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There are 136 productsSort
Translation missing: en.sections.collection_template.product_count
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Fortified Beachhead [The Brothers' War]$0.50 CADSet: The Brothers' War Type: Land Rarity: Rare As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier. {T}: Add {W} or {U}. {5}, {T}: Soldiers you control get +1/+1 until end of turn.
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Thran Spider [The Brothers' War]$0.50 CADSet: The Brothers' War Type: Artifact Creature — Spider Rarity: Rare Cost: {3} Reach When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token. {7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the...
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Clay Champion [The Brothers' War]$0.60 CADSet: The Brothers' War Type: Artifact Creature — Construct Rarity: Mythic Cost: {X}{4} Clay Champion enters the battlefield with three +1/+1 counters on it for each {G}{G} spent to cast it. When Clay Champion enters the battlefield, choose up to two other creatures you control. For each {W}{W} spent to cast Clay Champion, put a +1/+...
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Bladecoil Serpent [The Brothers' War]$0.80 CADSet: The Brothers' War Type: Artifact Creature — Serpent Rarity: Mythic Cost: {X}{6} When Bladecoil Serpent enters the battlefield, for each {U}{U} sepent to cast it, draw a card. When Bladecoil Serpent enters the battlefield, for each {B}{B} sepent to cast it, each opponent discards a card. When Bladecoil Serpent enters the battle...
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Transmogrant's Crown [The Brothers' War]$0.50 CADSet: The Brothers' War Type: Artifact — Equipment Rarity: Rare Cost: {2} Equipped creature gets +2/+0. Whenever equipped creature dies, draw a card. Equip {2} or {B} Fallaji soldiers hated seeing loved ones' faces among the transmogrants. Ashnod devised a solution.
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Tocasia, Dig Site Mentor (Extended Art) [The Brothers' War]$0.70 CADSet: The Brothers' War Type: Legendary Creature — Human Artificer Rarity: Rare Cost: {1}{G}{W}{U} Creatures you control have vigilance and “{T}: Surveil 1.” (To surveil 1, look at the top card of your library. You may put that card into your graveyard.) {2}{G}{G}{W}{W}{U}{U}, Exile Tocasia, Dig Site Mentor from your graveyard: Retur...
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Simian Simulacrum (Extended Art) [The Brothers' War]$0.60 CADSet: The Brothers' War Type: Artifact Creature — Ape Rarity: Rare Cost: {3} When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control. Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if ...
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Kayla's Reconstruction (Extended Art) [The Brothers' War]$0.50 CADSet: The Brothers' War Type: Sorcery Rarity: Rare Cost: {X}{W}{W}{W} Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Kayla's Command (Extended Art) [The Brothers' War]$0.50 CADSet: The Brothers' War Type: Sorcery Rarity: Rare Cost: {1}{W}{W} Choose two — • Create a 2/2 colorless Construct artifact creature token. • Put a +1/+1 counter on a creature you control. It gains double strike until end of turn. • Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. • You ...
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Blast Zone [The Brothers' War]$0.60 CADSet: The Brothers' War Type: Land Rarity: Rare Blast Zone enters the battlefield with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on Blast Zone. {3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
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Mishra, Tamer of Mak Fawa [The Brothers' War]$0.50 CADSet: The Brothers' War Type: Legendary Creature — Human Artificer Rarity: Rare Cost: {3}{B}{R} Permanents you control have “Ward—Sacrifice a permanent.” Each artifact card in your graveyard has unearth {1}{B}{R} ({1}{B}{R}: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next ...
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Visions of Phyrexia [The Brothers' War]$0.50 CADSet: The Brothers' War Type: Enchantment Rarity: Rare Cost: {2}{R}{R} At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with “{T}: Add {C}. This m...
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Hostile Negotiations [The Brothers' War]$0.60 CADSet: The Brothers' War Type: Instant Rarity: Rare Cost: {3}{B} Exile the top three cards of your library in a face-down pile, then exile the next top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put all cards in ...
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Woodcaller Automaton [The Brothers' War]$0.40 CADSet: The Brothers' War Type: Artifact Creature — Construct Rarity: Rare Cost: {10} Prototype {2}{G}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When Woodcaller Automaton enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk cre...
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Geology Enthusiast [The Brothers' War]$0.40 CADSet: The Brothers' War Type: Creature — Human Artificer Rarity: Rare Cost: {3}{U}{U} At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with “{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.”) {6}: Draw a card and put a +1/+1 counter on Geology Enthusiast.
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Spectrum Sentinel [The Brothers' War]$2.00 CADSet: The Brothers' War Type: Artifact Creature — Soldier Rarity: Uncommon Cost: {1} Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) Whenever a nonbasic land enters the battlefield under an opponent's control, you gain 1 life.
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Artificer's Dragon [The Brothers' War]$0.50 CADSet: The Brothers' War Type: Artifact Creature — Dragon Rarity: Rare Cost: {6} Flying {R}: Artificer's Dragon you control get +1/+0 until end of turn. Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlef...
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The Stasis Coffin [The Brothers' War]$0.40 CADSet: The Brothers' War Type: Legendary Artifact Rarity: Rare Cost: {3} {2}, {T}, Exile The Stasis Coffin: You gain protection from everything until your next turn. Tawnos built it to be absolutely impermeable to any force inside. Luckily it worked for any force outside as well.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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