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POKEMON
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DISNEY LORCANA
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DRAGON BALL
MAGIC THE GATHERING
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UNION ARENA
YUGIOH
FLESH AND BLOOD
ONE PIECE
AUTRES TCG ...
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DRAGON SHIELD
GAMEGENIC
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FILTER FILTERThere are 10108 productsSort
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Wyll, Blade of Frontiers (Showcase) [Commander Legends: Battle for Baldur's Gate]$0.70 CADSet: Commander Legends: Battle for Baldur's Gate Type: Legendary Creature — Human Warlock Rarity: Rare Cost: {1}{R} If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.Choose a Background (You can have a...
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Sea Gate [Commander Legends: Battle for Baldur's Gate]$0.70 CADSet: Commander Legends: Battle for Baldur's Gate Type: Land — Gate Rarity: Common Sea Gate enters the battlefield tapped.As Sea Gate enters the battlefield, choose a color other than blue.{T}: Add {U} or one mana of the chosen color. An efficient route from a smuggler's ship to a patriar's manor.
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Wyll, Blade of Frontiers [Commander Legends: Battle for Baldur's Gate]$0.70 CADSet: Commander Legends: Battle for Baldur's Gate Type: Legendary Creature — Human Warlock Rarity: Rare Cost: {1}{R} If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.Choose a Background (You can have a...
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Two-Handed Axe // Sweeping Cleave [Commander Legends: Battle for Baldur's Gate]$0.70 CADSet: Commander Legends: Battle for Baldur's Gate Type: Artifact — Equipment Rarity: Uncommon Cost: {2}{R} Whenever equipped creature attacks, double its power until end of turn.Equip {1}{R} Reverse Type: Instant — Adventure Target creature you control gains double s...
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Caves of Chaos Adventurer [Commander Legends: Battle for Baldur's Gate]$1.00 CADSet: Commander Legends: Battle for Baldur's Gate Type: Creature — Human Barbarian Rarity: Rare Cost: {3}{R} TrampleWhen Caves of Chaos Adventurer enters the battlefield, you take the initiative.Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this tu...
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Shadowheart, Dark Justiciar [Commander Legends: Battle for Baldur's Gate]$0.70 CADSet: Commander Legends: Battle for Baldur's Gate Type: Legendary Creature — Human Elf Cleric Rarity: Rare Cost: {3}{B} {1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.Choose a Background (You can have a Background as a second commander.) "Shar's will shall be done....
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Font of Magic [Commander Legends: Battle for Baldur's Gate]$0.70 CADSet: Commander Legends: Battle for Baldur's Gate Type: Enchantment Rarity: Mythic Cost: {3}{U} Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game. Warnis had always felt a glimmer of potential within herself, flickering just out...
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The Seedcore [Phyrexia: All Will Be One]$0.70 CADSet: Phyrexia: All Will Be One Type: Land — Sphere Rarity: Rare {T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells.Corrupted — {T}: Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters.
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Zenith Chronicler [Phyrexia: All Will Be One]$0.70 CADSet: Phyrexia: All Will Be One Type: Artifact Creature — Phyrexian Construct Rarity: Rare Cost: {2} Whenever a player casts their first multicolored spell each turn, each other player draws a card. It watches through the never-ending day, motionless save for the unsettling, twitching dance it performs as...
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Kaya, Intangible Slayer [Phyrexia: All Will Be One]$0.70 CADSet: Phyrexia: All Will Be One Type: Legendary Planeswalker — Kaya Rarity: Mythic Cost: {3}{W}{W}{B}{B} Hexproof+2: Each opponent loses 3 life and you gain 3 life.0: You draw two cards. Then each opponent may scry 1.−3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 w...
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Kaito, Dancing Shadow [Phyrexia: All Will Be One]$0.70 CADSet: Phyrexia: All Will Be One Type: Legendary Planeswalker — Kaito Rarity: Rare Cost: {2}{U}{B} Whenever one or more creatures you control deal combat damage to a player, you may return one of them to its owner's hand. If you do, you may activate loyalty abilities of Kaito twice this turn rather than only once.+1: Up to one target c...
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Capricious Hellraiser [Phyrexia: All Will Be One]$0.70 CADSet: Phyrexia: All Will Be One Type: Creature — Phyrexian Dragon Rarity: Mythic Cost: {3}{R}{R}{R} This spell costs {3} less to cast if you have nine or more cards in your graveyard.FlyingWhen Capricious Hellraiser enters the battlefield, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among t...
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Black Sun's Twilight [Phyrexia: All Will Be One]$0.70 CADSet: Phyrexia: All Will Be One Type: Instant Rarity: Rare Cost: {X}{B} Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped. “Where once there was complacence, Sheoldred brought ambition, ...
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Unctus, Grand Metatect [Phyrexia: All Will Be One]$0.70 CADSet: Phyrexia: All Will Be One Type: Legendary Artifact Creature — Phyrexian Vedalken Rarity: Rare Cost: {1}{U}{U} Other blue creatures you control have “Whenever this creature becomes tapped, draw a card, then discard a card.”Other artifact creatures you control get +1/+1.{U/P}: Until end of turn, target creature you control becomes...
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Mercurial Spelldancer [Phyrexia: All Will Be One]$0.70 CADSet: Phyrexia: All Will Be One Type: Creature — Phyrexian Rogue Rarity: Rare Cost: {1}{U} Mercurial Spelldancer can't be blocked.Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer.Whenever Mercurial Spelldancer deals combat damage to a player, you may remove two oil counters from it. If you do, when yo...
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Experimental Augury [Phyrexia: All Will Be One]$0.70 CADSet: Phyrexia: All Will Be One Type: Instant Rarity: Common Cost: {1}{U} Look at the top three cards of your library. Put one of them into your hand and rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) ...
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Blue Sun's Twilight [Phyrexia: All Will Be One]$0.70 CADSet: Phyrexia: All Will Be One Type: Sorcery Rarity: Rare Cost: {X}{U}{U} Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature. “Where once there was ignorance, Jin-Gitaxias brought knoweldge, and an age of progress dawned.” —Monumen...
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Ossification [Phyrexia: All Will Be One]$0.70 CADSet: Phyrexia: All Will Be One Type: Enchantment — Aura Rarity: Uncommon Cost: {1}{W} Enchant basic land you controlWhen Ossification enters the battlefield, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield. Only Elesh Norn's most loyal servants are gra...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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