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There are 136 productsSort
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Desynchronize [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Instant Rarity: Common Cost: {4}{U} Target nonland permanent's owner puts it on the top or bottom of their library. Scry 2. Before Kaya could pull Teferi's spirit back, the overloaded temporal anchor failed, and he was set adrift in the currents of time.
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Curate [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Instant Rarity: Common Cost: {1}{U} Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card. “Aha! This must be one of the ancient keys to… No, wait. It's just anoth...
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Warlord's Elite [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Human Soldier Rarity: Common Cost: {2}{W} As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control. "The Warlord thinks we've gone soft, does he? The Fist of Progress will prove him wrong!"
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Thopter Architect [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Human Artificer Rarity: Uncommon Cost: {3}{W} Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn. “She'll only fly once. Make it count!”
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Survivor of Korlis [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Human Soldier Rarity: Common Cost: {W} First strike {1}{W}, Exile Survivor of Korlis from your graveyard: Scry 2. At first, the merchant state of Korlis saw no need to involve itself in the conflict between Yotia and the Fallaji. Mishra's dragon engines changed th...
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Static Net [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Enchantment Rarity: Uncommon Cost: {3}{W} When Static Net enters the battlefield, exile target nonland permanent an opponent controls until Static Net leaves the battlefield. When Static Net enters the battlefield, you gain 2 life and create a tapped Powerstone token. (It's an artifact with “{T}: Add {C}...
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Phalanx Vanguard [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Human Soldier Rarity: Common Cost: {1}{W} Vigilance Whenever an artifact enters the battlefield under your control, Phalanx Vanguard gets +1/+0 until end of turn. The cool, sleek automatons beside her mirrored her own iron resolve.
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Loran, Disciple of History [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Legendary Creature — Human Artificer Rarity: Uncommon Cost: {3}{W} Whenever Loran, Disciple of History or another legendary creature enters the battlefield under your control, return target artifact from your graveyard to your hand. Urza and Mishra may have been Tocasia's mos...
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Deadly Riposte [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Instant Rarity: Common Cost: {1}{W} Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life. “Automatons are fast, precise, and timeless, but they all share one weakness: predictability. Learn their patterns. Strike when they're vulnerable.” —Horance, Urz...
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Disenchant [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Instant Rarity: Common Cost: {1}{W} Destroy target artifact or enchantment. “One down, several thousand more to go.”
Showing 127 -136 of 136 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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