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topFILTER FILTERThere are 14869 productsSort
Translation missing: en.sections.collection_template.product_count
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Skarrg Goliath [Gatecrash]$0.50 CADSet: Gatecrash Type: Creature — Beast Rarity: Rare Cost: {6}{G}{G} TrampleBloodrush — {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn. "They bind us with their laws. We free ourselves with nature's fist." —Nikya of the Old Ways
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Ooze Flux [Gatecrash]$0.60 CADSet: Gatecrash Type: Enchantment Rarity: Rare Cost: {3}{G} {1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.
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Wrecking Ogre [Gatecrash]$0.40 CADSet: Gatecrash Type: Creature — Ogre Warrior Rarity: Rare Cost: {4}{R} Double strikeBloodrush — {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn. If no opponent can be found, ogres of the Bolrac Clan will often pick fights with buildings. ...
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Undercity Plague [Gatecrash]$0.50 CADSet: Gatecrash Type: Sorcery Rarity: Rare Cost: {4}{B}{B} Target player loses 1 life, discards a card, then sacrifices a permanent.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its ...
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Stolen Identity [Gatecrash]$0.70 CADSet: Gatecrash Type: Sorcery Rarity: Rare Cost: {4}{U}{U} Create a token that's a copy of target artifact or creature.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) ...
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Simic Manipulator [Gatecrash]$0.70 CADSet: Gatecrash Type: Creature — Mutant Wizard Rarity: Rare Cost: {1}{U}{U} Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.){T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of targ...
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Realmwright [Gatecrash]$0.50 CADSet: Gatecrash Type: Creature — Vedalken Wizard Rarity: Rare Cost: {U} As Realmwright enters the battlefield, choose a basic land type.Lands you control are the chosen type in addition to their other types. There is not a single inch of Ravnica that hasn't been altered at one point or another to fit some...
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Diluvian Primordial [Gatecrash]$0.70 CADSet: Gatecrash Type: Creature — Avatar Rarity: Rare Cost: {5}{U}{U} FlyingWhen Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. ...
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Frontline Medic [Gatecrash]$0.50 CADSet: Gatecrash Type: Creature — Human Cleric Rarity: Rare Cost: {2}{W} Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.
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Heaven // Earth [Amonkhet]$0.40 CADSet: Amonkhet Type: Instant // Sorcery Rarity: Rare Cost: {X}{G} // {X}{R}{R} Heaven deals X damage to each creature with flying. Reverse Type: Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without...
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Prepare // Fight [Amonkhet]$0.50 CADSet: Amonkhet Type: Instant // Sorcery Rarity: Rare Cost: {1}{W} // {3}{G} Untap target creature. It gets +2/+2 and gains lifelink until end of turn. Reverse Type: Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you contr...
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Bounty of the Luxa [Amonkhet]$0.50 CADSet: Amonkhet Type: Enchantment Rarity: Rare Cost: {2}{G}{U} At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}.
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Soul-Scar Mage [Amonkhet]$0.90 CADSet: Amonkhet Type: Creature — Human Wizard Rarity: Rare Cost: {R} ProwessIf a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
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Heart-Piercer Manticore [Amonkhet]$0.40 CADSet: Amonkhet Type: Creature — Manticore Rarity: Rare Cost: {2}{R}{R} When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to any target.Embalm {5}{R} ({5}{R}, Exile this card from your graveyard: Create a token that's...
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Gideon's Intervention [Amonkhet]$0.50 CADSet: Amonkhet Type: Enchantment Rarity: Rare Cost: {2}{W}{W} As Gideon's Intervention enters the battlefield, choose a card name.Your opponents can't cast spells with the chosen name.Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
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Temple of Malice [Innistrad: Crimson Vow Commander]$0.50 CADSet: Innistrad: Crimson Vow Commander Type: Land Rarity: Rare Temple of Malice enters the battlefield tapped.When Temple of Malice enters the battlefield, scry 1.{T}: Add {B} or {R}.
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Smoldering Marsh [Innistrad: Crimson Vow Commander]$0.60 CADSet: Innistrad: Crimson Vow Commander Type: Land — Swamp Mountain Rarity: Rare ({T}: Add {B} or {R}.)Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. The continent of Guul Draz is a geothermal swampland reeking of heat and decay.
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Moorland Haunt [Innistrad: Crimson Vow Commander]$0.40 CADSet: Innistrad: Crimson Vow Commander Type: Land Rarity: Rare {T}: Add {C}.{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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