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There are 47 productsSort
Translation missing: en.sections.collection_template.product_count
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Marsh Flats [Zendikar]$38.60 CADSet: Zendikar Type: Land Rarity: Rare {T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
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Scalding Tarn [Zendikar]$38.40 CADSet: Zendikar Type: Land Rarity: Rare {T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
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Arid Mesa [Zendikar]$38.20 CADSet: Zendikar Type: Land Rarity: Rare {T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
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Misty Rainforest [Zendikar]$37.60 CADSet: Zendikar Type: Land Rarity: Rare {T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
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Verdant Catacombs [Zendikar]$29.40 CADSet: Zendikar Type: Land Rarity: Rare {T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
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Roil Elemental [Zendikar]$28.50 CADSet: Zendikar Type: Creature — Elemental Rarity: Rare Cost: {3}{U}{U}{U} FlyingLandfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. A vortex that devours everything—even the souls of the living. ...
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Eternity Vessel [Zendikar]$14.10 CADSet: Zendikar Type: Artifact Rarity: Mythic Cost: {6} Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
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Hedron Crab [Zendikar]$11.40 CADSet: Zendikar Type: Creature — Crab Rarity: Uncommon Cost: {U} Landfall — Whenever a land enters the battlefield under your control, target player mills three cards. Hedrons perplex minds both great and small.
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Blade of the Bloodchief [Zendikar]$10.80 CADSet: Zendikar Type: Artifact — Equipment Rarity: Rare Cost: {1} Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.Equip {1}
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Malakir Bloodwitch [Zendikar]$10.10 CADSet: Zendikar Type: Creature — Vampire Shaman Rarity: Rare Cost: {3}{B}{B} Flying, protection from whiteWhen Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
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Nissa Revane [Zendikar]$8.20 CADSet: Zendikar Type: Legendary Planeswalker — Nissa Rarity: Mythic Cost: {2}{G}{G} +1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle.+1: You gain 2 life for each Elf you control.−7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle. ...
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Blood Tribute [Zendikar]$8.10 CADSet: Zendikar Type: Sorcery Rarity: Rare Cost: {4}{B}{B} Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
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Celestial Mantle [Zendikar]$5.70 CADSet: Zendikar Type: Enchantment — Aura Rarity: Rare Cost: {3}{W}{W}{W} Enchant creatureEnchanted creature gets +3/+3.Whenever enchanted creature deals combat damage to a player, double its controller's life total. Upon such armor, even a mountain would break.
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Lullmage Mentor [Zendikar]$4.50 CADSet: Zendikar Type: Creature — Merfolk Wizard Rarity: Rare Cost: {1}{U}{U} Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.Tap seven untapped Merfolk you control: Counter target spell. "Many voices are needed to quiet this land."
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Archmage Ascension [Zendikar]$4.50 CADSet: Zendikar Type: Enchantment Rarity: Rare Cost: {2}{U} At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that ...
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Vines of Vastwood [Zendikar]$8.60 CADSet: Zendikar Type: Instant Rarity: Common Cost: {G} Kicker {G} (You may pay an additional {G} as you cast this spell.)Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
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Felidar Sovereign [Zendikar]$3.10 CADSet: Zendikar Type: Creature — Cat Beast Rarity: Mythic Cost: {4}{W}{W} Vigilance, lifelinkAt the beginning of your upkeep, if you have 40 or more life, you win the game. "If survival is a game, I've seen the winner." —Hazir, Sejiri cartographer
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Goblin Guide [Zendikar]$2.90 CADSet: Zendikar Type: Creature — Goblin Scout Rarity: Rare Cost: {R} HasteWhenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand. "I've been all over this world. I even remember some of those places."
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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