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topFILTER FILTERThere are 14876 productsSort
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Initiate of Blood // Goka the Unjust [The List]$0.40 CADSet: The List Type: Creature — Ogre Shaman Rarity: Uncommon Cost: {3}{R} {T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood. Reverse Type: Legendary Creature — Ogre Shaman ...
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Tymaret, Chosen from Death [Multiverse Legends]$0.30 CADSet: Multiverse Legends Type: Legendary Enchantment Creature — Demigod Rarity: Uncommon Cost: {B}{B} Tymaret's toughness is equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) {1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creat...
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Bone Shards [Modern Horizons 2]$0.40 CADSet: Modern Horizons 2 Type: Sorcery Rarity: Common Cost: {B} As an additional cost to cast this spell, sacrifice a creature or discard a card.Destroy target creature or planeswalker. In the Kathari dumping grounds known as the Boneheaps, its not hard to improvise an offense.
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Blacksmith's Skill (Retro) [Modern Horizons 2]$0.40 CADSet: Modern Horizons 2 Type: Instant Rarity: Common Cost: {W} Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn. Before he was subjugated by demonic forces, Dakkon was a master smith of unrivaled artistry.
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Darkmoss Bridge [Modern Horizons 2]$0.40 CADSet: Modern Horizons 2 Type: Artifact Land Rarity: Common Darkmoss Bridge enters the battlefield tapped.Indestructible{T}: Add {B} or {G}. The path to power is forged in ruthlessness.
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Crush the Weak [Kaldheim]$0.50 CADSet: Kaldheim Type: Sorcery Rarity: Uncommon Cost: {2}{R} Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) ...
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Tergrid's Shadow [Kaldheim]$0.40 CADSet: Kaldheim Type: Instant Rarity: Uncommon Cost: {3}{B}{B} Each player sacrifices two creatures.Foretell {2}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Tergrid, god of fright, never acknowledges her own shadow ....
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Svella, Ice Shaper (Showcase) [Kaldheim]$0.50 CADSet: Kaldheim Type: Legendary Snow Creature — Troll Warrior Rarity: Uncommon Cost: {1}{R}{G} {3}, {T}: Create a colorless snow artifact token named Icy Manalith with "{T}: Add one mana of any color."{6}{R}{G}, {T}: Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the r...
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Cathodion [Double Masters]$0.30 CADSet: Double Masters Type: Artifact Creature — Construct Rarity: Common Cost: {3} When Cathodion dies, add {C}{C}{C}. Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.
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Thirst for Meaning [Theros Beyond Death]$0.30 CADSet: Theros Beyond Death Type: Instant Rarity: Common Cost: {2}{U} Draw three cards. Then discard two cards unless you discard an enchantment card. A sip of recollection, an ocean of regrets.
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Brain in a Jar [Shadows over Innistrad]$0.50 CADSet: Shadows over Innistrad Type: Artifact Rarity: Rare Cost: {2} {1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.{3}, {T}, Remove X charge counters from Brain in a Jar: ...
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Ghostfire Blade [Khans of Tarkir]$0.50 CADSet: Khans of Tarkir Type: Artifact — Equipment Rarity: Rare Cost: {1} Equipped creature gets +2/+2.Equip {3}Ghostfire Blade's equip ability costs {2} less to activate if it targets a colorless creature. If you fear the dragon's fire, you are unworthy to wield it.
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Grindclock [Magic 2015]$0.60 CADSet: Magic 2015 Type: Artifact Rarity: Rare Cost: {2} {T}: Put a charge counter on Grindclock.{T}: Target player mills X cards, where X is the number of charge counters on Grindclock. Pray you never hear it chime.
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Geier Reach Bandit // Vildin-Pack Alpha [Shadows over Innistrad]$0.70 CADSet: Shadows over Innistrad Type: Creature — Human Rogue Werewolf Rarity: Rare Cost: {2}{R} HasteAt the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. The cathars realized they had not tracked her—she had led them here. Reverse Type: ...
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Cryptolith Fragment // Aurora of Emrakul [Eldritch Moon]$0.50 CADSet: Eldritch Moon Type: Artifact // Creature — Eldrazi Reflection Rarity: Uncommon Cost: {3} Cryptolith Fragment enters the battlefield tapped.{T}: Add one mana of any color. Each player loses 1 life.At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment. Revers...
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Tibalt's Trickery [Kaldheim]$12.90 CADSet: Kaldheim Type: Instant Rarity: Rare Cost: {1}{R} Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the e...
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Elvish Archdruid [Foundations Jumpstart]$0.60 CADSet: Foundations Jumpstart Type: Creature — Elf Druid Rarity: Rare Cost: {1}{G}{G} Other Elf creatures you control get +1/+1.{T}: Add {G} for each Elf you control. He knows the name of every elf born in the last four centuries. More importantly, they all know his.
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Lethal Vapors [Scourge]$6.00 CADSet: Scourge Type: Enchantment Rarity: Rare Cost: {2}{B}{B} Whenever a creature enters the battlefield, destroy it.{0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability. The vapors infiltrate every crevice, poison every lung, and snuff out every life.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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