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POKEMON
- Booster Box And Pack
- Elite Trainer Box
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DISNEY LORCANA
- Boites et Paquets
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- Tapis
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DRAGON BALL
MAGIC THE GATHERING
- Boites et Paquets
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- Commander Deck / Deck Préconstruit
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UNION ARENA
YUGIOH
FLESH AND BLOOD
ONE PIECE
AUTRES TCG ...
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Baseball Scellé
Basketball Scellé
Football Scellé
Hockey Scellé
- Hockey 16-17
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Soccer Scellé
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DRAGON SHIELD
GAMEGENIC
MAKE IT SHINE
MONSTER
ULTIMATE GUARD
ULTRA PRO
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FILTER FILTERThere are 10103 productsSort
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Bell Borca, Spectral Sergeant (Etched) [Commander Legends]$0.70 CADSet: Commander Legends Type: Legendary Creature — Spirit Soldier Rarity: Rare Cost: {2}{R}{W} Note the mana value of each card as it's put into exile.Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn.At the beginning of your upkeep, exile the top card of your library. You may play that card ...
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Terastodon [Commander Legends]$0.70 CADSet: Commander Legends Type: Creature — Elephant Rarity: Rare Cost: {6}{G}{G} When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
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Stumpsquall Hydra [Commander Legends]$0.70 CADSet: Commander Legends Type: Creature — Hydra Rarity: Rare Cost: {X}{G}{G}{G} When Stumpsquall Hydra enters the battlefield, distribute X +1/+1 counters among it and any number of commanders. In preparation to grow new heads, a hydra may rid itself of older ones.
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Amareth, the Lustrous [Commander Legends]$0.70 CADSet: Commander Legends Type: Legendary Creature — Dragon Rarity: Rare Cost: {3}{G}{W}{U} FlyingWhenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand. "Com...
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Sweet-Gum Recluse [Commander Legends]$0.70 CADSet: Commander Legends Type: Creature — Spider Rarity: Rare Cost: {4}{G}{G} FlashCascadeReachWhen Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn.
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Rootweaver Druid [Commander Legends]$0.70 CADSet: Commander Legends Type: Creature — Elf Druid Rarity: Rare Cost: {2}{G} When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control...
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Kamahl's Will [Commander Legends]$0.70 CADSet: Commander Legends Type: Instant Rarity: Rare Cost: {3}{G} Choose one. If you control a commander as you cast this spell, you may choose both.• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.• Choose target creature you don't ...
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Immaculate Magistrate [Commander Legends]$0.70 CADSet: Commander Legends Type: Creature — Elf Shaman Rarity: Rare Cost: {3}{G} {T}: Put a +1/+1 counter on target creature for each Elf you control. Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art. ...
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Szat's Will [Commander Legends]$0.70 CADSet: Commander Legends Type: Instant Rarity: Rare Cost: {4}{B} Choose one. If you control a commander as you cast this spell, you may choose both.• Each opponent sacrifices a creature they control with the greatest power.• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power a...
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Rakshasa Debaser [Commander Legends]$0.70 CADSet: Commander Legends Type: Creature — Cat Demon Rarity: Rare Cost: {4}{B}{B} Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control.Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that...
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Wrong Turn [Commander Legends]$0.70 CADSet: Commander Legends Type: Instant Rarity: Rare Cost: {2}{U} Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.) Its bewildered bellow was met with a stern "shh."
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Sakashima's Will [Commander Legends]$0.60 CADSet: Commander Legends Type: Sorcery Rarity: Rare Cost: {3}{U} Choose one. If you control a commander as you cast this spell, you may choose both.• Target opponent chooses a creature they control. You gain control of it.• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn....
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Gala Greeters (Box Topper) (English) [Streets of New Capenna]$0.70 CADSet: Streets of New Capenna Type: Creature — Elf Druid Rarity: Rare Cost: {1}{G} Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
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Cemetery Tampering (Extended Art) [Streets of New Capenna]$0.70 CADSet: Streets of New Capenna Type: Enchantment Rarity: Rare Cost: {2}{B} Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)At the beginning of your upkeep, you may mill three cards. Then if there are twenty or mo...
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Brokers Hideout [Streets of New Capenna]$0.70 CADSet: Streets of New Capenna Type: Land Rarity: Common When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life. Once the witness was inside, the safe house vanished first from sight, then fro...
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Devilish Valet [Streets of New Capenna]$0.70 CADSet: Streets of New Capenna Type: Creature — Devil Warrior Rarity: Rare Cost: {2}{R} Trample, hasteAlliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn. Nobody thought twice about checking their weapons at the door, until they wer...
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Cemetery Tampering [Streets of New Capenna]$0.70 CADSet: Streets of New Capenna Type: Enchantment Rarity: Rare Cost: {2}{B} Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)At the beginning of your upkeep, you may mill three cards. Then if there are twenty or mo...
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Even the Score [Streets of New Capenna]$0.70 CADSet: Streets of New Capenna Type: Instant Rarity: Mythic Cost: {X}{U}{U}{U} This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn.Draw X cards. Those who try to rob the Obscura often leave behind more than they take away.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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