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topFILTER FILTERThere are 14675 productsSort
Translation missing: en.sections.collection_template.product_count
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Trail of Crumbs [Throne of Eldraine]$0.60 CADSet: Throne of Eldraine Type: Enchantment Rarity: Uncommon Cost: {1}{G} When Trail of Crumbs enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")Whenever you sacrifice a Food, you may pay {1}. If you do, look at the top two cards of your library. You may reveal a p...
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Keeper of Fables [Throne of Eldraine]$0.40 CADSet: Throne of Eldraine Type: Creature — Cat Rarity: Uncommon Cost: {3}{G}{G} Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card. "Only the lion knows more stories than I do." —Chulane, Teller of Tales
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Opt [Throne of Eldraine]$0.40 CADSet: Throne of Eldraine Type: Instant Rarity: Common Cost: {U} Scry 1.Draw a card. "Sometimes the hardest choice is between two wonders." —Gadwick, the Wizened
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Gadwick, the Wizened [Throne of Eldraine]$1.10 CADSet: Throne of Eldraine Type: Legendary Creature — Human Wizard Rarity: Rare Cost: {X}{U}{U}{U} When Gadwick, the Wizened enters the battlefield, draw X cards.Whenever you cast a blue spell, tap target nonland permanent an opponent controls. His name is spoken only in whispers—but he hears just the same....
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Sapseep Forest [Shadowmoor]$0.60 CADSet: Shadowmoor Type: Land — Forest Rarity: Uncommon ({T}: Add {G}.)Sapseep Forest enters the battlefield tapped.{G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.
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Inkfathom Infiltrator [Shadowmoor]$0.90 CADSet: Shadowmoor Type: Creature — Merfolk Rogue Rarity: Uncommon Cost: {U/B}{U/B} Inkfathom Infiltrator can't block and can't be blocked. No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal—and to steal away.
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Farhaven Elf [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Elf Druid Rarity: Common Cost: {2}{G} When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. "Verdant bloom does exist. It merely hides for its own safety."
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Power of Fire [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Enchantment — Aura Rarity: Common Cost: {1}{R} Enchant creatureEnchanted creature has "{T}: This creature deals 1 damage to any target." The cinders believe their flame was stolen by one they call the Extinguisher. All who now wield fire draw their desperate wrath.
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Timber Gorge [Dominaria]$0.40 CADSet: Dominaria Type: Land Rarity: Common Timber Gorge enters the battlefield tapped.{T}: Add {R} or {G}. Glaciers, torrential floods, and temporal disturbances came and went. The mountains yet stood, unchanged.
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Short Sword [Dominaria]$0.30 CADSet: Dominaria Type: Artifact — Equipment Rarity: Common Cost: {1} Equipped creature gets +1/+1.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) "Sometimes the only difference between a martyr and a hero is a sword." —Captain Sisay, *Memoirs*
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Jousting Lance [Dominaria]$0.30 CADSet: Dominaria Type: Artifact — Equipment Rarity: Common Cost: {2} Equipped creature gets +2/+0.As long as it's your turn, equipped creature has first strike.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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Primevals' Glorious Rebirth [Dominaria]$2.00 CADSet: Dominaria Type: Legendary Sorcery Rarity: Rare Cost: {5}{W}{B} (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)Return all legendary permanent cards from your graveyard to the battlefield. Centuries ago, five dragons conquered death to rule the living. ...
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Aryel, Knight of Windgrace [Dominaria]$0.50 CADSet: Dominaria Type: Legendary Creature — Human Knight Rarity: Rare Cost: {2}{W}{B} Vigilance{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
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Song of Freyalise [Dominaria]$0.70 CADSet: Dominaria Type: Enchantment — Saga Rarity: Uncommon Cost: {1}{G} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color."III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance,...
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Llanowar Scout [Dominaria]$0.40 CADSet: Dominaria Type: Creature — Elf Scout Rarity: Common Cost: {1}{G} {T}: You may put a land card from your hand onto the battlefield. Llanowar elfhames occupy different heights within the great forest. Elves of the Loridalh and Kelfae hames can see neither earth nor sky.
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Tempest Djinn [Dominaria]$0.60 CADSet: Dominaria Type: Creature — Djinn Rarity: Rare Cost: {U}{U}{U} FlyingTempest Djinn gets +1/+0 for each basic Island you control. The first to arrive on Dominaria from their distant home, the marids are the oldest tribe of djinn and the most respected by storm and sea.
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Opt [Dominaria]$0.40 CADSet: Dominaria Type: Instant Rarity: Common Cost: {U} Scry 1.Draw a card. The crystal pulsed with the power of Teferi's planeswalker spark. Had Jhoira given him a blessing or a curse?
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The Mirari Conjecture [Dominaria]$0.50 CADSet: Dominaria Type: Enchantment — Saga Rarity: Rare Cost: {4}{U} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Return target instant card from your graveyard to your hand.II — Return target sorcery card from your graveyard to your hand.III — Until end of turn, whenever you cast an instan...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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