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topFILTER FILTERThere are 14840 productsSort
Translation missing: en.sections.collection_template.product_count
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Conduit Pylons [Outlaws of Thunder Junction]$0.40 CADSet: Outlaws of Thunder Junction Type: Land — Desert Rarity: Common When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.){T}: Add {C}.{1}, {T}: Add one mana of any color. The newly constructed relays harness the desert sun, bringing power to settlers across the ...
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Bristling Backwoods [Outlaws of Thunder Junction]$0.40 CADSet: Outlaws of Thunder Junction Type: Land — Desert Rarity: Common Bristling Backwoods enters the battlefield tapped.When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent.{T}: Add {R} or {G}. "The cacti have it right. Always carry water." —Pioneer journal of Big Ralph
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Arid Archway [Outlaws of Thunder Junction]$0.70 CADSet: Outlaws of Thunder Junction Type: Land Desert Rarity: Uncommon Arid Archway enters the battlefield tapped.When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.){T}: Add {C}{C}.
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Tomb Trawler [Outlaws of Thunder Junction]$0.30 CADSet: Outlaws of Thunder Junction Type: Artifact Creature — Golem Rarity: Uncommon Cost: {2} {2}: Put target card from your graveyard on the bottom of your library. "Dying is common on Thunder Junction. Resting in peace is a much rarer commodity." —Baron Bertram Graywater
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Sterling Hound [Outlaws of Thunder Junction]$0.30 CADSet: Outlaws of Thunder Junction Type: Artifact Creature — Dog Rarity: Common Cost: {3} When Sterling Hound enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) "Beware of Cog" —Pr...
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Silver Deputy [Outlaws of Thunder Junction]$0.30 CADSet: Outlaws of Thunder Junction Type: Artifact Creature — Mercenary Rarity: Common Cost: {2} When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top.{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcer...
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Redrock Sentinel [Outlaws of Thunder Junction]$0.30 CADSet: Outlaws of Thunder Junction Type: Artifact Creature — Golem Rarity: Uncommon Cost: {3} Defender{2}, {T}, Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") The miners thought it would be genius to increase the...
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Oasis Gardener [Outlaws of Thunder Junction]$0.30 CADSet: Outlaws of Thunder Junction Type: Artifact Creature — Scarecrow Rarity: Common Cost: {3} When Oasis Gardener enters the battlefield, you gain 2 life.{T}: Add one mana of any color. "I think the blasted thing's actually attracting *more* birds, but all the same, the garden's never looked better." —Ja...
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Mobile Homestead [Outlaws of Thunder Junction]$0.30 CADSet: Outlaws of Thunder Junction Type: Artifact — Vehicle Rarity: Uncommon Cost: {2} Mobile Homestead has haste as long as you control a Mount.Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.Crew 2 (Tap any number of creatures you control with to...
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Luxurious Locomotive [Outlaws of Thunder Junction]$0.30 CADSet: Outlaws of Thunder Junction Type: Artifact — Vehicle Rarity: Uncommon Cost: {5} Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")Crew 1. Activate only once each turn. (Tap any number of cre...
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Bandit's Haul [Outlaws of Thunder Junction]$0.30 CADSet: Outlaws of Thunder Junction Type: Artifact Rarity: Uncommon Cost: {3} Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.){T}: Add one mana of any color.{2}, {T}, Remove two loot coun...
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Wrangler of the Damned [Outlaws of Thunder Junction]$0.30 CADSet: Outlaws of Thunder Junction Type: Creature — Human Soldier Rarity: Uncommon Cost: {3}{W}{U} FlashAt the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying. Unfinished business goes both ways, pal.
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Selvala, Eager Trailblazer [Outlaws of Thunder Junction]$0.60 CADSet: Outlaws of Thunder Junction Type: Legendary Creature — Elf Scout Rarity: Mythic Cost: {2}{G}{W} VigilanceWhenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."{T}: Choose a color. Add one mana of that color fo...
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Riku of Many Paths [Outlaws of Thunder Junction]$0.40 CADSet: Outlaws of Thunder Junction Type: Legendary Creature — Human Wizard Rarity: Rare Cost: {G}{U}{R} Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —• Exile the top card of your library. Until the end of your next turn, you may play it.• Put a +1/+1 counter on Riku of ...
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Miriam, Herd Whisperer [Outlaws of Thunder Junction]$0.30 CADSet: Outlaws of Thunder Junction Type: Legendary Creature — Human Druid Rarity: Uncommon Cost: {G}{W} As long as it's your turn, Mounts and Vehicles you control have hexproof.Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it. Anything willing to bear your weight and save your fee...
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Make Your Own Luck [Outlaws of Thunder Junction]$0.30 CADSet: Outlaws of Thunder Junction Type: Sorcery Rarity: Uncommon Cost: {3}{G}{U} Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) ...
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Lilah, Undefeated Slickshot [Outlaws of Thunder Junction]$0.40 CADSet: Outlaws of Thunder Junction Type: Legendary Creature — Human Rogue Rarity: Rare Cost: {1}{U}{R} Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it res...
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Kellan Joins Up [Outlaws of Thunder Junction]$0.50 CADSet: Outlaws of Thunder Junction Type: Legendary Enchantment Rarity: Rare Cost: {G}{W}{U} When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)Whenever a legendary c...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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