$1.10 CADSet: Shadowmoor Type: Creature — Elf Rarity: Uncommon Cost: {3}{G} HexproofDrove of Elves's power and toughness are each equal to the number of green permanents you control. "The light of beauty protects our journeys through darkness."
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Incremental Blight [Shadowmoor]$1.10 CADSet: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {3}{B}{B} Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. Shadowmoor's main crops are rot, slime, and despair.
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Isleback Spawn [Shadowmoor]$1.10 CADSet: Shadowmoor Type: Creature — Kraken Rarity: Rare Cost: {5}{U}{U} Shroud (This creature can't be the target of spells or abilities.)Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it. The more deadly the lake monster, the shorter the tale.
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Niveous Wisps [Shadowmoor]$1.10 CADSet: Shadowmoor Type: Instant Rarity: Common Cost: {W} Target creature becomes white until end of turn. Tap that creature.Draw a card. In a world devoid of sun, illumination comes from cheerless fires or the wandering spirits of the dead.
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Lockjaw Snapper [Shadowmoor]$1.00 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Uncommon Cost: {4} Wither (This deals damage to creatures in the form of -1/-1 counters.)When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
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Dream Salvage [Shadowmoor]$1.00 CADSet: Shadowmoor Type: Instant Rarity: Uncommon Cost: {U/B} Draw cards equal to the number of cards target opponent discarded this turn. Awylla tried hard to forget the horrors she had seen, but someone else had developed a keen interest in them.
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Augury Adept [Shadowmoor]$1.00 CADSet: Shadowmoor Type: Creature — Kithkin Wizard Rarity: Rare Cost: {1}{W/U}{W/U} Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value. Moonstones grant limited foresight but unlimited advantages....
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Spawnwrithe [Shadowmoor]$0.90 CADSet: Shadowmoor Type: Creature — Elemental Rarity: Rare Cost: {2}{G} TrampleWhenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe. Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.
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Flourishing Defenses [Shadowmoor]$0.80 CADSet: Shadowmoor Type: Enchantment Rarity: Uncommon Cost: {4}{G} Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token. Many horrors take the bait of brave elf volunteers walking alone, only to fall to the blades of rescuers lurking nearby.
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Resplendent Mentor [Shadowmoor]$0.90 CADSet: Shadowmoor Type: Creature — Kithkin Cleric Rarity: Uncommon Cost: {4}{W} White creatures you control have "{T}: You gain 1 life." Thoughtweft gives new meaning to the phrase "common knowledge."
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Moonring Island [Shadowmoor]$0.70 CADSet: Shadowmoor Type: Land — Island Rarity: Uncommon ({T}: Add {U}.)Moonring Island enters the battlefield tapped.{U}, {T}: Look at the top card of target player's library. Activate only if you control two or more blue permanents.
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Madblind Mountain [Shadowmoor]$0.70 CADSet: Shadowmoor Type: Land — Mountain Rarity: Uncommon ({T}: Add {R}.)Madblind Mountain enters the battlefield tapped.{R}, {T}: Shuffle your library. Activate only if you control two or more red permanents.
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Wingrattle Scarecrow [Shadowmoor]$0.80 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {3} Wingrattle Scarecrow has flying as long as you control a blue creature.Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's contr...
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Wicker Warcrawler [Shadowmoor]$0.60 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Uncommon Cost: {5} Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. It's the twisted creation of a kithkin diviner who dreamed of very large crows.
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Tatterkite [Shadowmoor]$0.70 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Uncommon Cost: {3} FlyingTatterkite can't have counters put on it. "I rigged it together from wicker and scrap, yet somehow I find it unalterably perfect." —Braenna, cobblesmith
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Lurebound Scarecrow [Shadowmoor]$0.70 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Uncommon Cost: {3} As Lurebound Scarecrow enters the battlefield, choose a color.When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. It's a fool's race to run if all is lost if it be won.
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Heap Doll [Shadowmoor]$0.70 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Uncommon Cost: {1} Sacrifice Heap Doll: Exile target card from a graveyard. "I know one night it won't come back. Then I'll know it's truly done its job." —Braenna, cobblesmith
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Valleymaker [Shadowmoor]$0.70 CADSet: Shadowmoor Type: Creature — Giant Shaman Rarity: Rare Cost: {5}{R/G} {T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.{T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G}. Their home uprooted by a giant, the gang of boggarts mourned their old stomping ground. ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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