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topFILTER FILTERThere are 14876 productsSort
Translation missing: en.sections.collection_template.product_count
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Rishadan Port [Masters 25]$9.00 CADSet: Masters 25 Type: Land Rarity: Rare {T}: Add {C}.{1}, {T}: Tap target land. Rishada is the gateway to free trade—but the key will cost you.
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Firestorm [Weatherlight]$21.40 CADSet: Weatherlight Type: Instant Rarity: Rare Cost: {R} As an additional cost to cast this spell, discard X cards.Firestorm deals X damage to each of X targets. "Glok loved storms! He'd sit an' watch an' laugh through the whole thing. I miss him." —Squee, goblin cabin hand
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Selenia, Dark Angel [Tempest]$5.80 CADSet: Tempest Type: Legendary Creature — Phyrexian Angel Rarity: Rare Cost: {3}{W}{B} FlyingPay 2 life: Return Selenia, Dark Angel to its owner's hand. "I am light. I am dark. I must give my life to serve; not even death can release me." —Selenia, dark angel
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Sadistic Hypnotist [Odyssey]$1.20 CADSet: Odyssey Type: Creature — Human Minion Rarity: Uncommon Cost: {3}{B}{B} Sacrifice a creature: Target player discards two cards. Activate only as a sorcery. "Victory in the pits is almost as rewarding as the methods I use to achieve it."
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Soldevi Excavations [Alliances]$12.80 CADSet: Alliances Type: Land Rarity: Rare If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.{T}: Add {C}{U}.{1}, {T}: Scry 1.
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Final Fortune [Classic Sixth Edition]$20.40 CADSet: Classic Sixth Edition Type: Instant Rarity: Rare Cost: {R}{R} Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. Want all, lose all. —Zhalfirin aphorism
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Okiba-Gang Shinobi [Betrayers of Kamigawa]$1.60 CADSet: Betrayers of Kamigawa Type: Creature — Rat Ninja Rarity: Common Cost: {3}{B}{B} Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards. ...
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Ruby Medallion [Tempest]$31.20 CADSet: Tempest Type: Artifact Rarity: Rare Cost: {2} Red spells you cast cost {1} less to cast.
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Diaochan, Artful Beauty [Commander's Arsenal]$30.20 CADSet: Commander's Arsenal Type: Legendary Creature — Human Advisor Rarity: Rare Cost: {3}{R} {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.
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Illusions of Grandeur [Ice Age]$18.70 CADSet: Ice Age Type: Enchantment Rarity: Rare Cost: {3}{U} Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)When Illusions of Grandeur enters the battlefield, you gain 20 life.When Illusions of Grandeur leaves the b...
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Teferi's Puzzle Box [Visions]$15.80 CADSet: Visions Type: Artifact Rarity: Rare Cost: {4} At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
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Sanguine Indulgence [Foundations]$0.30 CADSet: Foundations Type: Sorcery Rarity: Common Cost: {3}{B} This spell costs {3} less to cast if you've gained 3 or more life this turn.Return up to two target creature cards from your graveyard to your hand. "Drink from the vein? How provincial." —Lord Duchorvin
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Ravenous Giant [Foundations]$0.30 CADSet: Foundations Type: Creature — Giant Rarity: Uncommon Cost: {2}{R}{R} At the beginning of your upkeep, Ravenous Giant deals 1 damage to you. The might of an army with the restraint of a child.
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Adaptive Automaton [Foundations]$1.40 CADSet: Foundations Type: Artifact Creature — Construct Rarity: Rare Cost: {3} As Adaptive Automaton enters, choose a creature type.Adaptive Automaton is the chosen type in addition to its other types.Other creatures you control of the chosen type get +1/+1. Such loyalty can only be made.
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Dictate of Kruphix [Foundations]$1.70 CADSet: Foundations Type: Enchantment Rarity: Rare Cost: {1}{U}{U} FlashAt the beginning of each player's draw step, that player draws an additional card. The god Kruphix was born when mortals first looked to the horizon and wondered what lay beyond.
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Gateway Sneak [Foundations]$0.40 CADSet: Foundations Type: Creature — Vedalken Rogue Rarity: Uncommon Cost: {2}{U} Whenever a Gate you control enters, Gateway Sneak can't be blocked this turn.Whenever Gateway Sneak deals combat damage to a player, draw a card. "I've been through every guildgate in this city, and no one sees me come or go."...
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Gigantosaurus (Full Art) [Foundations]$2.40 CADSet: Foundations Type: Creature — Dinosaur Rarity: Rare Cost: {G}{G}{G}{G}{G}
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Harmless Offering [Foundations]$0.70 CADSet: Foundations Type: Sorcery Rarity: Rare Cost: {2}{R} Target opponent gains control of target permanent you control. Such an adorable face!
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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